Animation : how to avoid a shape morph when changing Figure at frame 0 ?
![hansolocambo](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/656/nEBLTZ0TRUH6I.jpg)
Hi there. I have to make close to a hundred images for a doctor who's writing a book. So I need to makes poses of a 3D male doctor and some 3D patients.
I came across many issues, one of them being :
- I work on chosing clothes for a base genesis 3 female in timeline frame 0.
- When it sounds fine I move on to timeline frame 5 for example and create a pose.
- Then I change my mind and want to modify clothes. No problem, I go back to frame 0, fit a new prop and all is good from frame 0 to 5.
- BUT if I come back to frame 0 and decide to change from Genesis 3 basic to a different woman Female Character, then I'll have a 5 frames morph from the new chosen girl to the base Genesis3. Damn.
I tried saving the frame 5's pose. But this seems to retain the pose and the girl's features. SO I end up with an animated morph again. I'm a bit lost. If anyone knows how to avoid that please ? Thanks in advance ;)
Comments
Had you applied a shaping preset, or manually edited the shape, or created a keyframe explicitly, at frame 5?
Moot...
DS will autokey frame any change applied after frame one.
@hansolocambo, you have an easy solution here
set the total number of frames in your timeline to ONE
create your pose.
render or save pose preset or puppeteer or however you plan on saving these poses.
Change figure as needed for next pose.. repeat.
tedious??.. yes but this project will require patience
at any rate
If you insist on using the timeline, as you have been
you must choose figure> clear animation after each new pose is created
down the timeline
This is going to get very confusing after about 29 poses
so I recommend leaving the timeline frame count set to one frame.
Thanks Richard and Wolf359 for your help.
I posted this more than two years ago when I knew nothing about DAZ. Reading that today, I find the problem I had quiet funny ;)
I finished that job properly at the time, so all is good. Thanks again ;)