Custom Morphs Not Recognized
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Hi All
When I import a figure morph via morph loader pro all goes well until I try to fit clothing to the morphed figure.
The clothing fits to the old shape as if there were no morph applied at all. So every piece of clothing has to go back to mudbox, be fixed then itself loaded via morph loader pro.
Is there a way to get 'fit to' clothing to recognize the figure morphs?
Should the morph be something other than modifier/shape?
Thanks
Comments
Which figure? If it's Genesis or later open the Parameters Settings dialogue (click the gear icon on the slider) and make sure that the morph's Type iss et to Modifier/Shape and that AutoFollow is checked.
I will add to this that if the shape is radically differnt from the base shape, making a custom shape in Mudbox is probably also a good idea, even if you do enable autofollow.
This one is a G3F but it started way back when I upgraded to 4.9. Pretty much any custom morph is not being recognized on any platform. By custom I mean they're applied to the figure via morph loader pro after sculpting in Mudbox. The original image is without the morph applied. The 2nd is with the morph dialed to 100%. Autoflow is selected and it's a modifier shape but it doesn't matter if I load the clothing item pre or post morph. It's like the updated shape is just not there. The smoothing modifier recognizes the skin and correctly collides but it's like autoflow is disabled somewhere else or something.
Thanks
I'd also add that Iv'e tried playing with the clothing parameter 'Fit To' and there's no difference whether it's Redirect Transforms or AutoFlow Transforms
AutoFollow is working for non-custom morphs, which don't already exist on the clothing?
Yes. Character Morphs, muscularity, age, everything works except customs... so .. I'd think it has to be something in the way I'm loading morphs but there really just aren't that many settings. They're loaded as modifier shape, controller created, and reverse deformations is pretty much all there is.
I can't immediately think of anything that woudl cause that.
OK.. gonna have to clarify previous. First image below is default G 2 Female. Loaded Aubree Hair and autofit works. 2nd Image is of Aiko 4 morph (either purchased or came from GenX) and it does not follow. 3rd image is a different morph from Genx that IS following. This is a mess.
OK>>> one more thought. Custom morphs are followed and fitted (working normally) when and ONLY when I load the base figure, Load the custom morph...apply the morph and then Adjust Rigging to shape...then load clothing, hair etc. At this point all is good. BUT!!!!
When I save the scene then reload the autofit doesn't work or at least doesn't recognize the morph. Should it be saved as something other than a scene?
The first image is a base G2F with the custom morph loaded newly loaded, applied and rigging adjusted to shape then hair loaded. The second is the first scene just reloaded. Do custom morphs need to be saved in a specific place?
Yeah, I've had issues with morphs that aren't saved as a morph asset, only saved in the scene file, not affecting autofollow. It's a bug that's been around for a while now.
The way around it is to save all your custom morphs as a morph asset so that the load along with the base figure, instead of just existing in some previous saved scene.
You can do this by going to "File > Save As > Support Asset > Morph Asset(s)..." then selecting the morphs you want to save in the dialogue box that pops up.
Jack Foster, have you reported it? because Actually when I first found this problem I have sent same ticket three time just to get daz techinical team confirm. because daz support team said tehy can not reproduce it. then I asked user who test it and confrim.
then I asked them to send same ticket.
finally support reply me, they send my ticket to techinical team as bug. then I asked, if techinical team confirm it is bug, (or actually it happen), tell me.
But DAZ techinical team never return any reply for my report (I reall took many time, just to get one confrim and send it to techinical team,
those who said, they can not reproduce it)
I believe, DAZ already know it, but no plan to solve it. then they never reply it.
it only happen about genesis3, and gensis8.
genesis2, genesis1 work, even though I did not save it as morph. saved scene morph can auto-follow still.
https://www.daz3d.com/forums/discussion/106056/auto-follow-morph-can-not-work-about-genesis3-with-4-9-4-110-up-dated#latest
Then if current versions, genesis2female show same problem that means, daz do not solve problem which happened for genesis3 (and genesis8 I tested it) only,
but just expand problem for all gneration figures. becuase I had tested same thing, for most of version, then genesis2 and morph could keep auto follow about saved scene.
I now confirm, daz expand problem to genesis2female. in current version. (foolish enough)
And I clearly say it is not design problem but Bug. because,
if you remove hair, and save the figure (with imported morph), as subset. the file still record morph. then when you load the subset, and apply hair,
the hair can auto follow morph, without problem. saved scene file can not apply auto follow to attached clothing, hairs , about custom morph (which not saved as morph assets). , it is un-expected desigen what save scene means. then I asked daz please check it, untill it cause problem more complex. without it daz really like to change their dson way about each preset. or scene files. then it often cause un-expected problem for uesr.
I've had issues with morphs too. And I noticed that the ghost bones were causing the problem in my custom morhps when I reopen a scene with a saved custom morph. The hair is follow the ghost bones auto-reseted to the default rigging.
Has this been resolved? I have the same issue. G3F clothing/hair/etc.. applied to G8F (with autofit) will no longer fit properly after saving the scene, closing, and reloading the scene. The items appear to be have something like a 10cm (positive, y-axis) displacement post scene reload.