[WIP] CameraReady for DAZ Studio

mattiascibienmattiascibien Posts: 140
edited December 1969 in Freebies

Hello everybody,
many of the people here in the forums are already aware that I have developed a plugin for DAZ Studio as a thesis project.
Now that I am going to fiinish everything up today and officially graduate on the 21st of March I wanted to give you a little glimpse of the work I have done so far.

CameraReady for DAZ Studio (temporary name) is a plugin for DAZ Studio aimed at creating beautiful shots by defining photographics properties on the characters in the scene. For example, do you want to have a close-up on someone's face? Just tell the plugin and it will calculate the correct camera position for achieving this. You can also define multiple characters in the scene (even one with a close-up and one with a medium shots).

The software is based on an automatic camera control library developed by my releator and a master student.

At the moment everything is actually in full alpha stage and extremely slow due to DAZ SDK not having a proper ray cast primitive (I had to build the whole scene in Bullet Physics to achieve ray casting). In the next months everything will probabily become better.

A release date (even for the alpha version) is not known yet but I promise that I will keep you posted on this.

Meanwhile I leave you a screenshot of the plugin interface and an example of result. Also a video tutorial will be made in the next days.

You are free to tell me everything you see. Like it? Hate it? Explain everything and I will do the best to provide a solution.

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camera-ready-interface.PNG
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Comments

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    gravity0 said:
    Meanwhile I leave you a screenshot of the plugin interface and an example of result. Also a video tutorial will be made in the next days

    Holy crap! :bug:

    I thought it was a reference photo! :gulp:

    Looks like you're creating the legendary "make art" button :lol:

    Seriously, if that's the result in 3Delight (and even if it's not) I love it! Anything that has photographic principles totally rulz, imho :cheese:

  • mindsongmindsong Posts: 1,701
    edited December 1969

    kewl

  • mattiascibienmattiascibien Posts: 140
    edited March 2013

    gravity0 said:
    Meanwhile I leave you a screenshot of the plugin interface and an example of result. Also a video tutorial will be made in the next days

    Holy crap! :bug:

    I thought it was a reference photo! :gulp:

    Looks like you're creating the legendary "make art" button :lol:

    Seriously, if that's the result in 3Delight (and even if it's not) I love it! Anything that has photographic principles totally rulz, imho :cheese:

    Well, that was LuxRender with Reality (postwork then).

    Well most of the work is related to camera positioning.

    Actually I just took that image out of my thesis. Glad you liked it!

    If interested this is the photo I used to take inspiration. Camera is different due to I wanted a Long Shot with an high angle (ref for the bieginners http://www.mediacollege.com/video/camera/angles/)

    temp_file_hayden-panettiere-todd-france1[1]1.jpg
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    Post edited by mattiascibien on
  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    Congratz, gravity0. What a great idea !
    Looking forward to seeing some more result shots of CameraReady, not to mention getting my hands on it. :)

    Me thinks real-life should have a 'Change Problem' button too... :cheese:

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    I will post more result shots in the next days surely.

    Actually on releasing it unfortuately it will take a while due to an updated cameraready library update and some licensing issues.

    Obviously I will keep all of you posted. I really want to give you something more than this :(

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    gravity0 said:
    Well, that was LuxRender with Reality (postwork then).

    Well most of the work is related to camera positioning.

    Actually I just took that image out of my thesis. Glad you liked it!

    I hope your teachers appreciate how good it is :cheese: I'm guessing that's the Riley for Stephanie 5 skin?

    And I render in Reality/LuxRender all of the time and anything that helps with camera placement/lens settings is something I want :lol:

    I will post more result shots in the next days surely.

    Actually on releasing it unfortuately it will take a while due to an updated cameraready library update and some licensing issues.

    Obviously I will keep all of you posted. I really want to give you something more than this :(

    Don't sell yourself short; I'm following this closely :)

  • wancowwancow Posts: 2,708
    edited March 2013

    HURRY UP AND GRADUATE SO WE CAN HAVE THIS DURN IT!!! :) :P :)

    It looks flipping amazing!

    Post edited by wancow on
  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    I hope your teachers appreciate how good it is :cheese: I'm guessing that's the Riley for Stephanie 5 skin?

    Actually is V5 Bree :) Didn't have other textures at that time :)

    That's really exciting to see everybody liking this. :)

    As promised more info soon :)

    Mattias (that's my name)

  • SkelchSkelch Posts: 275
    edited December 1969

    That is amazing, love the fact you got such a good render with the V5 Bree texture I use that one quite a bit myself. Never rendered anything out as well as this, looks beautiful.

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Thanks to everybody for the lot of interest.

    Well. Today I am finalizing the paper and tomorrow it will get printed. And on the 21st I graduate. Then I have talked to my relator who wants to go further on this. So there will be a LOT of possibilities that this will get out of the "thesis project" state and maybe will become even more than what I have showed you.

    The areas of automatic camera control is continously improving and I can assure you that the results are AMAZING :)

    For anybody that is crazy and knows italian I will also make the paper available. Not sure if I am going to translate it in english atm. We'll see it in a near future.

  • 3dLux3dLux Posts: 1,231
    edited March 2013

    Thanks for the tip on Bree, Mattias :cheese: I'm Jaime, btw :-P My early experience with Reality/Lux led me to believe that photorealistic skins work best with them; I'm beginning to see that other high resolution skins work as well with the right settings in the material tab; currently using Bree for a render ;-)

    Post edited by 3dLux on
  • mattiascibienmattiascibien Posts: 140
    edited March 2013

    post regarding the plugin online at my website. be sure to check it out cause there is a nice surprise for everyone.

    EDIT: WHOOOPS. Forgot link http://mattiascibien.azurewebsites.net/2013/03/07/its-been-a-long-time-how-have-you-been/

    Post edited by mattiascibien on
  • McGyverMcGyver Posts: 7,051
    edited December 1969

    Congratulations and a happy graduation... I forgot what the exact saying is for graduations, but have a great one and good luck.

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Thank you lordvicore.

    For the guys who are still waiting for some news I want to tell you that on the 20th of March is the date for my graduations.

    In the next days also I will update my website with some new features and a new domain and began to work on the plublic version of CameraReady for DazStudio which will actually have a new name (due to a change of name in the base library).

    Actually I do not know which name to give to it so if you have an idea post it here :)

  • SkelchSkelch Posts: 275
    edited December 1969

    Congrats, and my idea is:

    Pronto Fotocopiato

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    At the moment it does not take lighting into account. But regarding figures and props everything is included in the solving process.

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Actually good news. I have graduated today so I will start working on the public version ASAP :) Obviously tesers needed :)

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • Dr StupidDr Stupid Posts: 313
    edited December 1969

    Yes indeed, congratulations Mattias!

    Tanti auguri :)

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Congratulations!!

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    Congrats, Mattias :cheese:

  • KeryaKerya Posts: 10,943
    edited December 1969

    Congrats!!!

  • SemicharmSemicharm Posts: 375
    edited December 1969

    Fascinating project. Looking forward to seeing your progress.

    And happy graduation. Just don't get so blitzed that forget what you did at the party.

  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    gravity0 said:
    Actually good news. I have graduated today so I will start working on the public version ASAP :) Obviously tesers needed :)

    Congratulations, Mattias !
    If you're still short of testers, i'd be happy to help out.
  • 3dLux3dLux Posts: 1,231
    edited December 1969

    gravity0 said:
    Actually good news. I have graduated today so I will start working on the public version ASAP :) Obviously tesers needed :)

    If you still need testers, please do consider me :cheese:

  • gingercakes47gingercakes47 Posts: 382
    edited December 1969

    Congratulations!

    If you need another tester, I'm available.

  • mattiascibienmattiascibien Posts: 140
    edited March 2013

    Whoa whoa :) thanks to anybody.

    ATM I am getting everything up again since I have wiped my laptop (I was waiting to finish the thesis and graduation) and I had to reinstall whole studio and SDK.

    If you are willing to test I can provide you with the build I have been testing on for the graduation. It has to be considered very alpha and the code for the visibility has started to provide wrong result.

    I am starting all over again since Smart Viewpoint Computation lib public build is available and most of my code has actually become "spaghetti" recently.

    Anyway check my new site http://mattiascibien.net, under software->DAZ Studio Plugins there will be all of my work :) (Including a scene bounding box calculator I have written for some testing). Just let me take the time to sort everything out :)

    Post edited by mattiascibien on
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