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didn't Starkiller's Connie sets have registries you could change?
I believe you're right if memory serves correctly...
DOWNLOAD HERE: http://www.sharecg.com/v/63227/view/11/Poser/Seven-for-V4
A face morph for V4. Requires that you have the base and ++morph packs for this figure installed.
That's fine if you're looking for a TOS style ship. But I need a movie refit ship.
oh, sorry.
misunderstood
First of what hopefully will become a set:
http://www.sharecg.com/v/63228/view/11/Poser/Badge-01
Crew - Seaman - Able - square frame - have fun!
[no shaders included]
Just dowloaded it. watching for the rest.
Not for all women, see here http://en.memory-alpha.org/wiki/Unnamed_Risians, especially the old one from ENT :)
Seems that risian mark changed a lot from TNG (Joval) to DS9 (Arandis)
More similar to DS9 risian mark is ENT mark (the old lady)
Soon TNG risian mark layer :)
as promised new PNG layer
TNG risian mark
I have the Seven set all zipped up. I can't upload to ShareCG at the moment, but if anyone wants it now PM me with your addy and I'll send it to you.
Next one is 1/2 done ... hopefully Friday sometime.
Did you get the PM with pics attached? If so waiting to know if the top part is okay or if you want the spikes closer together.
Thank you!
http://timberoo.deviantart.com/art/SevenSet-txt-311360720
Next one is 1/2 done ... hopefully Friday sometime.
Did you get the PM with pics attached? If so waiting to know if the top part is okay or if you want the spikes closer together.
Unless you mean the link to the Memory Alpha site, I haven't seen any PMs with pics attached.
Unless you mean the link to the Memory Alpha site, I haven't seen any PMs with pics attached.
These are WIP - one is smoothed to the 2nd level, one is not. The smoothed one I shortened the top piece 'cause it went too spikey.
The dark blue one is the smoothed one, the white tips are the image behind it ....
Any preference or do you want this going back to the drawing board?
Unless you mean the link to the Memory Alpha site, I haven't seen any PMs with pics attached.
These are WIP - one is smoothed to the 2nd level, one is not. The smoothed one I shortened the top piece 'cause it went too spikey.
The dark blue one is the smoothed one, the white tips are the image behind it ....
Any preference or do you want this going back to the drawing board?
I think the top pic actually looks better.
I've added new images of my hand drawn version of "The Final Frontier" comic to my blog. Here's a preview image.
Check out my blog for the rest of the images here
David
These are WIP - one is smoothed to the 2nd level, one is not. The smoothed one I shortened the top piece 'cause it went too spikey.
The dark blue one is the smoothed one, the white tips are the image behind it ....
Any preference or do you want this going back to the drawing board?
I think the top pic actually looks better.
Okay ... I'll send it to the next step [test in D/S] and maybe sometime this weekend.
The other one which I was hoping to be able to release today will also be hopefully sometime this weekend. It's the one I think for the Admiral. 3 of the 4 areas are fine ... one went black in D/S so ? but a few tess lines should solve that.
These are WIP - one is smoothed to the 2nd level, one is not. The smoothed one I shortened the top piece 'cause it went too spikey.
The dark blue one is the smoothed one, the white tips are the image behind it ....
Any preference or do you want this going back to the drawing board?
I think the top pic actually looks better.
Check your PMs.
@ everybody ... the PM notification which should be green is NOT always so. So if/when expecting a PM and esp. if expecting a reply ... have to manually check it ... one day ... everything will be fine :roll:
I don't remember if I mad a post on this or not, but the Starship Bridge 11is up at Vanishing Point?! Any TNG Romulan may want to take a look!
http://www.vanishingpoint.biz/productdetail.asp?ProductID=2221
Just testing if I can post.
I revision of an old composition using Ptropes bridge prop pieces and various Poser 7 based shader nodes.
Sincerely,
Bill
OK, I think I've discovered a pattern. Internet Explorer will let me post but not FireFox...Interesting.
Sincerely,
Bill
Here is something I wanted to link the other week.
For anyone interested in the "computer" props built for the original series, here's a link to a multi-part article hosted at TrekCore.
http://theomegasector.com/index.php?/blog/1/entry-18-the-pc-props-of-star-trek-tos/
Rather than the permanent bridge stations, this 7 part series (6 so far posted) focuses upon the various free standing "boxes" and blinking panels reused as different devices throughout the 3 year production. Vector illustrations and dozens of screen captures provide excellent reference material for anyone ambitious enough to model "screen accurate" digital props.
Sincerely,
Bill
Thank you :-)
.................
have a few more pins/badges up at sharecg and in my mediafire acct.
For those interested I posted another page to my blog about the webcomic.
The blog can be found here
David
Well, here's a quick WIP - I needed Lazarus's timeship for an image I'm working on, and found a good Sketchup model of it online by Gillman, but it just wasn't refined enough for me (I'm really picky, I guess ;)), so I decided to model it from scratch.
Still need to finish the interior, and this seat is a placeholder from the Sketchup model ...
Looks good, Ptrope. How goes the Re-animated Engineering?
This is going to be Nova Trek's verison of the movie uniform- male verison. It uses M2's Space Command jacket from RDNA which, sadly is no longer available. Which is really too bad, because it conforms damn well with just a little poke through and no converison needed.
I made the belt buckle, shoulder strap and sleeve strip. The shoulder strap uses Patience55's Admiral pin.
I'm letting it out of the bag, but that's also Wertz' John Wayne morph for M4- but it's NOT the standard Daz face texture. I went a-googling and found a good pic of the Duke that was about 98% full front and worked with it in Photoshop.
WOW! Looking good!
.pz2 exoscalpel pose for V4 and .daz exoscalpel release 2.0 with reflection maps.
.zip file in my blog
Ptrope, that Lazarus craft is looking really good, very clean lines and it even has the notches in the (stabilizing?) fin.
I'm curious; was your reason for making the entrance region a "wedge" shape instead of parallel a conscious choice to allow easier camera positioning? It makes sense if you did; otherwise, it would prove a challenge to zoom the camera upon the Dilithium crystal panels without the opposite side blocking the view.
Though it was never built for the production, I always wondered if (in story) the craft was meant to have a "hatch" of some sort there. But then, how the heck would it open? That semi-circle "notch" in the bubble canopy poses a dilemma. If the whole thing dropped like a "gangway", that section of canopy would be the piecehitting the ground. And it would have to swing all the way down to provide enough clearance to exit. (It would also mean the craft would need to be elevated.) Oh, here's an idea. A "recessed seam" (which we never saw on camera) allows a "clam-shell" arrangement to swing shut (rather like the Enterprise shuttle-bay doors). Once closed, a semi-circle of canopy material rises to seal that last opening (rather like a car door windshield). A "clam-shell" arrangement would work better with the "pie-wedge" opening you've depicted.
Hmm, looks like you're thinking several steps ahead. Pretty clever, Ptrope!
Sincerely,
Bill