Show Us Your Bryce Renders! Part 4

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Comments

  • HoroHoro Posts: 10,646
    edited December 1969

    Beautiful, Dave. That's a photograph in the background, not an HDRI. It's the bokeh that makes me think so.

  • mermaid010mermaid010 Posts: 5,492
    edited December 1969

    Thanks Michael, Horo and Guss for the nice comments.


    Horo said:
    @mermaid010 - looks like lips through embroidery. Very nice.

    I've been watching David's super metal effect video (back on page 84), experimented a bit and put up a memo. For those who don't know what the memos are: a reminder of the essential parts to make the effect work that is covered in the video. They can be found on my website under the main topic Documents.

    Here now the result of my tinkering.

    The lips were unintentional. When I did the first render, I noticed the shape and changed the material. ;)

    Your render is awesome.

    I used the first 10sec of davids video and came up with this .......It has teeth

    Wow the render is beautiful, 1st 10 secs of which video?? All David’s videos are great.

    Dave – lovely ladybug


  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Thanks Micheal.

    No Horo, it's one of your HRDIs. "Rock and Trees" if I remember correctly.


    Last night I made another metaball plant. I need to work on getting them to be more delicate, I tend to make them a bit too chunky at the moment and they aren't seeming to flow as naturally as they might, ending up in them looking a bit static.

    Here are two versions, the only difference being that one has a highlight Photoshopped onto it in an attempt to add a bit more depth.

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  • TrishTrish Posts: 2,625
    edited December 1969

    Mermaid; Thank you... Its the video Horo was talking about Super metal effects on page 84

    Dave; your lady bug is super and I love your new meatball plant!!!!

  • HoroHoro Posts: 10,646
    edited December 1969

    No Horo, it's one of your HRDIs. "Rock and Trees" if I remember correctly.

    Thank you. I wonder how you got the bokeh because it looks excellent. The new plants look great.
  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Horo said:
    Thank you. I wonder how you got the bokeh because it looks excellent.
    That's one of my secrets that will have to stay secret because I've no idea. :+)

    I think it's just a lucky result of boosting the intensity of the HDRI to lighten up the reflections on the bug's back and the extreme depth of field.

    The new plants look great.


    Thanks, I'm just looking at a complex flower head at the moment... trying to get a bit more finesse in there.
  • TrishTrish Posts: 2,625
    edited December 1969

    Well I worked on a model last night and it did not turn out well....I have a plant blooming on my porch and its really different in fact I don't even know its name......so I will continue with it today.....meanwhile back at the ranch we have this....sorry guys I still like the radials I seam to get a deeper richer color than this glow in the dark thingy that I have here..........

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  • RarethRareth Posts: 1,462
    edited December 1969

    more fun with David's Tutorials

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  • M1chaelFrankM1chaelFrank Posts: 0
    edited December 1969

    Well I worked on a model last night and it did not turn out well....I have a plant blooming on my porch and its really different in fact I don't even know its name......so I will continue with it today.....meanwhile back at the ranch we have this....sorry guys I still like the radials I seam to get a deeper richer color than this glow in the dark thingy that I have here..........

    The lighting effect is quite nice!

  • M1chaelFrankM1chaelFrank Posts: 0
    edited December 1969

    Thanks Micheal.

    No Horo, it's one of your HRDIs. "Rock and Trees" if I remember correctly.


    Last night I made another metaball plant. I need to work on getting them to be more delicate, I tend to make them a bit too chunky at the moment and they aren't seeming to flow as naturally as they might, ending up in them looking a bit static.

    Here are two versions, the only difference being that one has a highlight Photoshopped onto it in an attempt to add a bit more depth.

    These are coming along quite nicely. The plant forms will flow naturally in time... Well done.

  • M1chaelFrankM1chaelFrank Posts: 0
    edited December 1969

    Another image for your consideration... more metaballs. "To Earth, Reclaimed." The final print size 44"x56".

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  • TrishTrish Posts: 2,625
    edited July 2013

    Rareth; Great looking Dragon!!

    Michael; What can I say that hasn't been said already ...This is amazing!!!!!!!! and the finished size would be awesome!!!

    Just another render....from me..I made this myself also.

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    Post edited by Trish on
  • M1chaelFrankM1chaelFrank Posts: 0
    edited December 1969

    Rareth; Great looking Dragon!!

    Michael; What can I say that hasn't been said already ...This is amazing!!!!!!!! and the finished size would be awesome!!!

    Just another render....from me..I made this myself also.

    Thanks!

    You are really on a roll here... I love the direction you're going with these. It's a pleasure to see how quickly they're developing.

  • TrishTrish Posts: 2,625
    edited December 1969

    Michael; Thank you! This is the same one but I was sort of playing with PS and Rons brushes it might be too much

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  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @Dave: That's a stunning image of the lady bug. Almost like looking through a magnifying glass. The new plants look really good, though I like the left one best.

    @Trish: Nice, really nice. The last one looks like a necklace.

    @Rareth: Oh that is a nice dragon. Love the iridescence. Material for the ground plane is spot on with the dragon color.

    @M1chael: Lovely, another simply lovely image.

  • TrishTrish Posts: 2,625
    edited December 1969

    Guss; Thanks.....How are you coming along with yours????

  • HoroHoro Posts: 10,646
    edited December 1969

    @Trish - oh, I thought it was some strange caterpillar. Nicely lit, though. The second one is very nice. I like the one without Ron's brushes more.

    @Rareth - which video? Looking nice.

    @Michael - another one with those beautiful hair-fine details towards the bottom.

    The forum is extremely sluggish today, if I can access it at all.

  • RarethRareth Posts: 1,462
    edited December 1969

    Horo said:
    @Trish - oh, I thought it was some strange caterpillar. Nicely lit, though. The second one is very nice. I like the one without Ron's brushes more.

    @Rareth - which video? Looking nice.

    @Michael - another one with those beautiful hair-fine details towards the bottom.

    The forum is extremely sluggish today, if I can access it at all.

    The "Quick and Dirty photorealism"

    http://www.youtube.com/watch?v=vo7wVzmZ4oo

  • RarethRareth Posts: 1,462
    edited December 1969

    This is from the Multiple Glowing Object Tutorial of David's

    No radial lights used.

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  • HoroHoro Posts: 10,646
    edited December 1969

    Rareth said:
    The "Quick and Dirty photorealism"
    http://www.youtube.com/watch?v=vo7wVzmZ4oo

    Thank you. Didn't remember it. Glowing looks good.
  • M1chaelFrankM1chaelFrank Posts: 0
    edited December 1969

    One of my earliest images... made at a time when I didn't know what metaballs even were... Although I felt pretty inexperienced at this stage, i was nevertheless fascinated with the architectural possibilities; I was very into model-building. I suppose I still am...

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  • ChoholeChohole Posts: 33,604
    edited December 1969

    Even your earlier images are good.

    This is one of the earliest images I still have around. A Bryce 3 render.

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  • M1chaelFrankM1chaelFrank Posts: 0
    edited December 1969

    chohole said:
    Even your earlier images are good.

    This is one of the earliest images I still have around. A Bryce 3 render.

    Oh, this is beautiful. A beautifully organized and rendered scene.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    chohole said:
    Even your earlier images are good.

    This is one of the earliest images I still have around. A Bryce 3 render.

    Oh, this is beautiful. A beautifully organized and rendered scene.

    Thanks I do keep meaning to redo it, with newer figures and more modern tecniques and of course with all the new stuff I have learned since. It is from the a series I started doing based on a set of books called "Earth's Children" That one is from Plains of Passage. The series is set in prehistoric times. But it is fiction, so they are well dressed.

  • RarethRareth Posts: 1,462
    edited December 1969

    more reading and learning.

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  • cris333cris333 Posts: 107
    edited July 2013

    Rareth i like your glowing dragon.
    I admire Pam's courage to import from DAZ for scenes, i don't prefer to do it often because bryce alters the textures color giving a dead/wax y/plastic effect to the objects.
    Trish i like your replicated metaballs, imagine how many sci fi scenes you can create with some alien plants from these.

    Another sci fi scene created by me,photoshoped - (blur, iris blur,burn,lens flares,rasterize,alien fonts - Atomic fonts modified by me) with spacebones' bots and brycetopia 2 cupola elements.May be not extraordinary for some but this is final and i'm not gonna stay/work forever to a project.Need to move to next one :) haha.
    The aliens are (supposed) to be inside those giant robots studying the experiment through the robot's goggles :D . Wonder how does Neg'uuri look a like ? They are insectoids :D (similar to District 9 movie). They evolved over the 300 mil years and now they are one of the most advanced civilisation from Andromeda (M31) :) hehe.

    Real fact : Andromeda galaxy is very far from us 2.5 million light-years with over a trillion stars (at least twice the number of stars in the Milky Way galaxy) formed ~ 9 bilions years ago with extraterrestrial life chance 50/50, mostly due to the higher number of stars and planets than our Milky Way n a bigger density.

    The Neg'uuri Experiment for Bryce
    (Documentation: According to Michio Kaku ,there are 3 types of Civilizations , a civilisation type 2 alien can manipulate and consume power directly from stars or supernovae)
    free to download here http://www.sharecg.com/v/70566/view/5/3D-Model/Neguuri-Experiment-for-Bryce for those who like it and/or wants to improve it.Terrain 1024x1024 created by me highly eroded in world machine 2 , a frozen valley specially made for this scene.Thank you. Enjoy

    (Special thanks and credits for robots/spaceships to spacebones from ShareCG and to Mikio Kaku too for the inspirational documentaries )

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    Post edited by cris333 on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Cris I don't actually use DS, I export an obj from Poser and then set up the textures properly in the texture editor. Have been doing it that way since Br 3 and Poser 3.

  • cris333cris333 Posts: 107
    edited July 2013

    chohole said:
    Cris I don't actually use DS, I export an obj from Poser and then set up the textures properly in the texture editor. Have been doing it that way since Br 3 and Poser 3.

    Oh sorry i guess you wrote this to many people in forum and this is the proof that i don't read the forums everyday :).I never used poser , importing obj i think its way much better than daz bridge ,still i don't do it often because i have a low pc and doing these operations it takes me a lot specially when smoothing objects if needed or i'm still a noob on applying textures maps in bryce, thats why i prefer to use .obp :D. Or most free obj found on internet which i needed were from 3ds max or maya and these are using (more) additional texture maps .
    On this way i want to ask if there is a David video or pdf tutorial or made by anyone else how to apply texture maps to the imported obj from 3ds max or maya - anything about importing maps even with photoshop maps processing tutorial. (specular maps,bumps, alpha channels, etc except shaders, bryce can't import/apply shaders i think ?)
    Thank you for reply.

    Post edited by cris333 on
  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    First time using the wonderful Ivy Generator, created by Thomas Luft (see also David’s vid on using it – very useful). I like how the light catches the leaves, so can see using the ‘ware in future works. Models: Boat, Arch free from Archives3D.

    Title: ‘Ruins’

    Jay

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  • HoroHoro Posts: 10,646
    edited July 2013

    @M1chaelFrank - as Pam says, even your earlier images are good.

    @Pam - I thought it was a historic Antarktis expedition. Nicely done and in Bryce 3 even. Actually, only the sky is the default one.

    @Rareth - looking good, your glowing dragon.

    @cris333 - oh Andromeda. It's far away at the moment but if you wait long enough, we'll meet it. The galaxies approach each other at quite some speed but it will take longer than until next week nevertheless. Nice render.

    @Jamahoney - this is an amazing render. Very nicely done. Yeah, the Ivy Generator has been among us for quite a while. I even used it to create trees. You can zoom in quite near. I have a short description up on my website (see sig) Raytracing > Tools since I first worked with it 6 years ago.

    Post edited by Horo on
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