Saving morph on converted clothing [SOLVED]

marblemarble Posts: 7,500
edited July 2017 in Daz Studio Discussion

I am sure I've done this before but can't remember how.

I fitted a G3F jacket to a G3M male figure (I have Wear Them All) and then tweaked the fit with a custom morph I made in Blender. All fine so far. 

I then saved the morph as I normally do: File>Save As> Support Asset>Morph Asset checking the new morph in the list. 

Normally this is all I need to do and the morph will appear in the list the next time I load the clothing. Except that it doesn't this time - because of the G2F to G3M transfer, obviously. I can see the .dsf file in the data folder and it has saved with the name I gave the morph. However, it does not appear in the morph list.

Can some kind soul remind me what steps I have missed out?

Thanks.

Post edited by marble on

Comments

  • marblemarble Posts: 7,500

    Ah -OK. I did miss a step. I've remembered how I did it before.

    Once all of the converting and morphing has been done it is necessary to save the garment as a Figure-Prop Asset compatible with the G3M figure. 

    I'll leave this up in case anyone else wants to try it or someone might have a better method.

  • kitakoredazkitakoredaz Posts: 3,526

    Did you save auto-fit clothing for G3M as New Figure already?    

    I beleive, even though you did not save it as morph,  after you auto-fit and convert,  then make morph for converted figure (export blender and import by morph loader,) then  save it as scene, (or subset),   it can keep figure, and new morph about the scene.duf . But convert clothing  is not original mesh, then clothing and morph can be only appear in current scnene. 

     if you hope to  make morph (parmanently)  for converted auto fit Clothing,, you need to save it as new Figure with different name,  after convert (auto-fit) G3Fdress to G3Mdress. 

    To avoid duplicate ID problem,, I change name of Root node Clothings. (eg Dreess for G3F   to Dress G3M_convert etc) in joint editor, edit rename node.

    then save it as Figure and prop first.  

     now you can load the convert clothing  for G3M. then  can make morph and save as morph with usuall procedure, should work.  

     

     

  • marblemarble Posts: 7,500

    Did you save auto-fit clothing for G3M as New Figure already?    

    I beleive, even though you did not save it as morph,  after you auto-fit and convert,  then make morph for converted figure (export blender and import by morph loader,) then  save it as scene, (or subset),   it can keep figure, and new morph about the scene.duf . But convert clothing  is not original mesh, then clothing and morph can be only appear in current scnene. 

     if you hope to  make morph (parmanently)  for converted auto fit Clothing,, you need to save it as new Figure with different name,  after convert (auto-fit) G3Fdress to G3Mdress. 

    To avoid duplicate ID problem,, I change name of Root node Clothings. (eg Dreess for G3F   to Dress G3M_convert etc) in joint editor, edit rename node.

    then save it as Figure and prop first.  

     now you can load the convert clothing  for G3M. then  can make morph and save as morph with usuall procedure, should work.  

     

     

    Yes, it was the save as Figure/Prop that I forgot to do but then I remembered. It works now.

  • kitakoredazkitakoredaz Posts: 3,526

    Sorry,, when I try to use Google English teacher, you already find solution ^^;

  • marblemarble Posts: 7,500

    That's OK - thank you for your reply.

  • Silver DolphinSilver Dolphin Posts: 1,616

    Thanks for sharing this is important to know. Very usefull

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