Vyusur's studio experiments

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Comments

  • VyusurVyusur Posts: 2,235

    Thank you very much, Ted! It's Fractalius filter for Photoshop. I don't use PS for a while. So I use all those filters with Affiniti Photo. And what is "Line Render 9000"?

  • DiomedeDiomede Posts: 15,173

    Line render 9000 is a render plugin for Studio.  It is sold here in the Daz store.  I dont know much about it, but I see some results occasionally posted in the forums. 

    https://www.daz3d.com/linerender9000

  • Worlds_EdgeWorlds_Edge Posts: 2,152

    I love Alina too and am interested in what plugins or post work you used.  Very nicely done.

  • VyusurVyusur Posts: 2,235
    edited March 2018

    Worlds_Edge, thank you for your kind words! I'm glad that you like her. I often use ToonyCam Pro for my outline renders and almost never use postwork. Here is an example of what result ToonyCam can achieve.

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  • IceDragonArtIceDragonArt Posts: 12,548

    Is Tooney Cam for 3Delight or does it work in Iray?  These are very cool!

  • VyusurVyusur Posts: 2,235

    IceDragonArt, ToonyCam is 3Delight scripted render. It doesn't work with Iray.

  • IceDragonArtIceDragonArt Posts: 12,548
    Vyusur said:

    IceDragonArt, ToonyCam is 3Delight scripted render. It doesn't work with Iray.

    Okay thanks!  That's what I thought but couldn't remember.  Looks great though!

  • Worlds_EdgeWorlds_Edge Posts: 2,152

    Yes that looks really good, and amazing that it didn't require post work.  I apparently have toony cam, but I purchased it before I knew the diff between iray and 3delight.  I've only used 3delight once before.  This is a good argument for perhaps learning more about it!  Thanks Vyusur.

  • VyusurVyusur Posts: 2,235
    edited March 2018

    Sonja, Worlds_Edge, thank you for the comments.

    The other way to achieve toonish effect is to use toon shaders. Recently I messed around with 3dl toon shaders. Here is a couple of resulting pictures I could achieve so far. It works fine mostly on simple models, because it's no need to apply those shaders to a ton of content placed into the scene. And this method uses standard 3dl render engine instead of scripted.

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  • Sven DullahSven Dullah Posts: 7,621
    Vyusur said:

    IceDragonArt, ToonyCam is 3Delight scripted render. It doesn't work with Iray.

    Nice renders! Does it come with its own script or is it using one of the standard scripts?

  • VyusurVyusur Posts: 2,235

    Sven Dullah, thank you for your comment. As for ToonyCam, it came with it's own scripts. I don't know to what extent those scripts are standard. As for the toon shaders used in my recent images, they were mixed by me in shader mixer.

  • VyusurVyusur Posts: 2,235

    Just uploaded a part of my recent Blender modeling project.

  • DiomedeDiomede Posts: 15,173

    Great video!  Love the music also.  Makes me want to model a couple more custom characters.

  • VyusurVyusur Posts: 2,235

    Thank you, Ted! Glad you like it. Good luck with your custom characters!

  • SileneUKSileneUK Posts: 1,975

    Vyusur... do you rig in Blender or in Carrara?  Sorry if you have explained elsewhere, I just found your videos... great modelling! You and Dio are doing exactly what I should be doing. Time to learn is a big problem right now... hope that changes this autumn.

    yes  Silene

  • VyusurVyusur Posts: 2,235

    Silene, thank you for your comment! I tried to rig in Blender at the very beginning of my experience in Blender. It was frustrating. The easiest rigging for me is in Carrara.

  • SileneUKSileneUK Posts: 1,975
    Vyusur said:

    Silene, thank you for your comment! I tried to rig in Blender at the very beginning of my experience in Blender. It was frustrating. The easiest rigging for me is in Carrara.

    Do you use a skeleton from eg a Genesis figure or do you get them elsewhere or build them?  

  • VyusurVyusur Posts: 2,235

    I build skeletons from scratch.

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  • SileneUKSileneUK Posts: 1,975

    Hmmmm.... I was thinking human hands and feet and all those hundreds of facial bones and wondered if it was possible to detach eg an early Genesis figure's rig, remove the character and put my own character in and use the 'stolen' Genesis rig. Is that possible?  surprise Silene

  • VyusurVyusur Posts: 2,235

    I don't know. I didn't try this method.

  • DiomedeDiomede Posts: 15,173
    edited July 2018
    SileneUK said:

    Hmmmm.... I was thinking human hands and feet and all those hundreds of facial bones and wondered if it was possible to detach eg an early Genesis figure's rig, remove the character and put my own character in and use the 'stolen' Genesis rig. Is that possible

    I  believe you can substitute geometry in the figure setup pane. Not positive and not sure that you can do it for something like genesis. I sort of remember doing it once for my cyclopstritch. I had rigged an early version, later updated the model, and then substituted the new geometry for the old in the figure setup pane so I wouldn’t have to start the skeleton over again. 

    Post edited by Diomede on
  • SileneUKSileneUK Posts: 1,975
    Diomede said:
    SileneUK said:

    Hmmmm.... I was thinking human hands and feet and all those hundreds of facial bones and wondered if it was possible to detach eg an early Genesis figure's rig, remove the character and put my own character in and use the 'stolen' Genesis rig. Is that possible

    I  believe you can substitute geometry in the figure setup pane. Not positive and not sure that you can do it for something like genesis. I sort of remember doing it once for my cyclopstritch. I had rigged an early version, later updated the model, and then substituted the new geometry for the old in the figure setup pane so I wouldn’t have to start the skeleton over again. 

    Hmmmm... thanks. Will file that away for the next project step. Still working on animals right now.  But will keep my eyes on you and Vyusur... you are both very inventive when it comes to character creation!  yes  Silene

  • VyusurVyusur Posts: 2,235
    edited August 2018

    canseled

    Post edited by Vyusur on
  • VyusurVyusur Posts: 2,235
    edited May 2019

    You never know what you will come up with when modeling while recording. Here's an example of a recent ear modeling. Just improvising.

    Post edited by Vyusur on
  • VyusurVyusur Posts: 2,235
    edited May 2019

    Time-lapse of an ear modeling above scanned head workflow in Blender 3d https://youtu.be/y-QzNu_d2Jg

    Post edited by Vyusur on
  • algovincianalgovincian Posts: 2,618

    That was excellent, @Vyusur - thanks for sharing! Music was great and had a "How it's Made" vibe yes

    - Greg

  • VyusurVyusur Posts: 2,235
    edited May 2019

    Greg, thank you very much for your nice comment! It made my day!

    Post edited by Vyusur on
  • VyusurVyusur Posts: 2,235
    edited May 2019

    Recently playing with NPR styles:

     

     

     

     

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  • VyusurVyusur Posts: 2,235
    edited May 2019

    A couple more:

     

     

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  • DiomedeDiomede Posts: 15,173

    Veronika, I'm loving these NPR styles.  I'm a huge fan of NPR, as you know.  You demonstrate such subtle control.  yesyes

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