Texture offset not working? Or do I not understand how it works...

So... working with some tiling textures and I need to offset it on the X axis to get the line up across props... only the offsets don't appear to do anything.

Seems like I have done this before...

Am I missing something? Or did something break in the Iray Uber base shader?

Comments

  • kitakoredazkitakoredaz Posts: 3,526

    I happend to see same problem, when I use draw setting blend mode ("interective to photo real")

    thre seems up-date problem, when I input value without change draw type.

    it is strange because Actually even though I set value,  ds try to re-draw but, not off set show correctly.

    then I turn to 3d view as texture,, then use off set, it show correctly, then I retrun iray mode, it work.

    maybe some up-date problem occur, when  shader property change. I think. (If only use photo real mode, I think it may not happen, need more test to report, I feel)

  • This seems to be a parallel thread... is your issue addressed in "bug with texture tilling or Iray?" I have the same one they describe...

  • kitakoredazkitakoredaz Posts: 3,526

    @john_antkowiak

    As for me, those two are different problem.  your mentioned is already known threre is problem (though I did not test it with recent version)

     at least we see same problem easy. iray treat off set pivot, as iray manner.(or daz uber iray shader manner)  then it is not same with 3delight shader way.

    and Open GL (or texture shader view) show same off set direction as 3delight way, I think.

    but this quesiton is, as for me, I could not see tile off set parameter up-date, when we use iray 3d view. (actually rendered) 

    I can confrim , I could see same problem once. how I set off set value, Iray (3d view render) do not show the effect at all.

    when I test it, I use product (iray shader preset), it use tile texture, then I can clear see, when off set change. but it not worked for me.

    after I change 3d view as texture shader, suddenly off set show difference, then after that, I return iray view, I can change offset, with iray render view.

    it is strange, because I could not re-produce easy..  (maybe I need to use another start scene, but I do not hope to test more,,because it work after I change veiw setting

    once)  but I do not know it is what OP said here.  If I see same problem again, I may try to reproduce it, then may send report 

    Actually I have already known, iray  do not up-date shader correctly, about some shader parameter with some case.. I often need to change value once, then return etc. 

    it seems simple bug when we change shader value around zero. etc. 

     

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