Vital Statistics and scale

edited December 1969 in New Users

Dear All,
As you will probably tell from the following I'm an engineer at heart. My question is in two parts;

1) In the Daz Studio what are the primary units used? And is there a limit (apart from processing power) to how large or small a scene can be (in terms of dimensions)?

2) What are the vital statistics for a basic female Genesis figure? i.e. height, chest, waist and hips.

Basically I'm trying to generate a set of props for a basic Genesis female figure based on real world objects & measurements. However, I'm struggling to get the objects scaled properly. I've tried doing it by eye and by using primitives as guides. But it all feels a bit hit and miss. 99.9% miss.
It's especially difficult when the object is imported and parented in the right place (i.e. on the wrist) but any x,y or z axis scaling distorts it because it's not aligned with the those axis.

I don't know if that makes any sense at all.

Many Thanks

T

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,990
    edited December 1969

    The unit is the centimetre - all lengths are in that; the grid, if you have that displayed, uses 1m squares. (User-facing angles, the bends in the Parameters pane and so on, are in degrees but internal values and those in the more arcane sections such as Shader Mixer are in radians, as an aside for completeness.) I'm not, off-hand, sure of the maximum limits.

    I thin someone did work out the measurements for the Basic female morph (and others) but I can't recall who or where - possibly DavidGB, though I'm not sure he's had time to do it for Genesis. Height is, in any event, easy - just create a plane primitive and translate it up until the figure's head no longer pokes through, then read off the y translation.

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