hi does anyone now how to render bright scene like this

lasagnamanlasagnaman Posts: 1,001

i been trying to get it to look like this pic where its very bright also , i want it in iray but bright like this pic  her hair is shiny and realistic  , can someone help me with that too  thanks so much 

arisha_destroys_him_by_efudeea-db5j5vb.jpeg
894 x 894 - 109K

Comments

  • fastbike1fastbike1 Posts: 4,077

    If you want it bright either increase the lumen output of your lights or modify the tone mapping settings (Render Settings>Editor>Tonemapping) Change the Film Iso to something like 800 and change the Shutter speed to something like 60.

  • lasagnamanlasagnaman Posts: 1,001

    hi how do i do that can you walk me through that  thanks 

  • JamesJABJamesJAB Posts: 1,760
    edited June 2017

    For extreme lighting like that you might want to play with the "Tone Mapping" settings : Crush Blacks, Burn Highlights and Gamma.
    "Crush Blacks" will darken the shadowed areas and bring them closer to Black at higher settings
    "Burn Highlights" will brighten up the highlights and bring them closer to White at higher settings
    "Gamma" sets the overall contrast ratio and brightness of the image.  (in my honest opinion the default setting is too high, I always set mine to 1.00 now)  Higher settings will make the image look "washed out"
    "Saturation" increases the strength of the colors at values above 1.00, and desaturates them at settings bellow. (A setting of 0.00 will render a greyscale image)

    Post edited by JamesJAB on
  • nicsttnicstt Posts: 11,715

    Basically what JamesJab said, but I wouldn't try rendering it so bright; I'd be tempted to try and get that look in post.

  • CybersoxCybersox Posts: 9,053
    nicstt said:

    Basically what JamesJab said, but I wouldn't try rendering it so bright; I'd be tempted to try and get that look in post.

    I'd second that.  The problem with rending something with all the image blasted out is that there's no place to fall back to if the effect is too extreme, so if you completely lose all skin detail or color accuracy and decide you need it afterwards, it means you have to re-render the entire thing.  In real photography, most professional photographers attempt to keep their original image exposed in such a way that you've still got some lattitude to make it brighter or darker in post.  So light to get the effects that you want... or better yet, render it in layers using Iray canvases... and then put everything together in photoshop or the gimp where you can fix a world of issues at the slide of a couple of tabs.     

  • nonesuch00nonesuch00 Posts: 18,120
    JamesJAB said:

    For extreme lighting like that you might want to play with the "Tone Mapping" settings : Crush Blacks, Burn Highlights and Gamma.
    "Crush Blacks" will darken the shadowed areas and bring them closer to Black at higher settings
    "Burn Highlights" will brighten up the highlights and bring them closer to White at higher settings
    "Gamma" sets the overall contrast ratio and brightness of the image.  (in my honest opinion the default setting is too high, I always set mine to 1.00 now)  Higher settings will make the image look "washed out"
    "Saturation" increases the strength of the colors at values above 1.00, and desaturates them at settings bellow. (A setting of 0.00 will render a greyscale image)

    Thanks for those tips

  • ArtisanSArtisanS Posts: 209
    nicstt said:

    Basically what JamesJab said, but I wouldn't try rendering it so bright; I'd be tempted to try and get that look in post.

    I'd second that.  The problem with rending something with all the image blasted out is that there's no place to fall back to if the effect is too extreme, so if you completely lose all skin detail or color accuracy and decide you need it afterwards, it means you have to re-render the entire thing.  In real photography, most professional photographers attempt to keep their original image exposed in such a way that you've still got some lattitude to make it brighter or darker in post.  So light to get the effects that you want... or better yet, render it in layers using Iray canvases... and then put everything together in photoshop or the gimp where you can fix a world of issues at the slide of a couple of tabs.     

    Indeed but even the most professional of professional camera's can't handle more then around 14.5 EV between light and dark, and that is not enough to handle the EV's in mmost natural environment, so a photo is either a compromise or you invest time and effort in HDR fotography in which the compromise is made during the tone mapping step which give optimal control. BTW, monitors and printers also have gamma issues, especially in dark blue's and blacks.....

    Greets, Artisan

  • CybersoxCybersox Posts: 9,053
    edited June 2017
    ArtisanS said:
    nicstt said:

    Basically what JamesJab said, but I wouldn't try rendering it so bright; I'd be tempted to try and get that look in post.

    I'd second that.  The problem with rending something with all the image blasted out is that there's no place to fall back to if the effect is too extreme, so if you completely lose all skin detail or color accuracy and decide you need it afterwards, it means you have to re-render the entire thing.  In real photography, most professional photographers attempt to keep their original image exposed in such a way that you've still got some latitude to make it brighter or darker in post.  So light to get the effects that you want... or better yet, render it in layers using Iray canvases... and then put everything together in Photoshop or the gimp where you can fix a world of issues at the slide of a couple of tabs.     

    Indeed but even the most professional of professional camera's can't handle more then around 14.5 EV between light and dark, and that is not enough to handle the EV's in mmost natural environment, so a photo is either a compromise or you invest time and effort in HDR fotography in which the compromise is made during the tone mapping step which give optimal control. BTW, monitors and printers also have gamma issues, especially in dark blue's and blacks.....

    Greets, Artisan

    True, though HDR is becoming increasingly more common, to the point where it's being used in phone cameras.  The point still stands, however, that while it's generally possible to coax a bit more detail out of an underexposed area, there's a point at which overexposure wipes out everything irretrievably.     

     

    Post edited by Cybersox on
  • ebergerlyebergerly Posts: 3,255
    nicstt said:

    Basically what JamesJab said, but I wouldn't try rendering it so bright; I'd be tempted to try and get that look in post.

    I second that...fire up Gimp or PS and you'll have a ton more control over the final image than tweaking lights during the render. It's better to start with a nice render with good detail and lighting and then tweak that manually to get the exact look you want. You can tweak levels and use filters and on and on. 

    Just sayin...

  • fastbike1fastbike1 Posts: 4,077

    Do you all think the responses helped the OP, considering that "increasing the lumen output or modify the tone mapping settings (Render Settings>Editor>Tonemapping) Change the Film Iso to something like 800 and change the Shutter speed to something like 60." wasn't simple enough?

  • CybersoxCybersox Posts: 9,053
    edited June 2017
    fastbike1 said:

    Do you all think the responses helped the OP, considering that "increasing the lumen output or modify the tone mapping settings (Render Settings>Editor>Tonemapping) Change the Film Iso to something like 800 and change the Shutter speed to something like 60." wasn't simple enough?

    Considering that his immediate response was to ask for a walk through?  Iray settings aren't exactly intuitive, and while JamesJab offered good advice, it's hard to rattle off numbers that will work consistantly for every lighting situation.  Postwork, on the other hand, gives a lot more control and it's something that anyone using DS should become familiar with anyway.  After all, even Pixar post grades their animation to get the ideal contrast and color rather than try to nail it in the render stage... on which subject, has anyone else seen the amazing Pixar ROYGBIV video ?

     

    Post edited by Cybersox on
  • ebergerlyebergerly Posts: 3,255
    fastbike1 said:

    Do you all think the responses helped the OP, considering that "increasing the lumen output or modify the tone mapping settings (Render Settings>Editor>Tonemapping) Change the Film Iso to something like 800 and change the Shutter speed to something like 60." wasn't simple enough?

    There's simple....and then there's quality....smiley

  • estheresther Posts: 624

    Thank you. I tried both ways and liked the film iso adjustment and shutter speed advice the best..  I'm an absolute noob.

    Love esther

Sign In or Register to comment.