saving instance target information
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I have a tree object and an instance of that tree.
If I go into the instances parameters tab > instancing, theres an "instance target" option that tells you which object it's referencing.
If I save the instance as a scene subset and reload it, that "instance target" parameter now says none, so no mesh data is loaded, only a blank control. I then have to manually go in and select the "instance target." parameter and only then does the mesh appear.
That's fine if you are loading one object, but can be problematic if you are loading a hundred instances at a time.
Is there a way to keep that "instance target" information?
Comments
Are you trying to save the instance without the original geometry?
What I'm hoping to do is save the changes that I made to an instance so that I can then add those to other scenes easily.
So if the original object is a tree. I want to create an instance of that tree, edit it- so for example make the tree smaller. Then save that small tree as a preset.
Then I open a new scene, drop the original geometry, (because obviously you need that) and then add 30 of those smaller trees to it. Or 10 smaller trees and 10 medium trees- I don't want it set in stone.
Is that possible?