Jim Farris' Telepresence Unit

on sharecg, i saw this awesome freebie: Telepresence Unit  - and yes, the creator specified it is for poser only, since it uses special effects.

of course, i just HAD to try it, and as expected, it doesn't work. i tried fumbling, but since i have no clue how this actually works in poser, no idea what i could change in the mat settings or which new lighting models i could add or what render settings could do what - and i'm not particularly gifted when it gets technical.. ~
however, this upload is now 5 years old, things have meanwhile changed in DS (iray for example, or different lighting sources like AoA's...) - so has anyone tried to adapt this freebie recently, or does anyone have an idea, if & how this could be made to work?

reasons i thought might be the issue:
1) Jim wrote "make sure that 'remove backfacing polys' is switched on in your render settings" - is that actually possible in DS?
2) i'm not sure that when i load the prop its surface/mat ( i mean the "screen" part/surface, which makes the sfx) is translated into DS, or if it loses properties.

alternatively, has anyone seen a prop making the same effect? it's brilliant! ^^

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,464

    Which bit isn't working? In 3Delight you could pwGhost for the holographic figure, or you could render twice (with andcwithout the figure) and layer the results.

  • manekiNekomanekiNeko Posts: 1,414
    edited May 2017

    Which bit isn't working? In 3Delight you could pwGhost for the holographic figure, or you could render twice (with andcwithout the figure) and layer the results.

    pwghost might be a solution if nothing else works, yes, giving something similar to a holo picture (i wishlisted the holo shaders.. but yeah).
    though, when i pwghosted the figure, it didn't give this "striped" intermittent effect that the "screen" element/surface brings - my figure is flat, even if i can vary the transparency. in addition, on the promo, the transmitted person has their normal clothing on - with pwghost you get those ghosty hues with all presets (ok, i could try to change the ambient or "color giving" hue of every garment surface to get near to this i guess. but the on/off stripes, no way, and it's what really made the effect fun..

    this was a good idea tho', in case nothing else is feasible, thanks!

    EDITED TO ADD: i found an old thread, and downloaded both yours & AoA's versions of the double sided shader. just a hunch, because polygon sides etc. problem: in the opacity channels of both, you can give a color value but no map (the stripes). that might have worked, though really, no clue...

    Post edited by manekiNeko on
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