Render Cancel Bug
MacSavers
Posts: 324
I run into this from time to time and I have yet to find out why it happens. Usually, when I hit 'Cancel' on the render window, it pops up the cancel dialog, I hit 'Yes' and it stops. However, from time to time the dialog pops up but is unresponsive. Well, I can't say it's totally unresponsive. If I click a button, it highlights, but it never goes away, even if I click 'No'. It never stops the render either. If I made the mistake of not saving, which fortunately I rarely make that mistake, I have to wait for the render to finish before I can do anything.
Anyone know why the bug exists and how to fix it?
Comments
When you 1st start DAZ Studio but before you start to render start the Windows Task Manager and go to the 'Details' tab for the OS process list, scroll to the DAZ Studio process entry, right click on that entry and then on the 'affinity' choice it gives you uncheck 1 of the CPU cores on the list of cores DAZ Studio may use. DAZ Studio will still sometimes be slow stopping a render when you can but it will cause the mouse & keyboard I/O not to be lost (which is what I think is happening to you) because the interrupt system becomes I/O bound. Sometimes even so I have to click cancel 2 or 3 times before I'm sure the DAZ Studio process has got the message.
The I/O system seems to work on the other apps and even Finder when this happens. I can even switch between apps. I just can't stop the render. I can force-quit, but if I have not saved, it's kinda ruins the ability to get back to where I was.
I have exactly the same problem here (macOS Mojave, latest, MBP late 2014). Strange thing is that the elapsed time information gets updated and the button becomes highlighted when clicked, but the interaction doesn't get through. Even not w/ frequent clicking, using <Enter> on the highlighted Cancel button etc.
Also doesn't react on Alt-c or Esc. As if there where an invisible modal dialogue that prevents from interrupting the render process.
As an end user, I'd like to have the Esc key supported that'd cancel the ongoing render process no matter what.
I second that .... the fact that renders sometimes won't let themselves be stopped is ridiculous!
always canceling it in the render view port as opposed to the window that shows the render status.
seems to work much better.