Addition to creature morphs
dengel1392
Posts: 3
You started to add morphs with this kind of fantasy creature in mind for genesis 2 and genesis 3 females, but a good werewolf morph set would be nice. The only really good werewolf morphs have been for male characters and they have been fairly limited to full body morphs. My favorite werewolf morph/model is MS Lycan for genesis, but again this is a full body morph. I would really like to see a partial body morph set for genesis 2 and genesis 3 female models that are werewolf morphs. The closest thing in genesis 3 female is the fantasy creature morph bundle, which had seperate body group morphs, but only had a dog head morph, which made the female model look like it had the head of a jackal.
Comments
Werecreature morphs tend to be single unit body and head due to issues that might come up with separate heads and body dials, according to Rawart. I also believe there is a female werewolf lurking about somewhere in the QA department according to Sixus1 Media.
Im surpirsed that there would be an issue with seperate head and body part morphs. I mean isn't that how the creature creator dials work?
For more human-like creatures, it's doable; it's when there is a major difference in neck shaping between the two forms that having the split head and body tends to become troublesome, as you need to blend them together differently when using them separately than when they act in tandem (the normal way of doing the overall character shape morph).
we could use decent ram horns for genisis 3 as well as different types of fur.
A straightforward update of the original horn set (first came out, I think, for Aiko3/Hiro3) would be acceptable to me.
if it's just an update, they need to be smart propable, with new textures, and colors.
How's about these two?
https://www.daz3d.com/skinchangers
https://www.daz3d.com/skinchangers-female
I've been eyeing them myself, but haven't picked them up yet, so I don't know if they can do partial stuff yet. I mostly use Genesis still, but partial morphs would be handy, since I have a few characters who have tight enough control to just shift one claw of one hand, but you might have to select the body part, select "Show Hidden Properties," and see if the morph is visible there or not. Don't know if you've tried that or not yet, but maybe it's worth a shot, I guess...?