Morphs for clothes that are not being worn

I don't think that these exist on the store. I'm trying to render a scene of a messy bedroom with clothes scattered on the floor, but I don't have any morphs to make clothes look like that. I tried to make my own custom morphs but I didn't really know what I was doing. It would be cool if somebody that's skilled in that sort of thing could make these.

Comments

  • ChoholeChohole Posts: 33,604
    edited June 2017
  • joseph06joseph06 Posts: 126

    Didn't know that this existed. Thank you! Hopefully I'll be able to apply those morphs to other clothing items as well.

  • Beat578Beat578 Posts: 191

    There are also "drop on floor" morphs in most of my freebies, just search for them in the Freebie section.

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited June 2017

    Introduction of "Physics functions" to DS like gravity, wind, melt etc, applicable to all objects, would solve that in a stroke.

    Post edited by IsaacNewton on
  • LeanaLeana Posts: 11,718
    joseph06 said:

    Didn't know that this existed. Thank you! Hopefully I'll be able to apply those morphs to other clothing items as well.

    Morphs are specific to an item.

  • I must second that Beat578's cloths have excellent morphs (and are great overall). Also you can easily drape dynamic clothes onto the floor, over chairs etc. There are loads of free ones available. 

  • ChoholeChohole Posts: 33,604

    Yes I forgot about his freebies  this one and others.     https://www.daz3d.com/forums/discussion/67759/updated-pile-of-cloth

  • InkuboInkubo Posts: 745

    If you're doing a comic or animation, and you need to have a flat or crumpled-up version of the same item of clothing a character was wearing in a previous scene, it ought to be fairly easy to export the clothing as an OBJ, import it into Blender, squash it up, then do the export/import dance again to get it back into DAZ.

    OT: Chohole, I see you are a Bryce Addict. Could I use Bryce to make large environments for outdoor scenes usable in DAZ Studio? How about caves and ravines?

  • ChoholeChohole Posts: 33,604

    Mats would be the problem   Bryce uses procedural textures generated in the DTE.    Not sure how much D\S is worried about Polygons,  but the larger terrains will be high poly to get the detail

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