3D Letters in Primitives
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When using the 3d letters, I get funky results when opening in Daz. I have tried sending to Daz and Importing. I have tried with textures and without. I also tried with and without lights. The same letters are always the ones messed up. Any ideas what the problem may be?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a6/f861b5f7de837dabcd23f6adae375b.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a6/f861b5f7de837dabcd23f6adae375b.jpg)
Alphabet.jpg
1590 x 737 - 68K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/7f/3130fb13e449b3b6b6e1d2adf6aed3.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/7f/3130fb13e449b3b6b6e1d2adf6aed3.jpg)
Alphabet.jpg
1590 x 737 - 68K
Comments
3Delight doesn't like n-gons - big polygons with lots of sides, especially if they are hollow as many letter forms are. A quick fix is to triangulate your letters within Hexagon - a longer, but neater, fix is to select the n-gons (hexagon has a command for that) and divide them down into quads and triangles
Thanks for the quick post, I tried adding several more polygons to the letter "E". It didn't change a thing. I also tried rendering in "Reality" . Still nothing. Different fonts don't make a difference either. Does this happen to everyone I wonder or do I have some wierd issue?
Opps, wait a minute....Ahh there it worked...I triangulated n gons after subdividing "using the "Free Teselate" feature. Seems like doing both did the trick. Thanks Richard Your a genious!
I was doing some more work with text and the above listed fix did not seem to work. I hit "decimate" under the utilities menu and that did the trick.