How can I turn my room renderings into HDR environment?
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I would like to learn how to create my own HDR environments from my room renderings to add my figures later and speed up the rendrering process. Can anybody point me to a good tutorial about that?
Comments
Essentially, you need to do exactly the same thing as making a photographic panorama HDR. That is, make several (5 or 7, say) exposures 1.5 or 2 stops apart. Then use Ps, GIMP, PTGui, etc to merge them into a single HDR image.
Here's a tutorial for PTGui:![](http://img.youtube.com/vi/iElCsnWEtl4/0.jpg)
-gordon
Provided you're using Iray and the latest version of DS you don't need to do pretty much any of this any more you can render a panoramic exr straight out of the program just
I tried what you said, but I rendered a black image. What did I do wrong? Also I would like to know how can I load the environment once I render it correctly. Thanks in advance.
Nevermind, I figured it out myself. I just forgot to set the camera to the one which I set the parameters. I'm rendering the scene now, but it needs some tweaking. I'll post the results after I get it to work correctly. Thanks in advance. This is a really nice and useful tip.
I finished rendering and the environment works good, but it looks a little blurry. Any ideas about how to avoid the bluriness?
What resolutuiion did you use?
This all seemed to work as you described, but when I create a new scene and load the EXR file into the Render Settings Environment, it is way too bright. I had to set Tone Mapping Exposure Value to 27 (instead of default 13) to get the dome to look correct. What did I do wrong in creating my Canvas?
I used 4320 X 2160 resolution. I tried using 8640 x 4320 resolution and that improved the bluriness a little bit but that resolution will take hours in my system to render. Had to stop it with about 500 iterations and even that took about half an hour to render, ovbiously is grainy with 500 iterations. Any tips to speed up rendering at that resolution. I also had the same problem as barbult with the brightness of the environment and had to increase Exposure Value to get it right.