Iray Surface/Material Editing

Maybe this is a dumb question, but I'm trying to figure how to tweak a material/surface of a character, let's say the skin. And is is a store-bought item. It appears that all of that info is contained in a .duf file, correct?

I'd llke to be able to take a G3 skin image (jpg or whatever it is), bring it into Photoshop, tweak it a bit, and apply it to the character. I noticed the very awesome Shader Mixer, and was thrilled that it allows you to work with nodes :)

But I can't see any way to load an existing (vendor) .duf file and modify one of the textures. Is that do-able? The only tutorial stuff I've seen is around 5 years old.

Thanks. 

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,464

    The Surfaces panr gives access to the settings, including the maps (which will be in /Runtime/Textures/Some folder

  • ebergerlyebergerly Posts: 3,255

    Ahhh...okay...there's two sections under Surfaces. I guess the materials secction, and then the texture maps (aka, "Surfaces"). 

    Thanks much. This is awesome. I'm amazed at how far D|S has come in recent years. 

  • SteelbladeSteelblade Posts: 54

    I found the textures in the runtime folders. I copied one (didn't mess with the original of course) and made my changes but now what? How do I import the new texture?

  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2017

    @Steelblade,,

    for import texture, most quick way is,  I think drug and drop your renamed texture  from the texture folda ( use your pc folda exploler), on to the  small square  in ds surface tab about each shader property .  (diffuse color or metalicity  or, bump strongneth etc) of you currently used shader (iray shader, or 3delight shader ,,)

    then save it as another mat preset.  

    Then,, to ds serch texture when mat preset loaded,  you may need to  make another directory in   /runtime/textuers/, then set your all modified  or original textures under the directory.  

    eg /runtime/textures?yourname/product1/newdeffusetexture.jpg etc,,

    customtextures.JPG
    1234 x 856 - 180K
    Post edited by kitakoredaz on
  • kitakoredazkitakoredaz Posts: 3,526

    Then to just load texture and lender it,  those texture need not be located under the daz studio library (or poser library)/runtime/textures.

    I often drug and drop, from my texture library (which stored in another HD), then test it how work, in daz studio.

    everytime, if I use the surface tab, edit, drop-down menu, and move around texture directory between many dirve,  to find my texture,, kill my time. heavy.

    then I recommend, when play with texture, already open your pc exploler, then just drug and drop to surface tab. (actually it is fast )

    after test those texture, then you hope to save it as mat preset, you need to locate them(copy and paste) under the /runtime/texures/subdirectories/..

     

  • SteelbladeSteelblade Posts: 54

    I ended up backing up the original, and using the edited file in it's place. 

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