Saving multipart props

Anyone got an idea how to save a multipart prop so that the geometry is saved as well?
I have some geometry-stripped props that I created for Poser, but now I want to save them for DAZ. If I do a partial scene save it doesn't save the geometry. If I do a prop save, it doesn't save the hierarchical geometry, only the selected root part. Any suggestions please? The additional parts need to remain animatable (doors, windows, handles, etc).

Post edited by matb_ec0d73c3f2 on

Comments

  • SpottedKittySpottedKitty Posts: 7,232

    No such thing as a "prop save", every D|S-format object that can be loaded into a D|S scene is either a scene or a scene subset.

    The only way I've worked out to save multi-part things like this is to select each part in turn and save it properly into your D|S Content Library as a Support Asset. That creates all the geometry for each part. Note that "each part" bit — you can only create Support Assets one at a time.

    Once you've done all the parts, CLEAR THE SCENE and load each newly created part back in, making sure they're all in the same relative place as in the original Poser prop. You might need to load in the original prop and copy/paste the X/Y/Z transforms from the original to the new parts. Delete the Poser prop when you're done.

    Save the new multi-part object as a Scene Subset. This doesn't save any new geometry, it uses the geometry files you created when you saved the Support Assets.

  • matb_ec0d73c3f2matb_ec0d73c3f2 Posts: 9
    edited June 2017

    No such thing as a "prop save", every D|S-format object that can be loaded into a D|S scene is either a scene or a scene subset.

    The only way I've worked out to save multi-part things like this is to select each part in turn and save it properly into your D|S Content Library as a Support Asset. That creates all the geometry for each part. Note that "each part" bit — you can only create Support Assets one at a time.

    Once you've done all the parts, CLEAR THE SCENE and load each newly created part back in, making sure they're all in the same relative place as in the original Poser prop. You might need to load in the original prop and copy/paste the X/Y/Z transforms from the original to the new parts. Delete the Poser prop when you're done.

    Save the new multi-part object as a Scene Subset. This doesn't save any new geometry, it uses the geometry files you created when you saved the Support Assets.

    Oh jeez, what a massive, massive pain in butt. :-( So I have to rebuild everything for DS all over again? And worse still, I have to save every single part individually? Well that sucks massively. :-(

    Post edited by matb_ec0d73c3f2 on
  • MattymanxMattymanx Posts: 6,949
    edited June 2017

    SpottedKitty said:

    No such thing as a "prop save", every D|S-format object that can be loaded into a D|S scene is either a scene or a scene subset.

    EDIT:

    That first part is misleading.  No figure or prop is a scene file.

     

    To the OP:

    To save a prop or figure:

    "File > Save As > Support Asset > Figure/Prop Assets..."

     

    In the options window that comes up, the very top option is a drop down box that you tell DS what content folder its going to save the Geometry to.  Please note that it will NOT save it as OBJ but as its own native geometry format that loads a lot faster in DS then OBJ does.  If you are going to copy the geometry out to pack this up for yourself or as a product, you need to pay attention to where its saved via the next few options under the drop down box as it will indicate the folder structure with in the Data folder.

     

    out of curiosity, What is it?  How many pieces?  Is it in OBJ format already. 

    Post edited by Mattymanx on
  • kitakoredazkitakoredaz Posts: 3,526
    edited June 2017

    @Mattymanx,

    forgive me, If I am wrong,, but actually you say samething what spottedkitty sugtested, I fell,,,

    he said,how to save multiple props (poser type) composed current scene structure, then he said, we can not save them at once.

    save as Figure or props is one of support assets,, then he said, we need to select each part prop (maybe pp2?) and save as support assets>figure prop assets,, I understand so.

    Or if we can save as many prop (mesh) at same time, but keep them as separated prop?  (I think I could not it before,, then I actually do same step,

    which talked about here,, and I understand,, you said detail,,how to save , figure/prop assets. 

     

    pp2.JPG
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    Post edited by kitakoredaz on
  • MattymanxMattymanx Posts: 6,949
    edited June 2017

    EDIT:

    I do believe I misread.

     

    The OP should clairify what they are doing or want to do, until then its difficult to say what is the correct method for saving out what they are doing.

    Post edited by Mattymanx on
  • kitakoredazkitakoredaz Posts: 3,526
    edited June 2017

    I see, I wil ltake care,, when reply questions.  I often join sddenly,  what I feel interesting without considering much,,

    Then actually at current,  I have almost same problem.(I felt so), about  scene (architectual  structure)  which composed of many Cr2 small figure parts (each cr2 are parented,, with deep hieralchy)

      I do not know poser, but if I keep it as cr2, , then save as scene to re-use,  the file size keep very large. then I prefer to change those enviroment cr2 to DS general weight,

    but it took many time, to convert one by one, then save as individual figure. (DS type dsf).  and when I convert  those parented Cr2 to General weight dsf,

    it lost current each figure location, and hieralchy, which correctly arranged to compose the set.    

     I hope if we will have option to  save many figure, or props (imported obj)  at once, keep current hieralchy and location.

     (I used hieralchycal pose preset, to return each figure position,,but at least I need to re-parent many figures,,, to re-build same scene)

    somanycr2.JPG
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    Post edited by kitakoredaz on
  • edited December 2019

    If you make a prop composed from with multiple objects, each with its own surface definitions (for instance, a chair with wood-colored legs and cloth-colored cushions), you can export it as an OBJ with the default settings, then re-import it and not only will it remember the surface definitions, it will split the object into different surfaces according to its constituent objects. Pretty cool. You can then just save it as a prop.

    Just remember to export it with the scaling set for Daz and re-import it at 100% so you don't have to fool around with re-sizing it after import.

    Post edited by knuckledusterharris_b01188de76 on
  • macleanmaclean Posts: 2,438

    If you like, you can load multiple objects and save them as a single file using Scene Subset. No problem. The difference is that the resulting .duf file will also contain all the .obj information, (rather than have it saved separately in Data as an Asset), therefore the file size will be larger.

    Saving an Asset in Data is the DS equivalent of having an external .obj in Poser. If you import an .obj to Poser and save it directly to the library as a prop, it will be a larger file than if you edited the .pp2 to point to an external .obj. So the system is much the same - just different names.

    Bottom line is that saving objects as assets in DS uses less resources, but you're not forced to do it that way.

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