Convert ANY V4 Long Dress to Genesis! (TUTORIAL)
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Oh yes, it can be done folks! I've done it.
YOU WILL NEED:
DAZ Studio 4.5.1.56+
The Victoria 4 shape for Genesis http://www.daz3d.com/v4-and-m4-shapes-for-genesis
The Morphing Fantasy Dress for Genesis http://www.daz3d.com/morphing-fantasy-dress-for-genesis
First Step:
LOAD the Victoria 4 Dress you wish to convert.
EXPORT the Victoria 4 dress to Wavefront OBJ.
Delete the dress, and Import the OBJ you just exported.
Load Genesis.
Apply the V4 shape to Genesis.
Select the Dress OBJ and goto: EDIT/OBJECT/TRANSFER UTILITY
A dialog box will appear
The source (on the left) Scene Item will be GENESIS the source Item Shape will be CURRENT
The TARGET (on the right) Your imported Dress Obj
Hit SHOW OPTIONS:
Select REVERSE SOURCE SHAPE FROM TARGET
ENABLE: Add Smoothing Modifier
Hit ACCEPT
Now, your dress should look relatively clean, but may have a few folded polygons.
IN your Parameters Tab (under General)
Change Smoothing Type to: GENERIC (from Base Shape Matching)
I always set the SMOOTHING ITERATIONS to 100 at this point. But you can experiment till you see the dress polygons look good enough.
NOW: DELETE GENESIS
The dress wiill now assume the Genesis default shape.
Export the dress AGAIN to OBJ.
Delete your dress
Import the NEW Dress OBJ
Call up the Genesis Morphing Fantasy Dress
Select your OBJ and go back to the Transfer Utility
The Scene Item is the MFD, the shape is CURRENT and the Target is your NEW dress obj.
applying a smoothing modifier is not necessary, but I do anyway.
DO NOT CHECK "Reverse Source Shape from Target" as you did the last time.
Hit accept.
Delete the MFD
Your dress SHOULD work now, and have no real issues other then the possible need to adjust the bones and the weight mapping.
goto SAVE AS/SUPPORT ASSET/FIGURE/PROP ASSET (this is for any new TriAx Weightmapped Object you create)
Save your dress
You are done. You can call it back up now, fit it to Genesis, and with Genesis selected: Save as/Wearable Preset
Comments
I believe this will also work for an Aiko4 dress, but I have not tested it. To do so choose Aiko 4 as the morph instead of Victoria 4.
I had a method here for getting morphs specially created from the original to the Genesis dress, however, I had not thought it out properly and it does not work... so I will have to test more...
OF NOTE: I have come up with a new dress rig that, using this method (instead of the MFD) I have had mixed results with.
The dress rig is available here:
http://www.sharecg.com/v/67408/browse/21/DAZ-Studio/New-Dress-Rig
thread bookmarked, thanks so much :)
Sounds good Wancow...one question do you still get any mesh distortions on the front and back of the skirts or crinkling around the hem?
Is it possible to get some pcs?
Cheers
Pen
You mean screanshots? Or renders? I'm rendering the JYou44 dresses now.
And NO, IF you export the mesh first, you don't get those horrid distortions.
Actually I'm interested in both...particurly renders of the skirt mesh so I can see what the meh looks like.
Jyou44 Dress 4 modelled by Jenna :)
Jyou44s dress 6... forgot to add materials, but here be it.
And finally, here is Jyou44's Dress 5
I do NOT ever use Victoria 4, by the way. I've only ever loaded the figure when I have problems getting a pose file to work with GenX... All my renders are with Genesis.
Very nice tutorial!
Thanks...looks good.
It's a good method! Thank you for sharing it. :-)
Very useful :-)
THANKS
big up for you Wancow, the thread is bookmarked and i'll check your method tonight after workday... sounds good
Oh well done wancow. Great tutorial. Will have to try this out.:-)
Very well done. Excellent and clear instructions on how to do this. Thank you for sharing this information with us. :-)
One tip, any conformer (clothing, hair etc) that you make/convert for Genesis should ALWAYS be saved using "Figure/Prop Asset", use anything else and you risk losing your work.
"Figure/Prop Asset" means your asset files are stored in "data/author/product/item" and if done correctly your DUF file will be a "wearable", which means it will auto-conform (fit to) to Genesis on load even if your not a CMS user. To do it correctly you need to set the "Content Type" in the asset save window to "Follower", this does require you to be using the CMS, if you don't use the CMS, then make sure the item is fitted to Genesis, and selected in the scene tab before saving as DS will then tag it as a "follower" for you.
Scene, Scene Subset and Wearable Presets will all save your items for you, but it will all end up in the big melting pot that is the "data/auto_adapted" folder where it is at risk of being overwritten.
Wearable Presets are TBH best left to your own Poser content, it saves you from having to export a CR2 for something that wont leave your hard drive.
Okay, WAIT! I need this explained to me then. I put it down as Scene Asset, which I was lead to believe was the TriAx version of Figure/Prop asset.
Are you saying this is incorrect?
It doesn't get saved in auto_adapted unless that's where you specify. However an asset should never be saved in a user-facing area anyway, so the data substructure is the correct location. Using the Figure/Prop Asset forces that path, using the Scene Asset let's you break that path.
OH!!! Okay...
This is for when I'm creating new content, correct?
Adam, what about when I create a custom morphed character? Like one that has a GenXed morph. I've been having good luck saving those as a Scene Asset, then saving them as a Scene Subset after I've added hair and clothing. Would you recommend saving those as figure/prop assets as well?
Not sure I really understand what you're asking. I'm going to ponder it a bit. I own GenX but other than playing with it I really haven't gotten much use out of it. A shame I know.
Anyway, here's the Sojourn V4 dress converted to Genesis and then Genesis morphed to G4 proportions. I wanted something extremeish to see how it would hold up. It did quite well (booties were only auto-converted, but I may try your methodology with similar boots designed for Genesis to see if I can get a better result when I can find some time).
I developed this in hopes that I'd be able to get my new dress rig onto other dresses... however, for a new user, the new rig is simply too touch and go with the Transfer util. It requires a lot of tweaking to get it to work right on a different mesh, especially something like the Jyou44 dresses, upon who's original rig my rig is based. I kinda miss blend zones that can be adjusted... I don't even know if we have those in DS for standard rigs...
Anyway, I'm REALLY happy it worked well on that dress, Adam!
It did an excellent job, about the only "complaint" area is the neck spray thingy. No clue what you'd call that but it's slightly distorted but it looks good despite that distortion IMO. :)
That might also be a rigging issue - with a high collar you're going to get things auto-rigged to the head when they should really follow neck only. When that happens with a dress sometimes I just flat delete the head bone.
Good idea. :)
Thanks Bejaymac...I have been looking for a clear explanation of this for a while!
Adam is there more information on this anywhere about what auto_adapted? I understand now why we need to use Figure/Prop but would like to understand more about it.
Thanks
Pen
me too, three, four, five and six!
When you save a scene/subset/wearable anything in your scene that doesn't have DSF asset files is saved to the auto_adapted folder, so all of your non Genesis content will end up in there as DSF asset files, they get stored in pretty much the same way the DSO/DSD/DSV files from the old .DAZ format, ie in a folder called "mesh name_vertice count".
DS also uses that system when you rig something for Genesis, the second it starts the conversion there is a DSF file containing the mesh/rig/WM written into the auto_adapted folder, if you then save your finished item with either scene/subset or wearable then the rest of the asset files get added to that folder. The "fun" then starts the first time you load the original Poser version, because saving that will get it added to the auto_adapted folder, right into the same folder that it saved the converted one into, and it just so happens that all of the asset files created from the Poser version have the same names as the ones created for the Genesis version, and you can guess what happens next.
Now you see what I meant by risk losing your work.
Scene Asset is a bit of a cluster**** of a save type, it basically saves everything in the scene just like a subset, but saves the assets in a user selected location rather than "auto_adapted", it also saves a "scene" DUF, and in a sub folder a DUF for every item in the scene that didn't already have asset files. Great for someone like Stonemason, but pretty worthless for most users.
Figure/Prop Asset saves one selected TriAx figure or unrigged prop, to a user defined location, the big difference here is that if your a metadata user then this is where you start making it, because with the CMS running you have all of the options open to you to create it. I don't use the metadata and you wont even find the smart content tab in my DS4.5 (I delete the plugin every time I upgrade), but I do use the CMS when making content as it gives me access to the "Content Type", set your conformers to "Follower" and it will auto conform to Genesis on load even if you don't use the CMS, which is something that's quite new, as before it was use the CMS or drag & drop to get stuff to conform on load.
Ever heard of "Smart Props", well you have the option to create them as well with Figure/Prop Asset.
How is this any different from what Autofit does?
Autofit produces what most of us consider an unacceptable distortion in the middle of the skirt. This does not.