Problems converting a Poser prop to DAZ

SertorialSertorial Posts: 962
edited December 1969 in New Users

I have a poser prop (.CR2 file) together with its .OBJ geometry file. I import the .CR2 into DS fine and it looks good. But when I try to save it as a prop asset it tells me I have to convert it to a weight mapped figure (whatever that is!). So I go to Edit > figure > rigging > convert figure to weight mapping and the damn thing just disappears! (this happens whether I select Tri-Ax or General)

What's going wrong?

Comments

  • ElliandraElliandra Posts: 563
    edited December 1969

    Couple of questions:

    What version of DS are you trying to save with?
    What prop are you trying to convert? One of your own or a purchased one?
    What type of file are you trying to save it out as? I've found that usually if I save it out in DS4.5 as a .DUF via "Save As/Support Asset/ figure/prop assets" it usually saves out for me as long as I'm pointing it to a DS Native Library.

    Elli

  • SertorialSertorial Posts: 962
    edited December 1969

    Elliandra said:
    Couple of questions:

    What version of DS are you trying to save with?
    What prop are you trying to convert? One of your own or a purchased one?
    What type of file are you trying to save it out as? I've found that usually if I save it out in DS4.5 as a .DUF via "Save As/Support Asset/ figure/prop assets" it usually saves out for me as long as I'm pointing it to a DS Native Library.

    Elli

    DS4.5
    It's a freebie from Share CG
    I am trying to save it as a .DUF (which has always worked before starting from importing a .CR2 + . OBJ)

  • wancowwancow Posts: 2,708
    edited December 1969

    if it has moving parts, it is in fact a figure. You can save it as a scene asset and it'll work just fine without converting it to TriAx.

  • SertorialSertorial Posts: 962
    edited December 1969

    wancow said:
    if it has moving parts, it is in fact a figure. You can save it as a scene asset and it'll work just fine without converting it to TriAx.

    ah...so that's the difference between a prop and a figure! Yes, it has moving parts. So I can just save it as a scene? Could I put that in a prop directory (so I will be able to find it later?)

  • wancowwancow Posts: 2,708
    edited December 1969

    the scene asset option is in the same place as Figure/Prop asset

    I'd save it that way, because you're going to have a geometries folder created regardless, and that'll give you control and make sure it goes under the DATA folder where it belongs.

  • SertorialSertorial Posts: 962
    edited December 1969

    wancow said:
    the scene asset option is in the same place as Figure/Prop asset

    I'd save it that way, because you're going to have a geometries folder created regardless, and that'll give you control and make sure it goes under the DATA folder where it belongs.

    awesome! that worked. Thanks :)

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