Issue with Instances to Objects
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I'm trying to create a realistic bale of hay for DS. I wanted to make it more realistic by having hay sticking out of the sides so I first used UltraScatter to create the instances, and then Instances to Props to convert the hay stickie-outs to props so that I could import it back into Hexagon.
It worked just fine, but when I imported it into Hexagon I looked at the materials and discovered that for each blade of hay sticking out, there was a separate material.
I had five different blades I'm using for the hay sticking out, each with a different material name (BladeA, BladeB, etc.). There should be only six materials (one for the bale) but what I2O seems to do as it's converting the to objects is to create a material for each instance/prop with the same name as the object name in the Scene panel. So the first prop and materials is named BladeA, the second BladeA (2), the third BladeA (3) etc.
So, since I had 2,038 individual blades, I now had 2,038 materials (plus one for the bale).
To change each in Hexagon would have been ridiculous. But I was able to rename all the blade materials to the original five material names by opening the exported OBJ in MS Word and doing a series of change-alls. The material names in the OBJ are like "usemtl BladeC_BladeC_(316)" so I changed, for instance, "usemtl BladeC*************^P" to "BladeC^P". I needed to do 15 of these (3 for each of the five blade names).
Shouldn't I2O use the original material names rather than creating a new one for each instance? Having thousands of different material names is burdensome.
Comments
you can open windows tool settings and with the geometry editor selected, delete, create new surfaces then reassign the unassigned surfaces
For 2,038 materials? Usign 15 change-alls in Word has got to be easier and faster.![frown frown](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png)
hold shift
Are you talking about tools in Word or Daz?
Whchever it us, could you please show me how to find the proper menu? (Like Tools>Settings>....)
I found it in DS. Thanks!![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
I've tried changing all the BladeA surfaces using the shift key to select all 1000+ sufaces, but nothing seems to be changing.
Any idea what I may be doing wrong?
you can only delete surfaces
but rightclicking in viewport can create a new surface then assign whats been added to default to it
so can do in batches, creating surfaces, deleting some assigning from default to then repeat next batch
The material zones are created by DAZ Studio itself, but I see your point, I will take a look if I can set the original material names back. Sorry I missed this thread too.
I did some tests, and the setting of material zone names seems to happen upon export to .obj, and when you look at the material name in DS before the export, all objectified instances has the original material name.
So what you really need is an .obj exporter that doesn't set the material zone names for objects with different names but the same zone to the name + zone. Maybe that is doable, I do not currently now.
this no longer works on many newer products in store
AFAIK it still works on instancing I do myself so something has changed in how some PA's are setting up their scenes maybe?
I have not been able to work out why
the Library by Stonemason was one, another was the Hog and Barrel Pub interior by Predatron
yet others have worked fine
I will check what have changed. I did testing with Ultra Scatter Pro and had no issues on the tests I did. I'll see what I can find. I'll be back :-)
yes all the scenes made using ultrascatter work fine too
its just an odd set here and there something that hides the instances from the script
OK, I'll get one of those and see what they have done ;)
oh I hope you don't go and buy something you don't need, was hoping maybe you owned some already, there are likely others
Ah, I don't have the two you mentioned, but the Hog Internal is on my list so I will pick it up,
I finally got those (today) so I'm working on it right now.
OK, I see the issue, now I just need to figure out what causes it.
Issue fixed and update sent to DAZ!
Check your DIM ;-)