Morph para Genesis 2 no Poser

edited July 2020 in Poser Discussion

Hello people

I need to modify the foot of the model Genesis 2 male, but whenever I do the .OBJ with the change and apply it is with the texture inverted and I can only see selecting to show the hidden faces. How do I invert the feet without this happening?

 

Post edited by studiofuria_2013ce3d3e on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,948

    Your picture isn't showing  -try uploading it as an attachment.

  • Richard HaseltineRichard Haseltine Posts: 100,948

    Ok, is this a repalcement OBJ or are you loading as a moprh? How are you making the changes?

  • edited June 2017

    I exported (obj) the model to the hexagon and turned the feet. Then I loaded the morph with my feet upside down using the modified OBJ.

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 100,948

    How did you do the reversal? By scaling -100%? I think that will effectively invert the normals. I can't recall if Poser's Grouping Tool has an option to reinvert them, and I'm not sure if that is what you need.

  • edited July 2020

    I need the model to look like this.Make photoshop.

     

    Post edited by studiofuria_2013ce3d3e on
  • edited June 2017

    Post edited by Chohole on
  • Richard HaseltineRichard Haseltine Posts: 100,948

    I'm not sure how that could be done cleanly - you really need to be able to cut the feet off and rotate them. Poser does, or did, have the option to repalce a body part with a prop - if you cut the feet off and import them as separate OBJs you might be able to use that, though you would lose the ability to pose the feet.

  • edited July 2020

    Thanks Richard
    The way I did it was saving as an obj, modifying (turning the foot) and with the PHI redoing the bones of the character, so that finishing the setar showed the result.

    Post edited by studiofuria_2013ce3d3e on
  • Richard HaseltineRichard Haseltine Posts: 100,948

    Glad you were able to sort it out in the end.

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