Will daz offer real IK and new animation plug in for DAZ figures?
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Post edited by kitakoredaz on
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Welcome to the desert of DAZ studio animation. We are all wondering along similar lines. The figures themselves keep getting better and better, but development of the application has ground to a halt. We have been asking for many things over the years and a pretty common request has been for Dynamic Cloth, a Control Rig, and strand based hair. DAZ remains tight lipped on all of this --so it's anybody's guess if we'll ever see anything like that.
All I can say is start praying for the Daz Gods to give us Dynamic Cloth & Hair
Well if you subscribe to Autodesk Maya![cool cool](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/shades_smile.png)
http://www.3dtoall.com/products/daztomaya/
VWD script works wonders! Dynamics for cloth and hair!
That's cool, I was looking for a Daz to Maya plugin. Thanks for the link.
Well every human person has it's physical pose and facial expression limits. DAZ 3D could if they wanted to codify those limits voluminously and one must say finally; barring evolution (eg I have cousins that are double jointed) and create a mass library of presets of poses use to drive an animation engine. Once the limits were present, those poses could even be generated programmatically with combinatorics and then saved and categorized.
Then one could choose a series of keyframes using that pose library and DAZ Studio would figure out the lowest number of valid pysically possible poses in the pose library to get from keyframe i to frame j.
Eventually they could label the more common poses to be appropriate for an activity - eg sitting. They would also need to program in pose/motion restrictions according to whether the character was seated, standing on two feet, one foot, running, jumping, and a long list of restrictions to creation a big valid motion state table.
Human and creature motion is finite and not nearly so exhautively variant as a comprehensive PBR materials library would need to be. It's time to put that compute power to work and build permanent libraries of valid motion for models.
There are more than 206! ways to complain. Who said you can't complain? Just because there is more than one way to do something doesn't mean you can't complain.
No, your pictures work well to complain but you must make many of them. Maybe it would be better to make video on YouTube with link showing what you do that fails or want to do but can't. Then you don't need so many words.
I feel nowdays I often see illusion,, are not there someone talk about dynamic simulation plug in,, then I just reply difference,, or I saw illusion ^^;
I keep good guy in reply,,,I tried so,,, but it was wrong to discribe, difference or detail?
If something is wrong for this forum,, to talk about other shop product name, which offered as daz plug in, I take care,, then we can concentrate to toak only about daz tools. daz offered us, what is lack from standard
Sure MarvelousDesigner fit's perfect for daz old optitex alternative with soft out of reach to lot's of us.
And MD 's one of the best dynamic cloth soft you can find, now we only need the daz support for this in studio.
Y'all chose to ignore my comment. VWD's dynamic script is really awesome and works on all hair and clothing. Sometimes the poly count is too high for it and I have had to decimate a few items but otherwise, it works wonders!!
Do you have a link?
OK, not bad, a bit exaggerated but in that case it's be ideal for toon animations.