Men's formal Opera cloak WIP

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Comments

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Yeah, I'm pretty much the same - my first CG effort was making an animated horse in Anim8or - took six months before getting something worthwhile, but I did it:)

    In those days we had a monthly challenge - every last thing in the scene had to be a home-made original, never been shown before. It was really great and I've never gotten over that way of doing things.

    I do understand the instant gratification buy-pose-render crowd, but have never joined in - to me the challenge is DIY and seeing it come to fruition, even if no-one else ever sees the results:)

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited March 2013

    Roygee said:
    Yeah, I'm pretty much the same - my first CG effort was making an animated horse in Anim8or - took six months before getting something worthwhile, but I did it:)

    In those days we had a monthly challenge - every last thing in the scene had to be a home-made original, never been shown before. It was really great and I've never gotten over that way of doing things.

    I do understand the instant gratification buy-pose-render crowd, but have never joined in - to me the challenge is DIY and seeing it come to fruition, even if no-one else ever sees the results:)

    Most of what I've been making is to fill a need for something I can't find pre-made, or is unique to a given character (such as the Night Warrior's battle glove, and Kageto's hooded Kataginu). If I can find a good piece of clothing for a given character, I'll use it in a heart beat. Tommie is a good example of that. She just needed a couple of new textures made for her shirt and hat.

    This piece , of course, is one of those "needs" for a character that can't be filled with an "off-the-shelf" piece of clothing, because there are no Men's formal opera Cloaks out there to be had for Daz/Poser 3D characters, Genesis or otherwise. If I can get it finished, and get it to market, It could fill a need for a lot of other people too, since it's a generic enough garment, unlike some of my other pieces.

    Post edited by Tramp Graphics on
  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    I think I may have finally licked it (except, maybe for some minor tweaking to the collar). The new rig has a $#!7 load of bones to manipulate the folds—five sets, each containing a main "parent" and two paired strings of four bones each. The outer-most folds move with the figure's shoulder bones, the others must be posed manually. For an arms-down pose, the right and left folds must be lowered after the figure is posed in order eliminate clipping.

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  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Well done:)

    So, no problem with double thickness, one layer intersecting the other?

  • wancowwancow Posts: 2,708
    edited December 1969

    Uhm... I'm picturing Bella Lagosi's ghost flapping that thing around :)

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    Roygee said:
    Well done:)

    So, no problem with double thickness, one layer intersecting the other?

    I did, but was able to work around that by adjusting the smoothing of the weight maps on the capelet separately. The old rigs were plagued with clipping no matter what I did with the weigh maps. There simply weren't enough bones in the right layout to work. This new rig is very poseable with minimal clipping issues to be had.
  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited March 2013

    wancow said:
    Uhm... I'm picturing Bella Lagosi's ghost flapping that thing around :)
    Yeah.


    More like this guy (though Lagosi would rock in it too):

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    Post edited by Tramp Graphics on
  • wancowwancow Posts: 2,708
    edited December 1969

    Loooks Fantastic Tramp!! Great Job!!!

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    wancow said:
    Loooks Fantastic Tramp!! Great Job!!!
    Thanks. Now all I need to know is if I can use the R72 Velvet shaders I'm using to test this with, as a Merchant resource for this product. I know the World of Satin shaders are a merchant resource, so they will be used for the liners and trim (though I'm not really sure how to set up Mat presets) . But the outer "shells" for the cloak and capelet though...Those are usually wool or velvet, not satin.
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