Render feature suggestion

Currently, if I'm rendering in Iray, and I click on "cancel", I can then click on "resume" to continue rendering as if I hadn't pressed cancel. Unless, that is, I save the render. Why is this? It would be great to be able to save the render at its current level of progress, and then continue rendering right from where I stopped and saved. 

Comments

  • nonesuch00nonesuch00 Posts: 18,131

    I would like that too or an autosave every 30 minutes. often when I have a DAZ Studio crash there is no R.png as I think that only happens if you optimize for memory instead of speed.

  • Those ThingsThose Things Posts: 1,132

    I would like that too or an autosave every 30 minutes. often when I have a DAZ Studio crash there is no R.png as I think that only happens if you optimize for memory instead of speed.

    That's a perfect example of why there needs to be a feature like this. Especially if you're doing a long render. If something goes wrong, you'd be able to pick up from the last save point!

     

  • namffuaknamffuak Posts: 4,146

    The problem with doing a save/continue later is that you now need to copy the current status and memory data from the gpu(s) - and I don't think the Nvdia SDK has any provision for that.

  • murgatroyd314murgatroyd314 Posts: 1,520
    namffuak said:

    The problem with doing a save/continue later is that you now need to copy the current status and memory data from the gpu(s) - and I don't think the Nvdia SDK has any provision for that.

    If it did, I think the save file size would be measured in gigabytes.

  • nonesuch00nonesuch00 Posts: 18,131

    Well, often I just when the file to the progress that it got to & if I can't resume I still have the render. Although I have to admit since I do CPU renders only and upgraded to 16 GB RAM it is rare for DAZ Studio to crash on me.

  • nicsttnicstt Posts: 11,715

    I believe there is a save option, but I've not found it.

    You can go into Render menu (top option near File), and save from there. I use the png with alpha though, and it doesn't save the alpha channel even when selecting .png, which has that built in; you can go to the temp folder for Studio and copy the most recent render somewhere else - that has the alpha channel.

    The path to the temp if you can't find it, is some like: C:\Users\[YOUR-COMPUTER-NAME]\AppData\Roaming\DAZ 3D\Studio4 Public Build\temp

    ... or in Studio4 if you're not using a beta version.

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