How do I get ToonyCam Pro to work?

ToothtailToothtail Posts: 34
edited July 2017 in Daz Studio Discussion

Hello all,

I bought and installed Toonycam pro, but am a bit lost as to how to get it to work. If I pick it as my view in the viewport and render, it just gives me a black silhouette, but if I select another view it just renders normally without the toon effect. I'm doing something dumb, but what is it?

Thanks!

Post edited by Chohole on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,440

    Are you using 3Delight to render? Look at the Render Engine setting in the Advanced or Editor tab or Render Settings.

  • ToothtailToothtail Posts: 34

    Yep, 3Delight is on!

  • Richard HaseltineRichard Haseltine Posts: 102,440

    Then I don't know - though I think there may have been a thread from someone else having issues fairly recently.

  • ToothtailToothtail Posts: 34

    Is there anyone here currently uses Toonycam? Or any similar camera preset?

     

    Or...is there a way I can get support /  a refund from DAZ directly? The only forum post I saw about a problem just said it "didnt work well in studio", but I'm assuming that was just about quality.

  • barbultbarbult Posts: 24,777

    You can submit a help request or ask for a refund with this link.

  • Jonathan BJonathan B Posts: 114
    edited July 2017
    Toothtail said:

    Is there anyone here currently uses Toonycam? Or any similar camera preset?

     

    Or...is there a way I can get support /  a refund from DAZ directly? The only forum post I saw about a problem just said it "didnt work well in studio", but I'm assuming that was just about quality.

    I have Toonycam and just started trying to use it again. When I tried using it, I got just the black render like you did, but after reading the documentation (http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/18362/18362_toony-cam-pro-documentation.pdf), I was able to change some settings and started to get toon renders.

    At the minimum, I believe you have to select the camera and run the "!Render Outlines On" script that is included with the camera. From there, you can experiment with the other included scripts to change the look of the final render.

    I do consistently see a shader error when I run the renders, but they do produce results. I am away from my rendering machines or I could post some examples. Here is a quick render with ToonyCam:

    In my quick test, I noted that there were some unusual effects when doing a spot render probably due to the way that the rendering process for ToonyCam works (it does a two pass render behind the main Studio window to create the oulines and then fill in selected color details).

    droid.png
    484 x 609 - 113K
    Post edited by Jonathan B on
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