Program for create enviroments & props

edited December 1969 in New Users

I have a question. What program I can use for create enviroments & props as such houses, estructures, etc...? And can use them after on Poser.

Thanks in advance.

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    There are a number of different applications you can use. 3D Studio Max, Blender, Maya and ZBrush to name but a few. The trick is knowing how to create the model in your application of choice and texture it, which can take a while to learn depending on the software.

  • edited December 1969

    There are a number of different applications you can use. 3D Studio Max, Blender, Maya and ZBrush to name but a few. The trick is knowing how to create the model in your application of choice and texture it, which can take a while to learn depending on the software.

    Tanks fr your answer. Does what I manufactured with all these programs I can use in Poser?

  • TjebTjeb Posts: 507
    edited December 1969

    Don't forget to have a look at Hexagon here in the DAZ store. It's cheap and not so impressive as Blender. Have a look at YouTube vids first. Then you have an idea if the GUI is something you could imagine to use.

  • ChoholeChohole Posts: 33,604
    edited March 2013

    And of course the beauty of Hex is that it has a bridge so connects fairly seamlessly to DS.

    Post edited by Chohole on
  • Herald of FireHerald of Fire Posts: 3,504
    edited March 2013

    Taking items you designed in a modeling application and converting them for use in applications like Poser or Daz Studio requires a little extra legwork, but yes it's very possible to do.

    chohole said:
    And of course the beauty of Hex is that it has a bridge so connects fairly seamlessly to DS.

    The OP uses Poser though, so while it's a good modeling application, there's no advantage in having the bridge to Daz Studio.
    Post edited by Herald of Fire on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    True, but this question could equally apply to making something for DS, so for New Users who may read this thread it is always best to stress the advantages of the DAZ 3D stable of apps, which are geared towards working together.

    The thread title doesn't mention Poser, so other New Users could be interested in the question, but need the answer for use in other programs.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Good point. In another interesting plug, Hexagon plays nicely with Bryce as well and has some pretty cool extrusion tools. My personal favourite is sweep surface, a feature I wish I had in my old version of 3DS Max (I'd get the newer one with all the shiny bells and whistles, but it's got a hefty 2k price tag).

    Of course, getting the software is only the first step. Learning and mastering it is another matter entirely. Programs like Blender and Hexagon seem to work well for beginners though, as they have a good number of tools to get you straight into creating things rather than fumbling around with modifiers.

  • edited December 1969

    Just one question. If I use Zbrush, what format should export it to work it with Poser?

  • TotteTotte Posts: 13,979
    edited December 1969

    Just one question. If I use Zbrush, what format should export it to work it with Poser?

    I would recommend using .obj + .mtl files. I know Poser can read other formats as well, but from my experience, all the other formats that give you some extra advantages always has some disadvantages too.

    The biggest problem is to figure out what scale the imported object is at.

  • TjebTjeb Posts: 507
    edited December 1969

    I would suggest .obj as well, it's a sort of standard. Your question reads: 'environment&props;'. I hope you realize that ZBrush is more dedicated to creating all sort of characters. To get a general idea: just type 'zbrush' as the search term in Google Images. (not just "Google", but Google-Images).

  • TotteTotte Posts: 13,979
    edited December 1969

    Also, remember that ZBrush can be very polygon hungry, you need to reduce the number of polygons down before you can use it in Poser or DS.

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