D|S Canvases (aka Render Passes)

ebergerlyebergerly Posts: 3,255
edited May 2017 in Daz Studio Discussion

Has anyone been successful in getting the Normal, Depth, and Distance passes working in the latest D|S? I get either a full black or full white image. All the others seem to work fine though. 

The Normal pass gives me full black, but I was expecting the standard blue/orange normals image.

And does anyone know the difference between Depth and Distance? One gives me full black and one full white. 

Thanks.

Post edited by ebergerly on

Comments

  • ebergerlyebergerly Posts: 3,255

    Hold on...I think I got the Normals working. The Render window shows full black, but I bring the EXR into Photoshop and it has the normals image.

  • ebergerlyebergerly Posts: 3,255

    Oh wait...the Depth and Distance are EXR...my PS doesn't like. I think I need a plugin for that.

    Nevermind :)

  • Richard HaseltineRichard Haseltine Posts: 102,464

    Which version of Photoshop do you have? Theer is an HDR Equalisation command in CS6 at least which goes a long way to sorting them out, though the handling is not one of Photoshop's better features.

  • ebergerlyebergerly Posts: 3,255

    Nah, I'm stuck with CS4. I don't think it likes EXR's, and neither do any of the EXR plugins.

    I also tried Nuke, but that doesn't seem to like EXR's either. Which is why I hate EXR's. 

     

  • ebergerlyebergerly Posts: 3,255

    By the way, does the Shader Mixer system allow you to specify render passes? It looks like there are bricks to access the data, but I don't see any output bricks to save the individual passes.

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