Transitional Shader?
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Is it possible to have one shader blend into another in a sort of transitional area? If so, how would one go about doing that? Please and thank-you!
Post edited by Cowrie on
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Is it possible to have one shader blend into another in a sort of transitional area? If so, how would one go about doing that? Please and thank-you!
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Do you mean over time or in a single frame, blending over height or depth for example? Iray or 3delight?
In a single frame over height or depth, and preferably in 3delight, though something Iray would also be welcome.
The basic answer is to use the Shader Mixer - we actually recently discussed some aspects of what you want to do in this thread https://www.daz3d.com/forums/discussion/184811/shader-mixer-not-working-as-tutorials-explain
Thanks, though I'm not sure if the fact that the one two different shaders has numerous image maps for stuff like bump and I also want those to transition requires a slightly different setup or not. I'll give it a whirl as is and see how it works out.
Update: I figured it out, setting up a mix brick for each of the different maps. However, what would you use instead of or in addition to altitude if you wanted the gradient to go on the other axis?