Help with VWD please

so i just brought Daz Studio bridge for VWD Cloth and Hair but its not working keeps giveing me this error iv tryed reinstalling it but nothing works can anyone help? thanks

Capture.PNG
561 x 241 - 54K

Comments

  • nicsttnicstt Posts: 11,715

    You need to install the .DLL, from looking at that message.

    Ideally VWD should be installed in the C drive; see image. Just 'drop' the folder in the C drive.

    Install the Daz plugin, which is separate to VWD; just drop the extracted folder in your library; I didn't put it in the main one as DIM controls that, but you could.

    Install the .dll in Program Files.

    The third image shows where; there will be other DLLs as indicated, and place it in DAZStudio4 and DAZStudio4 Public Build if you use beta as well as standard; further if you change stuff via Daz and you get that error message, just replace it again.

    vwd.jpg
    381 x 135 - 15K
    VWD Bridge.JPG
    363 x 250 - 22K
    DLL in program files.jpg
    815 x 742 - 82K
  • DLL? do you have a link please? but weird i dont have a runtime folder the only folders iv got are these 

    Capture2.PNG
    610 x 103 - 6K
    Capture3.PNG
    501 x 91 - 4K
    Capture4.PNG
    230 x 193 - 6K
    Capture5.PNG
    124 x 46 - 1K
  • nicsttnicstt Posts: 11,715

    Not sure if it comes with the bridge, or with VWD itself.

    ... Just looked, it comes with the Bridge.

    If you look in VWDDist, there is a Win32 and Win64 folder; use the dll appropriate to your OS.

  • yes i add that to the right path but the other folder that says scirpts i need palce that in the local disk? but those are the only 2 folders iv got :/

  • nicsttnicstt Posts: 11,715

    yes i add that to the right path but the other folder that says scirpts i need palce that in the local disk? but those are the only 2 folders iv got :/

    re-download, or contact the Merchant/Renderosity.

    It should be there, presuming you got from there of course. If not I can't help you.

  • ah i belive iv fixed it i was putting the folder in the wrong place thanks for help though :P

  • nonesuch00nonesuch00 Posts: 18,293
    edited July 2017

    Similarly another product that is supposed to make DAZ conforming clothing work dynamically in DAZ Studio does not work with DAZ Studio Public Beta 4.9.4.121. LOL, should of tried it out last year when I actually bought the product.

    Post edited by nonesuch00 on
  • nicsttnicstt Posts: 11,715

    Glad you got it fixed.

     

    Similarly another product that is supposed to make DAZ conforming clothing work dynamically in DAZ Studio does not work with DAZ Studio Public Beta 4.9.4.121. LOL, should of tried it out last year when I actually bought the product.

    I'm still using .117.

    But I keep backups of many versions; I certainly keen many of the more recent ones, so reverting would be simple enough.

    VWD is very stable with this version too; no crashes at all. Kinda worrying. :p

  • jaebeajaebea Posts: 454
    edited July 2017

    Milkshake, did you buy both the Poser version and the Daz Bridge?  You have to have them both for the Bridge to work.

    Post edited by jaebea on
  • nonesuch00nonesuch00 Posts: 18,293
    jaebea said:

    Milkshake, did you buy both the Poser version and the Daz Bridge?  You have to have them both for the Bridge to work.

    If DAZ doesn't create SW to turn conforming clothing into dynamic clothing I will finally buy VWD as well as a convenience. Do I have to have both the VWD Poser plugin and Poser (I have 2014 Poser) installed?

  • jaebea said:

    Milkshake, did you buy both the Poser version and the Daz Bridge?  You have to have them both for the Bridge to work.

    yes i brought both but it dont work from the version im using anyway..... watse lol

     

  • FossilFossil Posts: 166

    You do NOT need the Poser plugin if you're using it in Daz.  Only the Daz bridge is needed.  Please go to the 'other' site and read the forums as user's experiences are all over the place with some folks having great success and others not.  For me, it was a disaster.   It did nothing but shoot vertices all over the place and was constantly crashing and/or locking up.   I finally gave up and the authors where nice enough to refund my money as I'd purchased it directly from them. 

    I feel that this software is still in Alpha stage as it's constantly being updated, has horrible and amateur documentation (that's always out of date), with a goofball GUI.    Beware.

  • ebergerlyebergerly Posts: 3,255

    On the other hand I am a HUGE fan of the software, and feel it's pretty much production-ready. It's very rare I have a problem, and the results I get are wonderful. There are tons of videos out there on how to use it, and the developer is pretty active answering questions on renderosity. I've used cloth sims in other apps, and I think this one is right up there. Apparently the developer is presently working on GPU support, which will mean the sims go much faster with good video cards. 

    I do agree to some extent that the GUI could be better, and my dream is that this becomes fully integrated into D|S, and instead of a simulation it becomes part of the real-time viewport manipulation. You move the character and the cloth moves with it. Kinda like the existing realtime D|S collision detection that just manages poke-thru, but this would be real-time draping. Maybe that will be possible with GPU support...I hope. 

    But IMO there's nothing like taking the horrendously stiff looking conforming clothing, running a quick simulation, and it drapes naturally and looks great. Just make all that real time and I'm in heaven. 

  • ebergerlyebergerly Posts: 3,255

    For info, here are some results I got recently using VWD on a long conforming gown. The first image is the basic conforming clothing, showing how terrible it looks when the character's leg is raised. The second is the exact same thing after running a VWD simulation. And the third image is a VWD simulation using a wind force. 

    VWD1.jpg
    941 x 857 - 62K
    VWD2.jpg
    836 x 844 - 61K
    VWD3.jpg
    787 x 873 - 53K
  • ebergerlyebergerly Posts: 3,255
    edited July 2017

    And here's a very simple pose change animation I did with the same gown. However I first exported into Blender, chopped off the bottom and straightened the bottom hem (scaled all vertices to zero), and then brought back into D|S. All I did was to set the mesh to scale (shrink) to about 85% in VWD, then did a simulation over 120 frames. Smooth as silk.

     

    Post edited by ebergerly on
  • nonesuch00nonesuch00 Posts: 18,293

     

    Fossil said:

    You do NOT need the Poser plugin if you're using it in Daz.  Only the Daz bridge is needed.  Please go to the 'other' site and read the forums as user's experiences are all over the place with some folks having great success and others not.  For me, it was a disaster.   It did nothing but shoot vertices all over the place and was constantly crashing and/or locking up.   I finally gave up and the authors where nice enough to refund my money as I'd purchased it directly from them. 

    I feel that this software is still in Alpha stage as it's constantly being updated, has horrible and amateur documentation (that's always out of date), with a goofball GUI.    Beware.

    Well thanks for the assessment. There are other methods external to DAZ that work quite well. I will stick to those unless a DAZ plugin sold in the DAZ store comes along. I will make do with the Dynamic Cloth in DAZ I already have and just use it on the dynamic cloths in the DAZ Store.

  • ebergerlyebergerly Posts: 3,255

    By the way, another thing I do after I've had VWD drape my cloth is to select the draped cloth in D|S, then go to Edit/Object/Geometry/Add Smoothing Modifier. 

    It's a great way to kill two birds with one stone...not only does it smooth the draped mesh, but it also allows you to do collision detection with the base character to make sure there's no poke thru.

    It's awesome.  

  • nicsttnicstt Posts: 11,715

    I prefer adding a sub d to a smooth modifier; the smooth modifier gets rid of some of the wrinkles it adds.

  • jaebeajaebea Posts: 454
    edited July 2017

    Okay, I am going to re-word what I said above that was said I was in error.  Philemot, who created the Bridge, told me this: "The Daz Studio bridge is just that, a bridge. You need the VWD product, either lite or full, to have something functional. It's just like the zbrush bridge which won't do you any good if you don't own a copy of zbrush."  Basically, the original VWD product was designed for Poser BUT YOU DON'T NEED POSER TO RUN THEM BOTH FOR DS.  You have to buy:

    VWD -https://www.renderosity.com/mod/bcs/vwd-cloth-and-hair/114645/

    AND

    Daz Bridge -https://www.renderosity.com/mod/bcs/daz-studio-bridge-for-vwd-cloth-and-hair/116509/  to use the Bridge in Daz Studio.  

    The first time you run the Bridge in DS, it will ask you to find the VWD file and click on a particular file.  That "connects" the two together.  Just buying the $15.00 bridge will not run the program.

    Post edited by jaebea on
  • nicsttnicstt Posts: 11,715
    edited July 2017
    jaebea said:

    Okay, I am going to re-word what I said above that was said I was in error.  Philemot, who created the Bridge, told me this: "The Daz Studio bridge is just that, a bridge. You need the VWD product, either lite or full, to have something functional. It's just like the zbrush bridge which won't do you any good if you don't own a copy of zbrush."  Basically, the original VWD product was designed for Poser BUT YOU DON'T NEED POSER TO RUN THEM BOTH FOR DS.  You have to buy:

    VWD -https://www.renderosity.com/mod/bcs/vwd-cloth-and-hair/114645/

    AND

    Daz Bridge -https://www.renderosity.com/mod/bcs/daz-studio-bridge-for-vwd-cloth-and-hair/116509/  to use the Bridge in Daz Studio.  

    The first time you run the Bridge in DS, it will ask you to find the VWD file and click on a particular file.  That "connects" the two together.  Just buying the $15.00 bridge will not run the program.

    Obviously it can't run what you don't have.

    ... It's a bridge, so there needs to be something at both ends or the bridge collapses - yes the analogy works very well. :)

    Post edited by nicstt on
Sign In or Register to comment.