Massive Morphs for G8F [commercial]

RawArtRawArt Posts: 5,959
edited August 2017 in The Commons

Massive Morphs

https://www.daz3d.com/massive-morphs-for-genesis-8-female-s

 

This big body building beauty is a powerful woman who can take charge of any situation.

 

Dial up your Genesis 8 Female as large as you want, from strong fit woman, to extremely large super hero, capable of smashing down any obstacle in her path.

 

The set comes complete with custom crafted High Definition Morphs, and a separate High Definition Vein morph set.

 

 

Product Includes:

 

• One Massive Definition Full Body Morph

• One Massive Full Body Morph

• One Massive Xtreme Full Body Morph

• One Massive Hero Full Body Morph

• One HD Vein set to add vascularity to your character.

• Five Morph presets

 

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Post edited by RawArt on
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Comments

  • Tanis VoltaTanis Volta Posts: 550
    edited August 2017

    bought to build future mutants and monsters.. great

     

    Just got a question, is this shape possible? 

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  • RawArtRawArt Posts: 5,959
    EquisVoid said:

    bought to build future mutants and monsters.. great

     

    Just got a question, is this shape possible? 

     

    You could achieve a similar look, but it would involve other dial adjustmets as well.

    There is no one specific look to body building, the development is as individual as the people who are doing the exercises. People will naturally focus on the specific look that they want to have. All I can do in a set like this is give a generic muscular build that will add the bulk, and then the specifics can be tweaked to a customers specific liking with the other dials in their library.

  • DavidGBDavidGB Posts: 565

    Hi RAWArt,

    As someone wanting to render a realistically athletic muscular female character, but like e.g. some sprinters, heptahletes and MMA fighters, NOT a bodybuilder, I've bought all your previous generation Massives but then found they wouldn't do what i needed for various reasons. This looks like it might be different from the previous ones and do what I need.

    Could you tell me:

    (I) What level HD are the HD morphs?

    (ii) Does this, like previous generations of Massive, not affect the head/face? (There's a number of your other characters I'd have bought just for the body morphjs if they'd just had separate body and head morphs as I only wanted the body morph; but they didn't so I didn't buy them.)

    (iii) This is clearly different to the Genesis and Genesis 2 Massives in that there's 5 morphs instead of 3 and I'm not quite clear from the promos. Is Massive Definition just HD details without any muscle bulk, and Massive Full the SD bulk morph (like in the previous generations' Massive SD and Massive HD)? Or is Massive Definition a lower level of muscle bulk AND HD detail, and  Massive Full a higher level of bulk with included HD detail?

    (iv) Do Massive Definition and Massive Full affect the character's height? (The character I want this for is 5' 6" - your previous Massives increased the height almost past Height dial adjuatment back down again - I'm hoping that maybe this time Hero and Xtreme increase the height but Massive doesn't.)

    Thanks.

     

  • RawArtRawArt Posts: 5,959

    all my HD morphs are to sub-d level 3

    Since there were complaints on my previous generation massive sets abotu how there were subtle changes to the head, on this one I chose not to do anything at all to the head shape.I always try to add more to my sets based on the feedback I get, so there are differences from the previous sets. The "definition" dial is just that, it adds definition to the character without adding any real bulk. I also no longer bother making LD versions of my morphs, because it is so easy in DS to set the resolutuion levels to whatever you like, so all my morphs are HD now. The only morph that affects the height is the super hero proportion dial, the rest you can adjust to any size you like.

  • jestmartjestmart Posts: 4,449

    Yeah, and she is built just as I had hoped.  Muscle mass, muscle definition (does affect muscle size a little) and proportion/size are separate dials.

  • Tanis VoltaTanis Volta Posts: 550
    edited August 2017

    I hope on a future you realease an add-on with a set of alternative wrinkles and veins to make every muscled women more unique. We are at Genesis 8, we always expect more control and better dials, and deeper effect of dials, for the well of realism.

    Also I am expecting to get veins-morph-expressions for body building exercising, including on the neck and head.

    Post edited by Tanis Volta on
  • RawArtRawArt Posts: 5,959
    edited August 2017
    EquisVoid said:

    I hope on a future you realease an add-on with a set of alternative wrinkles and veins to make every muscled women more unique. We are at Genesis 8, we always expect more control and better dials, and deeper effect of dials, for the well of realism.

    I purposly left this set without too many distinquishing wrinkles because most good HD character sets in the store come with their own wrinkles, so this way we can avoid having competing details affecting each other in negative ways. As for different veins, there are already other vein morphs in the store, and more to come, so you simply do not need to dial in the one from this set, but can put in any other one you like to get more variation.

    Post edited by RawArt on
  • Tanis VoltaTanis Volta Posts: 550
    edited August 2017

    Okay, sorry I edited my post while you were answering :) 

    it's a good product overall, it's just on promos it didn look at the level expected for G8, it looks more plastic skin without wrinkles and every muscled was a clone in promos, and biceps were very capped, on real womens can have more... I didn't like that. but as I said it's a good product to start on Genesis 8, we had nothing.

    Post edited by Tanis Volta on
  • RawArtRawArt Posts: 5,959
    edited August 2017
    EquisVoid said:

    Okay, sorry I edited my post while you were answering :) 

    it's a good product overall, it's just on promos it didn look at the level expected for G8, it looks more plastic skin without wrinkles and every muscled was a clone in promos, and biceps were very capped, on real womens can have more... I didn't like that. but as I said it's a good product to start on Genesis 8, we had nothing.

    There is a difference between a character morph and a set like this. There are different details which you would include. Characters have a ton of specific details, this type of morph is purely about adding shaping and size, it is not about the small details, because I said previously, if there were small details added here, they would conflict with any other character people would decide to dial in. This set is purely for general generic size and shaping

    Post edited by RawArt on
  • nDelphinDelphi Posts: 1,870

    They look great, RawArt.

  • alexhcowleyalexhcowley Posts: 2,392

    Rawn,

    Very impressive, as always. Can I use this set to simply give the standard V8 character a more muscular look?  Ideally, what I'd like to have is a figure that combines the head of Victoria 8 with the extreme body morph.  Incidentally, this is for a fantasy warrioress so I have absolutely no interest in realism whatsoever.

    Cheers,

    Alex.

  • RawArtRawArt Posts: 5,959

    Rawn,

    Very impressive, as always. Can I use this set to simply give the standard V8 character a more muscular look?  Ideally, what I'd like to have is a figure that combines the head of Victoria 8 with the extreme body morph.  Incidentally, this is for a fantasy warrioress so I have absolutely no interest in realism whatsoever.

    Cheers,

    Alex.

    That is exactly what it is designed for...to be combined with whatever character you like

  • alexhcowleyalexhcowley Posts: 2,392
    RawArt said:

    Rawn,

    Very impressive, as always. Can I use this set to simply give the standard V8 character a more muscular look?  Ideally, what I'd like to have is a figure that combines the head of Victoria 8 with the extreme body morph.  Incidentally, this is for a fantasy warrioress so I have absolutely no interest in realism whatsoever.

    Cheers,

    Alex.

    That is exactly what it is designed for...to be combined with whatever character you like

    Thanks for the fast response.  You have now made it to the very top of this week's shopping list.

    Cheers,

    Alex.

  • wizwiz Posts: 1,100

    Thanks. There's a number of things that have to happen before I commit to a new generation of characters, and this is one of them.

  • DavidGBDavidGB Posts: 565

    Thanks for answwring my questions. Sounds just like what I want/need; will be buying as soon as I post this.

    Just as a BTW on the other characters you have made for the assorted figure generations ...

    I don't - EVER - look at a character in the store, yours or anyone's, and want to use that character in a render. I see stories in my head with characters that appear as they do (some unconscious process), and I then, for making renders, try to morph and texture and add clothes and hair so I have in DS characters as they already are in my head. Consequently, as each new character appears in the store I do NOT look at the whole character. I (i) look at the texture set and see if it is of a type in some respect different to any I have, or is better than the best of that type I have (and things like good add-on dirt or sweat or wounds etc - but not ever make-up options - go into the considerations), and if it is of some type that will be good for one of my characters (NOT the 'character' as sold) then I'll buy the 'character' from the store just for the texture set; (ii) I will also look and see of the head is a unique custom morph that offers something to the 'genepool' that I may have use for in mixes with other morphs (but with completely different textures), and similarly I'll look at a custom body morph to see if it would be a useful base or morph in the mix for one of my characters - in either case I will buy a store 'character' JUST for a custom head morph or just a custom body morph that's good and useful to me - but NOT to use those morphs alone, and NEVER to use the head and body morphs together (character body shaping and character head shaping are separate processes for me as I work at re-creating one of my already-in-head characters). And (iii) very rarely I'll see a character in the store with a body or a head which is only a preset of e.g. the DAZ morphs, but the PA has managed to mix up a (usually) head shape I've tried to do but never quite got, and I'll buy the character just to look at the preset to see the setting combination I missed for one of my characters.

    So, for characters in the store, for each of them I consider the texture set, the body morph/shape and the head morph/shape separately, to use separately. I buy if any one of those is something I want to help me make MY characters (and, yes, I have bought store 'characters' just for the head morph, and just for a body morph - and in one case just for the normal maps!). What I never buy is a character to use is, body and head and textures together.

    What this ends up meaning, with regards to me as a customer for your products, is that for your more human characters, there have been a number in each generation of figure I WOULD have bought for the body morph, but didn't because they were single head-and-body morphs and I don't want those heads on the bodies. Which means, other than the Massives, I've only bought the very few of your products i wanted for the textures (actually i bought one V4 product of yours just for the displacement maps, knowing as I bought it that they were the only thing in the product I'd use) ... and I'm afraid to say you don't often offer characters where i would want them for the textures.

    I just don't buy characters to use as they are - i only buy texture sets, head shapes and body shapes all considered separately. So you making combined head-and-body morphs for your Genesis, G2F and G3F characters has mostly ruled them out of consideration for me buying them. There've been more than a few of your products where I was very interested by the promo (usually in the body morph) but then went to the documentation file list page, and immediately dropped the product from any thought of buying as soon as I saw the single morph dsf where the character clearly had the head morphed as well as the body in the promos.

    So please - separate head and body morphs in your characters! I don't know about anyone else, but if you had been doing that you would have sold a whole bunch more products to me than you have.

  • RawArtRawArt Posts: 5,959

    I do understand that it would be ideal for you to have the seperate head and body morphs, but that is not always a feasable option, expecially for heavily morphed characters, such as mine.

    Seperate morphs are fine for shapes that are basically human and there is not that large of a change to body and head, but when the morphs get bigger, then it is important to have a head fit the body shape in the best possible way, as such they should be modeled at the same time to create the best cohesion to the look. There really is no way around that.

    I could seperate the morphs as I import them into the different parts, but again it would not look good (or as you expect) because they would still be trying to match up with the extreme morphs of the other body part.

    That is the reason most of my morphs are not seperated between head and body....because most times it just wont work that way.

  • colinmac2colinmac2 Posts: 407

    After buying Massive for G8F, my only problem was the deltoids/tricepts area; they just look sooo over-developed compared to the biceps. Can this be altered with dials?

  • RawArtRawArt Posts: 5,959
    colinmac2 said:

    After buying Massive for G8F, my only problem was the deltoids/tricepts area; they just look sooo over-developed compared to the biceps. Can this be altered with dials?

    sorry, not really, they are not seperate morphs

  • DavidGBDavidGB Posts: 565

    I can seldom come into the forums these days, and even more rarely give a reaction to a PA about a product. But as I think I had a stronger reaction to this product than to any other of all the ones I've bought since I started with this stuff in 2004 I just have to write this. (I did, BTW, buy the G8F Massive the day it came out and want to write this then. But disablity and medication side-effects mean that most days I'm not up to typing, and I have a very poor memory for things I mean to do; today is the first day I have remembered I meant to write this on a day I was up to it.)

    When I bought MAssive G8F, installed, started DS, loaded G8F and started dialling the Massive morphs I was so pleased. A character I've been trying to make properly for a long time is muscular like certain types of athletes - some sprinters, heptathletes, MMA fighters, but NOT bodybuilders ... no one looks like bodybuilders but bodybuilders - and about 10 percent body fat, and I've had assorted issues with all the muscle type morphs for all the generations of DAZ figures. This G8F Massive morphs looked good. In theory I'd prefer muscle bulk and definition to be separate ... but that didn't work out with e.g. your G3F and G2F ones because the HD morph that gave definition also added things linke shredding - not appropriate for this character. This, though looked good on some initial dialling. The Definition gave the right kind of bulk but was too defined at the bulk I wanted, but then I found around 30% Massive is about the same bulk as Definition at 100% but much less defined, and by mixing the two I can get differing definitions at a particular bulk level. It was really looking good. I was actually feeling pretty elated about this product.

    Then I finally rotated the camera to look at the back.

    You know, when I looked at the product in the store before buying I had actually noticed that none of the promos showed the back and wondered why, as you've always shown the back in promos before. Now I know.

    What the HECK were you thinking when you did the upper back? It looks like no female - or male, come to that - back I have ever seen, real world bodybuilder, muscualr athlete or even fanatasy painting. It looks like no illustration of the muscles of the human back I've ever seen. It doesn't look like the backs of any of your previous muscular morphs. It doesn't even look like the back of your G8M one as seen in the promos for that product I've seen today. What it does look like is maybe the back for some semi-humanoid alien with substantially different anatomy. The trapezius muscles are way too wide between and over the shoulder blades, pushing any hint of the infrapsinatus etc into insignificance too far out. And those great horizontal grooves across the trapezius ... there's hardly anyone you'd see in any pose that would show that effect, but they're so deeply grooved in they are horribly obvious even at e.g 30% Massive. And as it's HD morphs and I'm not a PA, I can't even try to fix it up somehow into something that looks even vaguely human.

    You've done perfectly good upper backs on your previous products. And at least from the promo the G8M one's fine. but the G8F one is AWFUL. Really. really horrible.

    I was so deflated. The front: great, and maybe the base for finally doing my most important character properly, looking as she should. But the BACK: it's just inhuman and horrible. If I only wanted to do a few portrait renders of the character from the front, it wouldn't matter. But I want to render stories, with the character in all sorts of poses from many different angles, and with that horrible upper back I couldn't even render her in a sports-bra or racer back top.

    This was the biggest and steepest swing from initial elation to complete ... disgust, frankly, that I've ever been through on examining a newly purchased Poser or DAZ product since starting back in 2004.

    It is SUCH a shame. Great selection of morphs and great arms, legs and front torso but truly, totally appalling back. Looking at all your other products I just can't understand what happned when you were making this one. Did you model it on a big male mesh and just transfer to the skinny base female mesh with that distorting the upper back somehow?

    As I say, my need is for a morph that looks good from all directions. No matter how good from the front, that upper back makes this useless to me. I hardly ever use the 30-day return in the DAZ store, but I will - with great sadness - be returning this. With this product you actually dealt with all the things I found wrong with your G2F and G3F Massives ('wrong' in the sense that those aspects made them not usable for the character I most wanted them for), but then runined it with just the shaping of the upper back. I'm gutted.

  • DavidGBDavidGB Posts: 565

    I do understand that it would be ideal for you to have the seperate head and body morphs, but that is not always a feasable option, expecially for heavily morphed characters, such as mine.

    Seperate morphs are fine for shapes that are basically human and there is not that large of a change to body and head, but when the morphs get bigger, then it is important to have a head fit the body shape in the best possible way, as such they should be modeled at the same time to create the best cohesion to the look. There really is no way around that.

    I could seperate the morphs as I import them into the different parts, but again it would not look good (or as you expect) because they would still be trying to match up with the extreme morphs of the other body part.

    That is the reason most of my morphs are not seperated between head and body....because most times it just wont work that way.

     

    Well ...

    That would apply to SOME of your characters; I know (and knew) that. Especially the male ones and, of course, the far from normal humanoid ones. But frankly, it doesn't wash for the ones I'd actually want, which is several of the rather more 'real world female' ones. It would be perfectly possible to separate the head and body morphs. Back in the day, some merchants, like whatever Aeon Soul used to call themselves then, and Blackhearted, used to do all in one body-and-head morphs with sculpted swan necks and whatnot, giving the same reasons; and I'd then separate them myself (ISTR I put out a freebie for people with Whoever-Aeon-Soul-were-then's Kielo (?) that let people use body and head separately, which was quite popular), and even put V3's head on SP3, as it were, and this is when it was only Poser 4 and I had no proper modelling tools of any kind - just reshaped the neck area with lots and lots of tiny magnets to make a morph adn then re-rigged the head - no animated riging back then. I can perfectly well see that e.g. Anicinabe G3F or Princess Ali II could have separate head and body morphs, as well as several of your other female characters, and the really irritating thing is I know I could actually take the single morph and turn it into perfectly well working separate body amd head (I only want the body) morphs myself except for - all togther now - it's an HD moprh and we non-PA proles aren't allowed the wherewithal to create or modify HD morphs.

    Which meant I didn't buy several of your G3Fand G2F  products that I would have if they'd had separate head and body morphs, and they could have.  OR EVEN if I had the wherwithal to work with HD morphs as I'd have bought the product as is and produced the separate body morph from it myself (I never want your human heads. Ever.)

    And with G8F .. other than MASSIVE, same old same old. Saw Aine in the store, looked at the product page, decided I'd very much like the body shape but the head - as usual - is too strong featured to be able to just use the normal head morphs to morph it to a neutral base to create MY character from, went to the product ReadMe in the documents Wiki, pulled up the file list, saw it's all one HD morph, discarded notion of buying it. That's my S.O.P. with your female humanoid products - straight into the Wiki to check the file list for the morph dsf files. Product has body and head morphed, but only one HD morph, immediate no sale.

    That's what happens here on the day each of your human female characters comes out. Or humanoid. Aine. Honey, Anicinabe, Princells Ali, Vampellia, the DokkAlfar - even Silent Sally, etc etc. They all could perfectly easily have had separate body and head morphsl I could separate the body morphs myself if I could work with Hd morphs. And you know it. I'm not talking about the elephant men, cat people, lizard things, goo monsters etc.

    Oh well. i don't have much money, living on disability benefits, so i suppose I should be happy you are saving me money by not separating head and body morphs for all these female characters so that i don't buy.

  • DavidGB said:
    What the HECK were you thinking when you did the upper back?

    Yikes. I'd never looked at it until now.

  • RawArtRawArt Posts: 5,959

    You are entitled to your opinion...however all my morphs are made from anatomy books and actual human references

  • WahilWahil Posts: 307

    Can someone post a render of the back view?

  • RawArtRawArt Posts: 5,959
    edited August 2017
    Wahil said:

    Can someone post a render of the back view?

    Here ya go

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    Post edited by RawArt on
  • agent unawaresagent unawares Posts: 3,513
    edited August 2017

    Here's a clay render to supplement. This is Massive HD at 100%, nothing else.

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    Post edited by agent unawares on
  • TooncesToonces Posts: 919

    Here's the G3F version of Massive with some real world pics. Seems like every back I look at appears 'massively' different depending on the bodybuilder, the pose, etc.

    That said, I'm not a physical therapist. :)

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  • WahilWahil Posts: 307
    RawArt said:
    Wahil said:

    Can someone post a render of the back view?

    Here ya go

     

    Here's a clay render to supplement. This is Massive HD at 100%, nothing else.

    Thanks folks.

  • WahilWahil Posts: 307
    Toonces said:

    Here's the G3F version of Massive with some real world pics. Seems like every back I look at appears 'massively' different depending on the bodybuilder, the pose, etc.

    That said, I'm not a physical therapist. :)

    In a 1970's issue of Iron Man magazine, they had an article on chest shapes on male bodybuilders.  The majority had a rotated counterclockwise "C" shape, a few had a "V" shape (like a striated gluteus maximus), and fewer still had the classic box shape.  And this is just the chest.  With all the muscles that make up the back, differences defined by genetics, and varieations in level of development, it's no wonder they look massively different.

  • nicsttnicstt Posts: 11,715
    DavidGB said:
    What the HECK were you thinking when you did the upper back?

    Yikes. I'd never looked at it until now.

    I'd agree it looks odd, but that is before looking at real-world images; not so odd after that.

  • nicstt said:
    DavidGB said:
    What the HECK were you thinking when you did the upper back?

    Yikes. I'd never looked at it until now.

    I'd agree it looks odd, but that is before looking at real-world images; not so odd after that.

    Seeing trapezius muscles with four defined bulges is remarkably odd to me. I don't see that in the G3 massive morph sets nor on the male G8. Nor is it in any of the examples posted, nor did I catch it in a search for bodybuilder back photos (which has undoubtedly skewed my Google results in an interesting way). Regardless I still like the product and have no intention of returning it, and maybe there are muscles below the trapezius that can do this. It's just very odd.
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