Realtime Rendering Engine for DAZ
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Is there any Real Time Rendering Engine for DAZ 4.5 ?
Can engine like FURYBALL be connected to DAZ ?
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Is there any Real Time Rendering Engine for DAZ 4.5 ?
Can engine like FURYBALL be connected to DAZ ?
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Moved to DAZ Studio Discussions since it's a question, not an offer of a freebie.
No, there are no real-time renders and that engine cannot be connected to DS - though no doubt someone could write a bridge or exporter, like Luxus or Reality for sending scenes to LuxRender
I am desperately looking for Realtime Rendering Solutions.
A quick search in google yield this result:
http://material-db.com/mdb/news/realtime-render-engines-2013/
It seems to be a good overview of what is currently available.
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Personally for me the most useful "almost" real time rendering solution is Adobe After Effects with the Elements 3D plugin by Videocopilot.
In addition I am waiting for the DAZ Studio plugin for octane Render.
Both rely on "CUDA" core powered graphic cards by NVIDEA.
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Still there do not seem to be any solutions specifically designed for DAZ studio that rely mainly on GPU and come close to real time rendering.
Personally I find the "Hardware Assisted Renderer" that is included in DAZ studio also quite promising when it comes to a reasonable speed / quality relationship.
There just should be more detailed options to deal with the noise.
I don't know about anyone else, but I'm truly hoping for THIS:
http://www.youtube.com/watch?v=Y-3L9BOTEtw
Goodness, Arion is only 195 Euros now?! It used to cost above 1000.
Could you really do a realtime engine for DS? I'm guessing even the most impressive game model of a human figure is not going to have nearly the amount of polys as V2 let alone Genesis. What would the return on investment be for Daz3d? Maybe you could do something that required copious amounts of GPU and DDR5 RAM on a video card(s) but you have people here using low end laptops with intel vga chipsets who make up a good portion of the Studio user base.
I have rather uncharacteristically broken down and bought a license of Arion 2, which has a 20% VAT on top of the 195 € price. It's fast, but perhaps not as fast as Keyshot, of whch I only ever tried the demo, that one really was displaying in almost real time on just the CPU, with some slowness and grain on glass material.
Arion discards the mtl so setting up the materials takes forever (plus the OBJ is split up by both material and geometry group, so there's lots of materials to assign, which is why I didn't finish assigning them), but render on an i7 with an aging Quadro 2000 (which BTW, is supported contrary to what is claimed on the official site) takes only a few minutes. After two minutes, for the Dragon Slayer scene rendered at 1800-ish times 752 pixels, the picture clears noticeably and I call it finished after about six minutes. The bracers are beeswax material to force SSS computations, and the roof of Alchemy Chasm is Ice. The dragon uses car-paint material and the clothes are also all procedural.
I also tried a night scene, with the sword turned into an emitter. In this case the bracers don't render perfectly even after 20 minutes, but if you ignore those, it was done much sooner than that.
The meshes are unsubdivided because I did part of the work on my 32 bits laptop which couldn't handle the subdivision. The scene can be subdivided on import. The camera can be hard to control in some cases. I haven't found a way to type in coordinates (I'll ask for that feature sooner or later) and sometimes dragging the mouse can lead to large rotational jumps. The manual isn't finished but is slated to be by the end of 2013.
I haven't been able to get a lovely golden light like in Octane, despite trying, but I have a not too bad approximation lying somewhere.
If you register on randomcontrol.com and go in your profile you can download Arionbench which is a test scene that gives a score to your GPU (and/or CPU). The computer I tested it on ranked at 790 points using both CPU and GPU. If you own a GTX 690 you can cut those render times by more than three (see ranked GPUs results here: http://www.randomcontrol.com/arionbench).
Octane realtime rendering exporter and the soon to be released Octane plugin will have an impact on realtime rendering in DS.
There is a link to Octane at play in the movies.
http://www.youtube.com/watch?feature=player_embedded&v=uRdSxZtUpFk
Someone could create a helper app that takes input from head/face/body tracking or some other parameter generation source and programatrically, in real time controls daz parameters. Output to be saved as video or animation file. I wish DAZ would create that or allow someone to do it. Message vcambri if interested.
Real time rendering not for use in end user game but in pruduction (with limited resource).
well if you have a really good GPU iray is pretty well realtime in the preview window
so is open GL, even on ancient hardware. Granted it don't look as nice but it does it with far less overhead.
RTR has been used for games for ages.
http://s2014.siggraph.org/attendees/courses/events/advances-real-time-rendering-games-part-i