Daz studio 4.5 .dsa shader file weirdness

SassanikSassanik Posts: 340
edited December 1969 in New Users

Okay so I have a bunch of shaders that I made up, and they are set up as .dsa files, they used to show up in my library correctly but since I upgraded they no longer do. I can see the files when I browse to them in my library, but not when I try and see them through Daz Studio 4.5, I can add them in if I go into the surfaces> color> diffuse color and then browse to the file and it will load correctly.
Why are they not showing up in my library area correctly?

Thanks!
Amy

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    What's the full path to the files?

  • SassanikSassanik Posts: 340
    edited December 1969

    Daz studio > my library > content > shaders > fabricator > star abstract

    Should I move it to my runtime folder?

    Amy

    shaderissue.jpg
    1314 x 942 - 206K
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Having a Content folder under My Library is a problem, but it wouldn't cause the presets not to display (although it might cause them not to work). Can you go to Edit > Preferences > Content Library > Content Directory Manager, expand the DS-formats and Poser-formats sections, and post a screenshot?

  • SassanikSassanik Posts: 340
    edited December 1969

    This what you are asking for?

    content_setup.jpg
    720 x 507 - 101K
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    There are some problems with nested content folders, which might be causing problems, although I wouldn't expect them to make the .dsa files not show up.

    The Content folder under My Library is a mistake; what's under that Content should be moved up a level to be directly under My Library.

    In Poser formats, you should not have the subfolders of My Library listed; if you have Runtime under Runtime, you need to move all those Runtime folders up directly under My Library and remove the other listings. C:\Users\Public\Documents\DAZ3D also shouldn't be there -- do you have a Runtime folder there?

  • SassanikSassanik Posts: 340
    edited December 1969

    Okies removed those extra directories.
    Still can't see those extra shader files.

    Is there a setting I need to change to import legacy stuff?

    Amy

  • SzarkSzark Posts: 10,634
    edited December 1969

    All my DSA files have PNG Icons I see you have none there, I wonder if that is the problem, though I thought Daz Studio would show a plain default icon instead. Do you have other DSA files that you can test with by putting another DSA with PNG icon in the smae folder and see if that shows up.

    DS4.5.1.56 will show DSA files without the need for any Legacy needs. :)

  • Richard HaseltineRichard Haseltine Posts: 101,014
    edited December 1969

    Those are the PNG files, hence their having pictures and not generic DS icons. Windows iss et to hide extensions of known file types, so abstract1.png.dsa is appearing as abstract1.dsa in the browser. Which means that the files aren't saving - please try saving another, then immediately open the log file (Help>Troubleshooting>View log), scroll to the end and see if DS has thrown an error.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Of course Richard yes, facepalm.

  • SassanikSassanik Posts: 340
    edited December 1969

    Okay so I created a new shader and successfully saved it.
    Is it that I need to rename stuff in those folders?

    Amy

  • SassanikSassanik Posts: 340
    edited December 1969

    Ah hah! I figured it out! I am missing the .dsa script file part, I have the image, but not the second file part.
    Now how to fix this...

    Amy

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Ah hah! I figured it out! I am missing the .dsa script file part, I have the image, but not the second file part.
    Now how to fix this...

    Amy

    If you are saving them out from within DS and are getting the png, the dsa should be somewhere on your hard drive...just not where you expect it to be, because it shouldn't generate the thumbnail without creating the script the tumbnail is for (nor should it create the script without generating the thumbnail). I'd start off by going into Windows and forcing it to show all file extensions. (Depends on Windows version, but all are similar. http://windows.microsoft.com/en-us/windows-vista/show-or-hide-file-name-extensions). Then, in Explorer, do a file search for all *.dsa files...hopefully that will turn up where they are going.

  • SassanikSassanik Posts: 340
    edited December 1969

    I did a full system restore a couple of weeks ago and still getting everything organized from it. Hopefully they were included in the backup, otherwise it will take a while to fix it. *sighs*

    Amy

  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited August 2013

    I have a question- even if I'm not a new user. lol

    I've been saving the material files for an M4 model - skin textures and such - and the blasted pngs aren't showing. I used to be able to do this. I am using DS 3 Advanced, and before I could delete the thumbnail made with the save and replace it with a png with the same name and it would show. The Inj/Rem files show properly doing this, but none of the selections for the skin textures will.

    I have them saved in this format:
    Runtime>Libraries>Pose>DarwinsMishap>Armor M4>Blue Eye.dsa and Blue Eye.png --- after deleting the crappy thumbnail that had the .dsa extension before the .png extension when it saved in the folder.

    I've tried to install over everything to no avail. Just the inj/rem files show. I haven't had too much issue with any of my testers using this, but for whatever reason I can't get them to freaking show up.

    I'm trying to collect everything for sale- halp!

    ...Idea. If they have UE shaders attached to the skin textures, should I be saving them in something else? O.o I am seriously missing something. It'd be nice to have a step by step instructional pdf or something. I can make the shaders/textures and set them up correctly in the blasted program but saving? All I want to do is save the skin textures On M4, WITH the UE shader settings in the proper place.

    I understand some of this, evidently, since I've done it before but my memory sucks.
    Runtime/Libraries/Textures/DarwinsMishap/Product for texture files
    Runtime/Libraries/Character/DarwinsMishap/Product for inj/rem files
    Runtime/Libraries/Pose/DarwinsMishap/Product for skin texture injections?
    or is it
    Runtime/Libraries/Materials/DarwinsMishap/Product? Though, the Materials do not show in Studio that way, they do in Poser.

    They saved as a .dsa set, rather than a .pz2- is this the issue? If so, how do I save as a .pz2 in Studio and do those save in the Pose folder rather than the .dsa's?

    I have half-answers in several forums, but seriously this has me twitching.

    I did find this .pdf- http://www.sharecg.com/v/19993/view/3/Text-Entry-Tutorial/Creating-a-MAT-Pose-Pz2-file-for-Figure-Textures I'm going to try it this evening and see if it works. I'll post after to let people know.

    Post edited by DarwinsMishap on
  • Richard HaseltineRichard Haseltine Posts: 101,014
    edited December 1969

    Native DS files won't show in the poser Runtime folder unless there's a poser-format files with the same name in there. You can either create your own (it can be empty, it just needs to be - for example - Blue Eye.pz2) or you can run my prepDS Files script on the folder.

  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited December 1969

    Native DS files won't show in the poser Runtime folder unless there's a poser-format files with the same name in there. You can either create your own (it can be empty, it just needs to be - for example - Blue Eye.pz2) or you can run my prepDS Files script on the folder.

    Oh, I know about the Poser/Studio issue.

    I am working in this in Studio only, and cannot get the .dsa and like png files to show so I can load the skin and shaders onto M4 that I saved.

    This set has naught to do with Poser at all.

    I'm having Studio issues.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Native DS files won't show in the poser Runtime folder unless there's a poser-format files with the same name in there. You can either create your own (it can be empty, it just needs to be - for example - Blue Eye.pz2) or you can run my prepDS Files script on the folder.

    Oh, I know about the Poser/Studio issue.

    I am working in this in Studio only, and cannot get the .dsa and like png files to show so I can load the skin and shaders onto M4 that I saved.

    This set has naught to do with Poser at all.

    I'm having Studio issues.

    DS will not display DS-format files inside the Runtime folder -- it will only display the Poser file with a scroll overlay on the icon if the DS and Poser files have the same name.

  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited August 2013

    Okay-

    So the folder set up for the skin settings is supposed to be OUTSIDE of the Runtime>Libraries>Pose idea.

    Why is it then that the poses (read skin applications) for most if not all Studio products I've purchased show in the Runtime/Libraries/Pose set up?

    Example:

    example.jpg
    900 x 252 - 126K
    Post edited by DarwinsMishap on
  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited August 2013

    Okay-

    So the folder set up for the skin settings is supposed to be OUTSIDE of the Runtime>Libraries>Pose idea.

    Why is it then that the poses (read skin applications) for most if not all Studio products I've purchased show in the Runtime/Libraries/Pose set up?

    Example:


    What I am trying to do is shown in the example picture- making a skin setting so I can use and distribute it to others for Daz Studio.

    I have a .dsa (DAZ Script ACII) file, the .png file to go with- but I notice that there are .pz2's in this that go with both. I'll see if I can make a pz2 file for the script and pngs and see if they work.

    EDIT: It worked. The additional .pz2s that I converted from the .mt6 files with the .dsa and .pngs they now show up in the Studio program in the folder format I have been using.
    Runtime/Libraries/Pose/DarwinsMishap/Armor/ ALL THE SKIN TEXTURES

    So they do not need to be outside of the Runtime folder set up- that initially did not make sense to me, considering all of the other products I have that are IN the Runtime folder set up that work.

    Post edited by DarwinsMishap on
  • jestmartjestmart Posts: 4,449
    edited December 1969

    It doesn't need to be a real .pz2 file, it can be an empty text file with extension changed from .txt to .pz2.

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