[Feature Request] Flip Green Channel/Flip Normals right in DS
![Lissa_xyz](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/281/nH6Y85ISOBQ8O.png)
As not all apps handle normals the same way, is it possible to get a flip green channel/flip normals option right within the normal map's image editor, and have the option save within the material's preset?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/38/61beb2e465f58fea12e710f8f09b66.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/38/61beb2e465f58fea12e710f8f09b66.png)
normedit.PNG
552 x 347 - 239K
Comments
No, I do not think DS image editor have those option. (I think shader mixer node can inverse each RGB ,) but usually I prefer to work with 2d editor(PS or Gimp) with channel mixer when I need it. (and, yes I hoped to request those option too)
at least hope to see in daz iray shader normal parameter.
I see, I may send request. (recently I got same problem, when I msitake generate normal with 3d coat) and hope to add it in layer image editor too, (it can save image as temp directory, then can re-use them easy)![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
Request #243863