Star Trek Builders Thread!

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  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,080
    edited December 1969

    Latest page for my webcomic for those who are interested...

    page_04__part_II_preview.jpg
    750 x 580 - 392K
  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    here is a better picture of the Stellaford done in DS 4.5 Pro


    larger version at deviantart

    usstitanic-sm.jpg
    1000 x 576 - 87K
  • ThalekThalek Posts: 318
    edited December 1969

    White Star lines has a poor memory---or hopes their customers do. [grin]

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    mdbruffy said:
    It won't work in Daz. He has it packaged in a Poser scene file.

    Does D|S4.5 have problems with Poser scenes? I've been able to import (not load) Poser scene files since the very first release of D|S, with no problems as long as all files are included.

    Except for the usual problems with texture file paths following the "what's a runtime folder?" standard...

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    It won't work in Daz. He has it packaged in a Poser scene file.

    Does D|S4.5 have problems with Poser scenes? I've been able to import (not load) Poser scene files since the very first release of D|S, with no problems as long as all files are included.

    Except for the usual problems with texture file paths following the "what's a runtime folder?" standard...

    TheCastillan said he "couldn't find it". I opened the zip, saw the scene file and just assumed that Daz wasn't reading it.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    mdbruffy said:
    I opened the zip, saw the scene file and just assumed that Daz wasn't reading it.

    And it won't read any of the textures, either, not with no runtime structure and a hardcoded path of "C:\Documents and Settings\HP_Administrator\My Documents\3D\Starliner\Poser\mainhull.jpg" :roll:

    Ah well, shifted all the textures into a folder, put into Textures, fixed all the texture paths in the pz3, imported into D|S3, junked all the Poser lights and cameras, fixed all the materials and set up the windows to "glow" in the Ambient channel. Tweaked a few other things, 10-15 minute fix total. And it looks about as good as the pic upthread. A very nice little model, actually, once you know where to find all the Poser stuff that needs to be tossed so it won't mess up a D|S scene.

  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Maybe it will be on that ships of the line thread if we are lucky, at some point.

  • MotoTsumeMotoTsume Posts: 520
    edited October 2012

    like i said - just load it into POSER - DEBUT - is free - and dont need to know how to use it ( I have no clue on how to use POSER) to do this easy process

    then go to file menu and select export - in the options that open up deselect everything but the ship itself

    save it somewhere as an obj

    then to make sure it is done correctly just either import it into DS with the x reverse and the scale set to 6000 or so

    or load it into poseray and then export out again as an object and up the resolution of the textures( which is what I did)

    then import that object into DS with the same options as I listed above

    once in DS you can save it as a scene, etc.

    oh and use the decks-g.jpgs, mainhull-g, stacks-g and one other -g jpg I forget name in the ambient channel and set ambient on those to 100%

    that will give the window glows.

    Post edited by MotoTsume on
  • patience55patience55 Posts: 7,006
    edited December 1969

    For D/S to load .pz3 files, I find it best to put them into the "poses" folder so D/S can "see" them.

  • patience55patience55 Posts: 7,006
    edited December 1969

    MotoTsume said:
    like i said - just load it into POSER - DEBUT - is free - and dont need to know how to use it ( I have no clue on how to use POSER) to do this easy process
    ... edit ...

    It was free, I think it was for a day or a week 'once upon a time' ... Poser Debut costs about $50.
    http://store.smithmicro.com/productDetails.aspx?pid=15539

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Ah, well that sucks lol

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    guess I got lucky and got it when it was free

  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    MotoTsume said:
    like i said - just load it into POSER - DEBUT - is free - and dont need to know how to use it ( I have no clue on how to use POSER) to do this easy process
    ... edit ...

    It was free, I think it was for a day or a week 'once upon a time' ... Poser Debut costs about $50.
    http://store.smithmicro.com/productDetails.aspx?pid=15539

    Scratch that one, then.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    but yeah place the directory it is in in your libraries.poses dir or pose dir works also

  • patience55patience55 Posts: 7,006
    edited December 1969

    That's right. Placing it in the "pose" folder enables D/S to "see" it, so one can click on it and load it. .pz3 files include a bunch of poser lights and cameras of course which then need to be deleted from the D/S scene but that's not a problem.

    Concerning sharecg.com - last time I uploaded some stuff I actually read the latest "by uploading you are...." notice. So HU, one "has to" be able to "make money" off of whatever they're uploading there. In not having a paypal button, not subscribing to any form of pay-per-click, previously I had made it quite clear that no monies were involved with my shares. I have asked of some others who are into sharing free ST items and with the new setup for sharecg.com the majority are claiming that's a no-go. Dave has had my pages "add-free" and they work so much better that way so while I'm looking forward to continued use of the site for shares, won't be for ST shares. I'm considering one of the established ST sharing websites for future items.

  • blutobluto Posts: 838
    edited December 1969

    i think i will be re directing my trek freebies over to excalipro's forum downloads .
    i love sharecg but lets face it i was only using it to upload my trek freebies anyway.
    having said that i might open a small content store with them in the future .

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    i think i will be re directing my trek freebies over to excalipro's forum downloads .
    i love sharecg but lets face it i was only using it to upload my trek freebies anyway.
    having said that i might open a small content store with them in the future .

    Tony"ll be glad to have them. I post just about all of my freebies there. Xcal needs more visability. Not many folks know it even exists.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,080
    edited December 1969

    Excalipro? Where the heck is that?

    David

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Excalipro? Where the heck is that?

    David

    Excalibur Productions- Xcal or Xcalpro for short.:

    http://xcalpro.com/tng/news.php

    Free registration- then you can download any file in the dowload section or post in the gallery.

  • ThalekThalek Posts: 318
    edited December 1969
  • mdbruffymdbruffy Posts: 2,345
    edited October 2012

    Has anyone else received a Daz newsletter about the Genesis for Poser package? I did and went to get it, but I've got a question. The DSON Importer comes in both 64 and 32 bit verisons.
    I'm running Windows 7 in the 64 bit verison- BUT my Poser 9 is a 32bit program. Which importer do I download?

    Post edited by mdbruffy on
  • ThalekThalek Posts: 318
    edited December 1969

    I'm no expert, but I suspect that you need to get the 32 bit version. The original Poser Physics only worked in the 32 bit versions of Poser, regardless of your operating system. I speculate that this is a similar situation.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Thalek said:
    I'm no expert, but I suspect that you need to get the 32 bit version. The original Poser Physics only worked in the 32 bit versions of Poser, regardless of your operating system. I speculate that this is a similar situation.

    Okay. Thanks.

  • Richard HaseltineRichard Haseltine Posts: 100,842
    edited December 1969

    Yes, plugin bit depth must match the application that hosts it, rather than the OS.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Yes, plugin bit depth must match the application that hosts it, rather than the OS.

    OKay.

  • blutobluto Posts: 838
    edited December 1969

    isnt it groovy those of us that are die hard posers can finally use the genisis platform


    way cool !!!!!!!!!!!!!!!!!!!!!!!!!!!!
    currently free but if you wait too long it will be 24.95 dollars

    http://www.daz3d.com/shop/dson-importer-for-poser/

  • ThalekThalek Posts: 318
    edited December 1969

    I admit it: I'm a Poser poseur. [grin] Now, if I can just get that last file to download . . . .

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Thalek said:
    I admit it: I'm a Poser poseur. [grin] Now, if I can just get that last file to download . . . .


    There are a couple of big ones.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    mdbruffy said:
    Thalek said:
    I admit it: I'm a Poser poseur. [grin] Now, if I can just get that last file to download . . . .


    There are a couple of big ones.

    Just one big one.

This discussion has been closed.