Will daz offer real IK and new animation plug in for DAZ figures?

kitakoredazkitakoredaz Posts: 3,526
edited August 2017 in Daz Studio Discussion

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Post edited by kitakoredaz on

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  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2017

    smiley

    Post edited by kitakoredaz on
  • will2powerwill2power Posts: 270

    Welcome to the desert of DAZ studio animation. We are all wondering along similar lines. The figures themselves keep getting better and better, but development of the application has ground to a halt. We have been asking for many things over the years and a pretty common request has been for Dynamic Cloth, a Control Rig, and strand based hair. DAZ remains tight lipped on all of this --so it's anybody's guess if we'll ever see anything like that. 

  • All I can say is start praying for the Daz Gods to give us Dynamic Cloth & Hair

  • wolf359wolf359 Posts: 3,836

    Well if you subscribe to Autodesk Maya cool


    http://www.3dtoall.com/products/daztomaya/

  • jaebeajaebea Posts: 454

    VWD script works wonders!  Dynamics for cloth and hair!

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2017

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    Post edited by kitakoredaz on
  • RFB532RFB532 Posts: 94
    wolf359 said:

    Well if you subscribe to Autodesk Maya cool


    http://www.3dtoall.com/products/daztomaya/

    That's cool, I was looking for a Daz to Maya plugin. Thanks for the link.

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2017

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    Post edited by kitakoredaz on
  • nonesuch00nonesuch00 Posts: 18,293

    Well every human person has it's physical pose and facial expression limits. DAZ 3D could if they wanted to codify those limits voluminously and one must say finally; barring evolution (eg I have cousins that are double jointed) and create a mass library of presets of poses use to drive an animation engine. Once the limits were present, those poses could even be generated programmatically with combinatorics and then saved and categorized.

    Then one could choose a series of keyframes using that pose library and DAZ Studio would figure out the lowest number of valid pysically possible poses in the pose library to get from keyframe i to frame j.

    Eventually they could label the more common poses to be appropriate for an activity - eg sitting. They would also need to program in pose/motion restrictions according to whether the character was seated, standing on two feet, one foot, running, jumping, and a long list of restrictions to creation a big valid motion state table.

    Human and creature motion is finite and not nearly so exhautively variant as a comprehensive PBR materials library would need to be. It's time to put that compute power to work and build permanent libraries of valid motion for models.  

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2017

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    Post edited by kitakoredaz on
  • nonesuch00nonesuch00 Posts: 18,293

    So if I said, active pos pin rubish it is problem ^^;?   or I can not use word "complain" ?  

    what is problem, attach blneder push up pic, to show difference about DAZ IK pin?  foolish is not good?  but actually foolish , they are for me.

    (of course, compare with standard IK)

     

    There are more than 206! ways to complain. Who said you can't complain? Just because there is more than one way to do something doesn't mean you can't complain.

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2017

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    Post edited by kitakoredaz on
  • nonesuch00nonesuch00 Posts: 18,293

    I am simple foolish guy,  and not learn well English to use formal way to complain  smiley   then I heared often,, "untill complain do and show what you tried, "

    then I attach actual case,,  I can make my complain more formal with google translate,, ,  but rubbish is rubbish I feel,,it is what I hope to express ^^;

    No, your pictures work well to complain but you must make many of them. Maybe it would be better to make video on YouTube with link showing what you do that fails or want to do but can't. Then you don't need so many words.

     

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2017

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    Post edited by kitakoredaz on
  • kitakoredazkitakoredaz Posts: 3,526

    I feel nowdays I often see illusion,, are not there someone talk about dynamic simulation plug in,, then I just reply difference,, or I saw illusion ^^;

    I keep good guy in reply,,,I tried so,,, but it was  wrong to discribe, difference or detail?

     

    If something is wrong for this forum,, to talk about other shop product name, which offered as daz plug in, I take care,, then we can concentrate to toak only about daz tools. daz offered us, what is lack from standard 

     

  • Fixme12Fixme12 Posts: 589
    edited June 2017

    All I can say is start praying for the Daz Gods to give us Dynamic Cloth & Hair

     

    Sure MarvelousDesigner fit's perfect for daz old optitex alternative with soft out of reach to lot's of us.
    And MD 's one of the best dynamic cloth soft you can find, now we only need the daz support for this in studio.

    Post edited by Fixme12 on
  • jaebeajaebea Posts: 454

    Y'all chose to ignore my comment.  VWD's dynamic script is really awesome and works on all hair and clothing.  Sometimes the poly count is too high for it and I have had to decimate a few items but otherwise, it works wonders!!

  • SnugginsSnuggins Posts: 52
    jaebea said:

    Y'all chose to ignore my comment.  VWD's dynamic script is really awesome and works on all hair and clothing.  Sometimes the poly count is too high for it and I have had to decimate a few items but otherwise, it works wonders!!

    Do you have a link?

  • jaebeajaebea Posts: 454
    edited July 2017

      Watch some vid's on Youtube.  VirtualWorldDynamics created the script for Poser and another script for Daz Studio.  You need them both but you don't need Poser.  The scripts are at Rendo.  Works on all hair and all clothing but like I said above, sometimes you have to reduce the poly count because some models are too much for the script to handle.

    Post edited by jaebea on
  • nonesuch00nonesuch00 Posts: 18,293

    OK, not bad, a bit exaggerated but in that case it's be ideal for toon animations.

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