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For those it may be of some use, the DAZ Studio 3 manual and Carrara 7 manual are available for download.
Though new features will not be listed they are still extremely useful and can help out alot.
DS3: http://docs.daz3d.com/doku.php/public/software/dazstudio/3/start
C7P: http://docs.daz3d.com/doku.php/artzone/pub/software/carrara/start
I have used DS since pre version 1 and I have used Carrara on and off since version 5. I can testify that neither change all that much from version to version.
Thankfully the DIM info solves searching for readme's now. One click on info takes you right to them. And as far as I can tell products that have PDF's ect all have links to them on those pages.
And DAZ is not responsible for PA's who don't explain products properly. The vast majority of products (yes even products that DAZ owns) are done by PA's. I strongly suspect that content creators here and elsewhere are not going to do extended readme's unless they understand what people end up having trouble with. It is very easy to lose perspective on something you have been fiddling with for weeks and be able to imagine not knowing it that intimately. I always tell people the basics of dynamics or how to apply a shader when I type up the readme. But part of that is due to answering the same questions for years and knowing someone is bound to ask. If they don't get questions it is never going to occur to them that anyone had them.
first this, it's great that we finally can discuss this kind of problem here in a normal way...
the old guides were fun for the version for which they were intended. (very basic, like how you pose a figure, how you load clothes,...)
the new manuals may still deeper specialize in subjects "like get your created content working in dazstudio" and how all the tools around this work.
PS: 'm not talking about PA's and there released products, 'm only talking about the main studio software.
Really. Let's understand the two things you both are really talking about. Documentation and techniques.
Take zbrush for instance. They have a pdf that talks about the functionality of the application, but then there is a wealth of books that you have to pay for that discuss the techniques of using that program for character creation. Pixelogic's pdf won't go into a workflow for go into creating characters and that's really what you're asking for. Even when you buy that or modo, you get a guide that goes into more detail that someone else actually wrote.
You'll get no argument that the online docs need to be completed so you know what each button does; however, what Blondie wrote goes under the techniques category and isn't normally done by the company writing the software.
there is one difference, there are manuals that explain everytool in those software packages you call.
zbrush also have zbrushclassroom, modo have luxologytv with tutorials and also tutorials to buy that teach you all the things.
there are lot of zbrush or modo or max or..., digitaltutors teach you all this.
if you can model in zbrush, max, modo, or whatever software you use.
you still don't know how you work with that content in studio.
there just are no recent tutorials about this. (only 2 now by blondie, what could be a start)
i think combination of pdf and video is still the best to teach, but that's my personal opinion.
the second problem is that the manual with the tools that you need for this, also is a work in progress and still incomplete.
we all know studio is a program always in beta, and daz is still working on this.
for me all the years here at daz, it feels like some of us have more info available about how the daztools work to get created content working, then what info is shared with the public and apparently I'm not alone with that thought.
(edited)
i would add this to my comment.
if you have programs like max, modo,.... why would you play with dazstudio or poser? good question, not?
because it's fun to use all the 10000's available content that is available for daz/poser figures.
if you could use all genesis features in your highend software (without manually re-rig or bring all morphs),
you don't need a program called studio.
but it's great that such kind of programs exists! And would be nice if we have more info about it's missing content secrets SOON?
Fixme12,
Blondie explains it best here - http://www.daz3d.com/forums/viewreply/246777/