Carrara Challenge 35 - Tribute to Cripeman - Kapow - WIP Thread

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  • @DesertDude - I agree with @UnifiedBrain - you should definitely go for it. Your trees look great and I'd love to see more.

    I think the whole low poly genre of 3D art is kind of "in the air" lately.  I've been seeing it around more and more over the last year or so and it's definitely reaching some sort of critical mass. The last month my recommended videos on YouTube have been flooded with low poly tutorials and speed-modeling videos and I am seeing something cool and new every other day on DeviantArt and Tumblr. 

  • DesertDudeDesertDude Posts: 1,235
    Please do it!  Both of you guys are creating interesting and wonderful worlds

    Thanks UnifiedBrain, I probably will

    MDO2010 said:

    @DesertDude - I agree with @UnifiedBrain - you should definitely go for it. Your trees look great and I'd love to see more.

    I think the whole low poly genre of 3D art is kind of "in the air" lately.  I've been seeing it around more and more over the last year or so and it's definitely reaching some sort of critical mass. The last month my recommended videos on YouTube have been flooded with low poly tutorials and speed-modeling videos and I am seeing something cool and new every other day on DeviantArt and Tumblr. 

    Cool, cool, thanks MDO2010!

    I 'discovered' low poly stuff a few years ago, especially trees, and...the whole thing can be so cute and exquisitley perfect. I followed along with some tutorials for 'other software' this week and am just trying to apply some stuff to ever faithful Carrara.
    Cheers!

  • DiomedeDiomede Posts: 15,168

    I agree with UB.  I love these approaches, MDO2010 and DesertDude.  The world needs more whimsy!  Or, you could throw us a curve and have a whimsical setting and a dark message.  Among my backburner (I'll get to it someday) projects is to use 3D to mimic the look of the old claymation holiday specials.  

  • StezzaStezza Posts: 8,051

    yep..I think a low poly thread should be started up yes

  • DesertDudeDesertDude Posts: 1,235
    Diomede said:

    Among my backburner (I'll get to it someday) projects is to use 3D to mimic the look of the old claymation holiday specials.  

    The ones they showed here in the US when I was a kid...those bring back some memories. Cool Diomede!

     

    Stezza said:

    yep..I think a low poly thread should be started up yes

     

    Yes, fun stuff! smiley

  • DiomedeDiomede Posts: 15,168
    edited September 2017

    Landscape - Stay Motivated

     

    Here is a quick terrain to remind me of southwest Texas.  

    - Cripeman replicator tutorial 

    -------------------------------------------------------------------------

     

    This image is a composite of some of the multipass renders and two filter forge filters.

     

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    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 9,987

    wow Diomede, that just likes a wood block print! thanks for sharing the different renders / passes

  • Agreed! yes

  • JonstarkJonstark Posts: 2,738

    MDO, I just wanted to say I love the colors and look of your low-poly scene.  When I bought the Oculus Rift VR, it comes with a few 'sample scenes' you can look around in within virtual reality, one of the scenes is a low poly forest scene with a deer, trees, a nearby river, I swear it looks like your render was from the same world, it's scary how close it is to that exact same style and feel.   I think it's cool as hell.  :)

  • JonstarkJonstark Posts: 2,738

    Now this next one is *not* going to be an entry for the challenge, because I didn't think of it at all, and I'm only riffing on what Bunyip did upthread.  I just loved the concept (and also had never really used aura or seen that particular Cripeman video)  but it snagged me and I became fixated on the concept and wanted to try it out.  I wouldn't feel right putting it as an entry in this challenge, because it isn't really my idea and I'd just be rippng off someone else's creativity, but hey I might use it to enter the Rendo halloween challenge, now that I think about it.  I just had to tinker with it and see what I could come up with.

    Still a work in progress, it's funny how what I envision in my mind before hand and what comes out are so very different, in fact I'd like to ask for suggestions on how to improve this, any tips that anyone can give, because I feel very strongly I'm not 'there' yet but don't know why.  

    Volcano Angel 2.png
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  • Bunyip02Bunyip02 Posts: 8,592
    Jonstark said:

    Now this next one is *not* going to be an entry for the challenge, because I didn't think of it at all, and I'm only riffing on what Bunyip did upthread.  I just loved the concept (and also had never really used aura or seen that particular Cripeman video)  but it snagged me and I became fixated on the concept and wanted to try it out.  I wouldn't feel right putting it as an entry in this challenge, because it isn't really my idea and I'd just be rippng off someone else's creativity, but hey I might use it to enter the Rendo halloween challenge, now that I think about it.  I just had to tinker with it and see what I could come up with.

    Still a work in progress, it's funny how what I envision in my mind before hand and what comes out are so very different, in fact I'd like to ask for suggestions on how to improve this, any tips that anyone can give, because I feel very strongly I'm not 'there' yet but don't know why.  

    Looks great - please enter it !!!!

    I had an impression of lightning bolts with the Angel - maybe they could be incorparated ?

  • Bunyip02Bunyip02 Posts: 8,592

    Stezza - the Blown Away render is awesome.

    Vyusur - looks great.

    Jonstark - Windy Day made me laugh - nice animation.

    Headwax - great render and loved the Cowtapult as well.

    MDO2010 - wonderful.

    DesertDude - please enter - looking forward to your entry.

    Diomede - excellent landscape - nice work with Filter Forge adding to the render.

     

  • HeadwaxHeadwax Posts: 9,987

    nioce image JonStark and thanks Bunyip02 :)

  • JonstarkJonstark Posts: 2,738
    Bunyip02 said:
    Jonstark said:
    I had an impression of lightning bolts with the Angel - maybe they could be incorparated ?

    That's a cool idea, I have no idea how to do lightning bolts in Carrara though.   Hmmm, need to put my thinking cap on (aka: search google to see if someone more clever than me has already figured out how to do this).  Maybe a splat with an image of a lightning strike that I can hike up the glow channel on?

  • Jonstark said:
    Bunyip02 said:
    Jonstark said:
    I had an impression of lightning bolts with the Angel - maybe they could be incorparated ?

    That's a cool idea, I have no idea how to do lightning bolts in Carrara though.   Hmmm, need to put my thinking cap on (aka: search google to see if someone more clever than me has already figured out how to do this).  Maybe a splat with an image of a lightning strike that I can hike up the glow channel on?

    upside down trees with scaling and glow?

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited September 2017

    I've got an image in my gallery where I actually just modeled some arcing electricity by starting with a simple cube and then extruding out following a picture. When I was done I used soft-select to move some parts around. The whole thing took about 10 minutes and was only like 150 polygons. I did it in Blender but the exact same thing would be equally easy to do in Carrara.

    https://www.daz3d.com/gallery/#images/138141

    Post edited by MarkIsSleepy on
  • HeadwaxHeadwax Posts: 9,987

    loving the low poly concept - ever see the chap who did the cool cardboard box men quite a few years ago - cant find a link sorry

  • HeadwaxHeadwax Posts: 9,987

    Image may contain: night, sky, outdoor, water and nature

     

    Image may contain: outdoor and nature

     

    these two images cam about from Cripeman's terrain tutorial. I dodnt realise that there was a crator filter and he explains how changing the landsize lets you get more crators in 

    i exported the craor map and then an erosion map from Carrara and combined them in post then reimported into the terrain maker

    gave it a glass shader and set caustics on - there are two light sources bulbs.

    there is the pure render and the one I played with :)

    they are pretty big if you want to click on them

     

  • You are very good at making interesting and aesthetically pleasing art out of seemingly random combinations of stuff.

    Excellent "playing."yes

  • JonstarkJonstark Posts: 2,738

    Wow headwax, that's stunningly beautiful!

    Thanks guys for the tips about how to do lightning, I didn't seem them til after I already embarked on a different way of doing it.  I simply searched for images of lightning, opened the picture in Gimp, used the 'threshold' filter to make it black and white and used that as an alpha map with a glow channel, then put it as the texture to a plane that I put into the scene just behind the angel.  Super easy to do (and I found I didn't like putting it on a splat, because the splats are hard to see and move around the scene, a regular plane is much easier to see/scale/control and make sure it's in the right place).

    Tinkered a bit more, thought the first image was too dark and hard to see, but I'm having trouble finding a balance; I want there to be a contrast between the light of the angel and the darkness of the surroundings, but I also want things to be easy to see, not sure how to balance that out. 

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  • HeadwaxHeadwax Posts: 9,987

    thank you UB and JonStark :) 

    Image certainly coming along Jon.

    Maybe if you render out object pass , coverage pass, diffuse texture etc you can tweak it in photoshop.

    the object pass won;t let you isolate that hair transmap properly though

    For the lightning I would be tempted to do it in post. - because I am lazy ;)

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited September 2017

    I actually use the Hitfilm Lightning rendered out as png images with alpha

     

    video of it and clouds of course I usually just composite it in Hitfilm

    Post edited by WendyLuvsCatz on
  • Bunyip02Bunyip02 Posts: 8,592
    head wax said:

    Image may contain: night, sky, outdoor, water and nature

     

    Image may contain: outdoor and nature

     

    these two images cam about from Cripeman's terrain tutorial. I dodnt realise that there was a crator filter and he explains how changing the landsize lets you get more crators in 

    i exported the craor map and then an erosion map from Carrara and combined them in post then reimported into the terrain maker

    gave it a glass shader and set caustics on - there are two light sources bulbs.

    there is the pure render and the one I played with :)

    they are pretty big if you want to click on them

     

    Very nice.

  • Bunyip02Bunyip02 Posts: 8,592
    Jonstark said:

    Wow headwax, that's stunningly beautiful!

    Thanks guys for the tips about how to do lightning, I didn't seem them til after I already embarked on a different way of doing it.  I simply searched for images of lightning, opened the picture in Gimp, used the 'threshold' filter to make it black and white and used that as an alpha map with a glow channel, then put it as the texture to a plane that I put into the scene just behind the angel.  Super easy to do (and I found I didn't like putting it on a splat, because the splats are hard to see and move around the scene, a regular plane is much easier to see/scale/control and make sure it's in the right place).

    Tinkered a bit more, thought the first image was too dark and hard to see, but I'm having trouble finding a balance; I want there to be a contrast between the light of the angel and the darkness of the surroundings, but I also want things to be easy to see, not sure how to balance that out. 

    Looks good - making progress.

  • VyusurVyusur Posts: 2,235
    edited September 2017

    Anything glows lights, 3d aura etc.

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  • Nice addition of lights!   Starting to look like a Dart interior.

  • DiomedeDiomede Posts: 15,168

    Sorry, I'm a little behind on the WIPs.  I have opened the entry thread here.

    https://www.daz3d.com/forums/discussion/199776/carrara-challenge-35-tribute-to-cripeman-kapow-entry-thread

     

  • DiomedeDiomede Posts: 15,168
    edited September 2017

    Need to add my villain with a curly mustache and a stovepipe hat.  And, I need a better train.

     

    Here, I've been experimenting with different ways of putting train tracks on a sloping and curving terrain.  A little more complicated than putting a road there.  There is a free program for roads, not sure if it would work with tracks.  I used the polyline tool and a sweep path to get the tracks.  The wooden slats are duplicated.

     

     

    I don't like the sky, the light or the shaders.  angry​  We'll see if I can clean it up in time.  smiley

     

    I will be doing some repicating along the terrain, as per Cripeman tutorial linked in my previous WIP landscape posts.

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  • DiomedeDiomede Posts: 15,168
    edited September 2017

    Thank you, Head Wax and Bunyip, for your comments.

    @Jonstark - lightning technique on a plane worked great.  Have to admit that I was intrigued by the suggestion to use an upside down tree.  

    @Head Wax - I need to use more caustics.  You get amazing effects.  Have to ask, do you know the likely result before the caustics render?  Wow.

    @Vyusur - wonderful atmosphere.  I've seen enough movies to know that I am not supposed to walk down that hallway.

     

    Reminder - the entry thread is open.

    Post edited by Diomede on
  • JonstarkJonstark Posts: 2,738

    Vyusur, that's looking great so far, I agree with the sentiment that it reminds me of Dartanbecks' awesome sci-fi lighting techniques.

    Diomede, I love that concept and it's looking good, the expression on the girl's face is quite believable.  Did you model the gag yourself, or find that somewhere?  Also the way the hair is laying, was it VWD used?  I just realized the train looks really close, it seems she's done for.  :)

    There's a free program for roads?  I hadn't heard of that, and that could be immensely useful.  Anyone know the name?

     

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