Material Types [solved]
Okay Now that we have what Four different Render Engines for DAZ Studio, we have Multiple Materials for those engines
- RSL = RenderMan Shading Language
- MDL = Material Definition Language - nVidia Iray
- LXM = LuxRender Materials
- MC6 = Poser's Material
- OSL = Open Shader Language or it could be Octane Shader Language, seeing there is an Octane Bridge for Studio.
I understand those and use them. What I don't understand is why there is a 3Delight and NVIDIA Iray; unless the terms above are used for Shaders only and 3Delight and nVidia Iray are used for Materials? Are 3Delight and NVIDIA Iray current terms and should used for the materials for a dress; while the previous terms should be reserved for Shaders and Shader Presets; OR are 3Delight and NVIDIA Iray defunct types, which shouldn't be used and replace with the above during any update?
Next:
Also.. I understand Hierarchical Poses, as they pose multiple items at once, as long as they are parented to a singe Asset. The knight walking into the Great Hall, his tabard billows out from him as he walks, as well as his sword moves, not ot mention his long hair.
So I am guessing Hierarchical Materials would apply Materials to the parented Props as well as the Parent?
Comments please.
Comments
Found the answer.
The current Type list does not contain 3Delight or NVIDIA Iray, only the following:
So we will go with those.
OK, that's 3Delight and Iray ('built-in' to DS), and Octane and LuxRender (via 'bridge'), what of Blender (also via 'bridge')?
Ah but if you are typing for metadata then you use only the five three letter codes.