help with saving expressions

iruchemairuchema Posts: 0

Hi!
I have some expressions made for V4, and i would like to share them.
I would like to save them in the same format i often find in places like ShareCG, that is, to a zip file that have a structure beginning wth /runtime, so that poser and DAZ users can directly uncompress them to their runtime directories and use them, refreshing their content library. I dont have the slightest idea how to do that, provinding thumbs of the expresion, etc.
I work with DAZ 4.5.

Would you please tell me, or direct me to some other topic, or better yet, some tutorials or part of the forum with help about this and maybe not only on expressions, but whole poses?

Thank you very much.

Comments

  • carrie58carrie58 Posts: 3,983
    edited February 2013

    Has anybody helped you on this question yet?? If not I would recomend the free PFE ,it works really good and it is a format that you can share easily if you want to ,I use it for my poses,here's the link ......
    http://www.daz3d.com/free-3d-models-and-content/poser-format-exporter-pfe


    Give a hollar if you need more info .....

    Post edited by carrie58 on
  • iruchemairuchema Posts: 0
    edited December 1969

    Thank you! I will try

  • bloodbath4ubloodbath4u Posts: 0
    edited February 2013

    Also, when saving just the expressions to distribute, be sure you are only saving the head of the model and be sure to de-select all morphs when you add them to a file to offer out. If you don't the expressions will carry over the morphs and be added to someone's already morphed character.

    To explain just a bit, if you save the expression without de-selecting all morphs, the character head and or body will morph as well. You do not want that as people will be upset. You want the expressions to work with any character morph a user might be using and not alter the base character, just add the expression.

    Hope this help and is not too confusing. Creating special morphs like expressions can get pretty tricky.

    A good friend has a tutorial on this in his site, but I am not sure I can post the link here as it would be advertising, and he does allow adult oriented art in his site.

    Post edited by bloodbath4u on
  • carrie58carrie58 Posts: 3,983
    edited December 1969

    The PFE makes it easier to deselect the morphs,or at least I found it to be much easier then trying to save a pose/expression out useing a DS format .
    Another thought is to recreate the expression on an unmorphed head ,and save it that way,just keep in mind it may look different on a morphed figure/face.

  • bloodbath4ubloodbath4u Posts: 0
    edited December 1969

    carrie58 said:
    The PFE makes it easier to deselect the morphs,or at least I found it to be much easier then trying to save a pose/expression out useing a DS format .
    Another thought is to recreate the expression on an unmorphed head ,and save it that way,just keep in mind it may look different on a morphed figure/face.

    UM!
    I have never seen a way to de-select all the morphs in the PFE. If you have some secret carrie58, please let us know!

    Even if you save with no morphs, and don't use the 'Delselect All Morphs', you will pose the face back to a base V4 head morph. So yes! If you just save as a base pose it will not look right on a morphed character. It will look like any morph that was saved in the pose save!!!!!!!!! You have to use 'Deselect All Morphs'!

  • carrie58carrie58 Posts: 3,983
    edited February 2013

    Like I said the PFE is easier then the DS formating where you have to uncheck each and everything you don't want .....basically makeing sure that 'other" is unchecked on the PFE ,it doesn't save the morphs .....

    Saving ONLY rotations also keeps your figure from jumping all over kingdom come ,which personally drives me crazy .....
    OOOh yeah and change nodes from root to select ,then in the scene tab do a control,click the head ,or if you want to do just upper body parts,control,click on them,and pose and save .....
    Also MattyMax has a great tutorial at this thread : http://www.daz3d.com/forums/discussion/6869/

    PFE.jpg
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    Post edited by carrie58 on
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