G8/V8 backwards compatibility extents?
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I was just curious exactly HOW GOOD the touted backwards compatibility is. For example, does G2 and G3 clothing and skins really work with G8? Or does it require adjustments and is it reliable?
I am also curious if V4 clothing, Skins and hair work with V8 or G8?
Comments
The poses of G3/V7 need too much adjustment , I think.
About Pose, actually it was not so difficult. because, when you rotate only 4 bones, you can make usuall T pose from new G8F zero pose. and if you add these rotation, most of pose work as same as genesis3.
then if you make pose controller, , DS can add delta rotation only . I expoect We will find free script (or vendor product) soon,(it seems simple enough) but untill that, you can do it with ERC freeze pose controller. once you make it, all pose work . (at least as my test, most of usuall pose work without problem) I made it like that.
1. Load genesis8female.. keep new start pose. Left sholder bend, to 45 (I prefer 45.5), then Rotate Right sholder bend to -45 ( - 45.5). (or you load genesis3, then comapre it as you like. almost same value work)
2. Left Thigh side to side to 6, then Right Thigh side to side, -6. it is almost identical value.
3. (optional) save as pose preset, for later use. (It useful to make new clone etc)
4. keep current T pose of genesis8F, select root (or as you like,, but usually root is good) in parameter tab, go to edit mode, r-clcik one of group, ( I recommend Pose controller group) then create new property.
5 set Property type =Bool , Name SetG3Tpose, Label SetG3Tpose Path Pose Controls/convert , Hidden NO, Locked NO, Animatable Yes, AutoFollow NO,
Presentational attributes Type: Modifier/pose , Default value = OFF, value =OFF
of course, name or path are, as you like. then click "create"
6 in parameter tab, go to group then find the new bool property (switch) , then set it "on"
7 R click on the property," set ERC freeze"
8 ERC Freeze wiindow open, Node = genesis8female , Property = controller name (which you made) ,
in Freeze properties section. confirm only check "ON" 4 z rotaiton, 4 Nodes , and rotation value which you made for current T pose. if there are other properties, you need to remove them. (just remove check mark)
9 almost finish .. after you make T pose controller with ERC,, check how it work.. (zero pose, ) then click "on" and "off" on bool property. now it auto set T pose, (add rotation)
10 save it as morph first.
11 select G8 then apply G3 pose wthich you have,, (I usually use Content library to serch pose with diffrent gneration)
when you set "OFF" it simply not work. then set "ON" you may find, each pose for G3F work well.
What is G8? Why isn't it genesis 4? Is it because of the backwards compatibility?
I think they skipped Genesis 4/5/6/7 because of the references to Gen 4 figures, etc. They may have assumed it would confuse users and to line up with the current number of Victoria.
Thank you, Kitakoredaz, for that detailed explanation.
G3F skins work if they use the G3F Base UV or a UV close to the Base UV. I tested the basic materials for all the various 7 gals I have and they all worked except Bethany, Kalea, Girl, Rune, Sunny, and Teen Josie which all show white patches where the UVs don't match up. Olympia works for the most part but her areola are off a bit. I don't know with Genevieve or Ophelia as I do not have them to test. As far as I know G2 and Genesis textures wont work until a vendor comes out with a compatible UV for G8 to use Genesis or G2 UVs
Auto fit Clones for Genesis through Genesis 3 are included so whether clothing works and what adjustments are needed are determined by how well the auto fit works with the items.
Poses are a bit harder as the default pose was changed from the standard T-Pose to an A-Pose, but there is already a free script to adjust G3F poses to G8 in the freebies forum.
V4 clothing items will not work directly until someone comes up with an auto fit clone for V4. I have seen some sugest a work around by Auto fitting a V4 item to Genesis then saving the item, and the auto fit the saved Genesis item to G8. Prop hair should work with normal adjustments since they aren't conforming, but I have not played with any old hair with G8 yet. V4 skins would be using a different UV so again until a vendor comes up with a conversion method or a V4 UV for G8 then using V4 maps are out.
G3F clothing work good, but footwear doesn't.
See this post...
https://www.daz3d.com/forums/discussion/comment/2537746/#Comment_2537746
about high heels of G3 which bake" foot pose" joint rotation as zero pose. those foot wear can not work well with auto-fit process.
You can download a free " G8F T pose" from : http://sickleyield.deviantart.com/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065, thanks to Sickleyield
Well I must say I am impressed V8 seems very accomodating LOL! First render, took about an hour.
Yeah, honestly I'm not real impressed with the "extreme backwards compatibility" they're referring to. So far, I've found almost zero compatibility out of the box with G3.
Considering you now have to go out and buy the new G8 morphs and expressions and so on, I really don't see the benefit. I just hope the new G8 stuff coming out in the store will work on G3 characters. Maybe that's what they were referring to...new stuff will have extreme backwards compatibility.
Materials certainly should work if they use the base Genesis 3 female UV set, are you using plain Materials presets or Character presets?
Heels (and other elements that go a long way from the body) are always gong to be a problem for an auto-conversion tool, I fear.
I was using a character preset. I'm not sure how you'd use a Materials preset on a G3/G8 character....
OOpppsss...my mistake. I just re-tried a couple G3 character preset skin materials and they load okay on the G8. It's the preset character shapes/morphs that don't load.
My apologies... I updated my post
If you look at the bone hierarchy, you will see that Genesis 8 Female has no heel bone. The feet are layed out differently. That may be one reason, why G3 shoes do no fit well.
"some day I'll learn to spell!!"
These are rare but Some vendeor shoes include Morph which auto deform genesis3 foot mesh, when foot pose applied.
(pose preset, or wearable preset). When fit to shoes for G3 with foot pose, select G3, and check currently used . if there are morphs which you have not seen already, and it is not JCM, it deform genesis3 mesh for current shoes only. (eg XXXXX boots fit etc) Then vendor offer "zero morphs" for shoes, which overwrite auto-generate morph, then it do not defrom shoes.
About those shoes we need to transfer morphs from G3 to G8, (or manually adjust G8 mesh to fit to shoes well, then save as morph , delta from foot pozing shape) then save foot pose preset, or wearalbe preset for G8, . to work those morph for G8 as same as G3.
I do not think we need to overwrite generate morphs as same as vendor way, but simply set it not auto-follow , then shoes not deform.