How to freeze an object’s size and location

Hello Sirs and Madams,
I'm new to the creative side of Daz, but have big goals with regard to creating content. Just trying to get past a few early hiccups.
On that note, is there any way to freeze an object at a particular size and location, so that when you transfer Genesis bones to it it doesn't revert to its original size/location? I thought I had this figured out, but I went to create some stuff today and it botched up.
I've exported, imported, disassembled and turned my objects inside out -- but they keep reverting to their original size during the rigging process. I figured there would be a 'clear' or 'zero' option somewhere in Daz or Hexagon, but I haven't been able to find it. I did read that you can do something with the Joint Tool, but I haven't been able to get it to work.
Any help would be greatly appreciated.
Comments
This is not a query relevant to the developers forum, so moved to Nuts and Bolts.
If you are making clothing for Genesis, I believe that you are supposed to use the Base shape to model around. Clothes made for one morph of Genesis will generally fit another. I take it you have made clothing to fit a small morph of Genesis? I think you need to select 'Reverse shape from source' or words to that effect.
Sorry I can't be more helpful, but I am sure someone who can will be along shortly.
If you have adjusted a mesh to fit Genesis, export it as OBJ and then import that OBJ again (using the same preset for both import and export) to freeze it.