Line running through arms of V8 skin

Richard John SRichard John S Posts: 391
edited July 2017 in Daz Studio Discussion

Is anyone else having this happen to them? I just noticed it today but there seems to be a line that runs through the top part of the arms next to the shoulder. This is happening on both arms in the same spot. Below is an image with an example.

EDIT: The line also seems to appear only in certain lighting or angles, one of the two or both. Not all renders have the line running through the arms.

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Post edited by Richard John S on

Comments

  • EcVh0EcVh0 Posts: 535

    Hmm did you do any tweaks to the shaders?

  • Richard John SRichard John S Posts: 391
    edited July 2017

    I'm using everything preset from DAZ for V8 except the body morphs. I turned V8 body to 0 and used another body morph from another character using the dialers. It also seems to appear in certain lighting or angles or both. Not all renders have the line running through them.

    Post edited by Richard John S on
  • EcVh0EcVh0 Posts: 535

    I'm using everything preset from DAZ for V8 except the body morphs. I turned V8 body to 0 and used another body morph from another character using the dialers. It also seems to appear in certain lighting or angles or both. Not all renders have the line running through them.

    hmm, odd. not sure where that could be from, is the UV still "base female"?

    Try turning the body morph from another character off and see if it's still there :)

  • PetraPetra Posts: 1,156

    I just checked, I do not have that.

    Mine loaes with white eybrows and the lips from the materials are so bright and I have to manually change that in the surface tab. 

     

  • nonesuch00nonesuch00 Posts: 18,293

    Those come usually when the wrong UVs are chosen for a particular texture set. I also have seen them on textures sets that have been converted but converted using the wrong UVs.

  • Richard John SRichard John S Posts: 391
    edited July 2017

    Those come usually when the wrong UVs are chosen for a particular texture set. I also have seen them on textures sets that have been converted but converted using the wrong UVs.

    I know what you mean. I have had this happen with G3 and the different UVs. However, this is V8 skin and there is only one base figure for to choose from for all G8 characters. One thing I did do is load the G8 character and then applied the V8 skin to it rather than loading Victoria 8 as a character.

    EDIT: I did another test using the same pose and similar lighting. This time I loaded V8 from scratch vie smart menu, so there is no morphs or nothing just a DAZ default Victoria 8 load. I also tested out another skin and a different pose but the results are the same. This seems to be a G8 figure/shape issue rather than a skin issue.

    line.png
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    line2.png
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    line3.png
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    Post edited by Richard John S on
  • proxiproxi Posts: 2

    Those come usually when the wrong UVs are chosen for a particular texture set. I also have seen them on textures sets that have been converted but converted using the wrong UVs.

    I know what you mean. I have had this happen with G3 and the different UVs. However, this is V8 skin and there is only one base figure for to choose from for all G8 characters. One thing I did do is load the G8 character and then applied the V8 skin to it rather than loading Victoria 8 as a character.

    EDIT: I did another test using the same pose and similar lighting. This time I loaded V8 from scratch vie smart menu, so there is no morphs or nothing just a DAZ default Victoria 8 load. I also tested out another skin and a different pose but the results are the same. This seams to be a G8 figure/shape issue rather than a skin issue.

    This is shader SSS issue. Its sometimes appear. Depends on materials SSS settings.

  • AllenArtAllenArt Posts: 7,172

    I don't get that either. And I don't recall getting anything like that so far.

    Laurie

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