Import obj files
![sfame1](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/796/nQBPTTLV0CK8X.jpg)
Ok i created a shirt in marvelous designer 6 and i import it to the appropriate character. Do i have to zero out genesis 2 character and load it as a static prop and hit triangulate
Because when I pose the charector the shirt doesn't move with genesis2
It stays in the same position .
When i was able to rig it on to the Genesis2 charector after it was posed i couldn't rotate or translate it.
Just scale it which is obviously gets to big
Any help would be greatly appreciated
Thanks
Comments
Moved to Daz Studio forum.
The shirt needs to line up with the figure without any scaling, rotation, or translation. It is possible to work on a morphed shape, though the need to compensate for the morph will add an extra degree of defomration to the final outfit. it is even possible, though fiddly, to work on a posed figure. To rig the shirt, assuming there si no posing involved, you import it as OBJ and then use Edit>Figure>Transfer Utility (which will assign the bones and place them so that they align with the bones of the base figure - just creating new bones manually won't work) - set the Source to the base figure and the Target to your imported OBJ. If the clothes were made on a morphed figure you need to set the Source Shape to that morph, and in the More Options list turn on Reverse Source Shape from Target.
I'm sorry, I didn't follow that. The shirt, before rigging, needs to line up with the figure you want to wear it (if it doesn't, adjust it until it does, export as OBJ, and bring that OBJ back in using the same preset to bake the adjustments). Then use the Transfer Utility to rig that.
No, if the .obj was modeled on a non-zeroed pose, you need to correct it, then export the shirt .obj and re-import it.
Are you using the Transfer Utility to rig it? Does it line up with the figure as it is imported (if not you may be using mis-matched presets on import and export).
When building clothing in Marvelous Designer, it will by deafult use their character models for your draping. You need to take your target Daz3D figure (In your case a Genesis 2 Figure) and export it as an object file (*.obj). In Marvelous designer you will need to load that object file as your avatar. Now when you build and drape your clotihng it will be sized and shaped for your Genesis 2 figure in the T pose. After you are satisfied with your draped clothing, you can export the clothing item from Marvelous Designer as an object file. At this point when you import your file into Daz Studio it will be sized and shaped for your Genesis 2 figure in the default T pose. Now you can work on your rigging if you plan on making it into an conforming clothing item.
A good tip to keep in mind with Marvelous Designer: In the surface properties of each part of your clothing you have two vey useful settings.
A conforming item has to have the same bones, with exactly the same settings for origin and endpoint, as the figure it goes on (it can also have additional bones to, for example, control skirts but those have to be added later). You cannot just assign the right bones (by name) and have it work. The Transfer Utility (Edit>Figure>Transfer Utility) allows you to set a source figure (Genesis 2 Female) and optionally shape (a moprh applied to the source figure around which the clothing was made), and a target (your imported OBJ file). It then creates the bones and projects the weights from the base figure into the clothing - that's likely to need adjustments to the weights and may require additional bones (added with the Joint Editor) but it usually gives a good starting point.