Triangulate obj

edited December 1969 in Hexagon Discussion

need to load obj into ivy creator but needs to be triangulated first,how do I do this please.

Comments

  • GhostmanGhostman Posts: 215
    edited December 1969

    Select all the faces. Then go to Tools / Vertex modeling / Triangular tesselation

  • edited December 1969

    Thank you Ghostman,easy when you know how:red:

  • stem_athomestem_athome Posts: 518
    edited December 1969

    Just to add:-

    You can also use "Utilities-> Decimate" and set (in the right hand properties) the level to 1. That will triangulate quads into 2 triangles, whereas using "Triangular tessellation" will split each quad into 4 triangles.

  • CriosCrios Posts: 2,759
    edited December 1969

    just for curiosity, it's possible do the reverse, go from one mesh from triangulate to squared?


    :coolsmile:

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    The only app I've seen do that successfully is Blender - then it still leaves a few ti's to be cleaned up manually. Even MeshLab can't get it right.

  • edited December 1969

    Just to add:-

    You can also use "Utilities-> Decimate" and set (in the right hand properties) the level to 1. That will triangulate quads into 2 triangles, whereas using "Triangular tessellation" will split each quad into 4 triangles.

    Thanks Steve,that's handy to know

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