mcjA3Pumps -140mm high heels for Aiko 3 -- Beta -- Props -- while we're waiting for the FIgures

mCasualmCasual Posts: 4,607
edited March 2013 in Freebies

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here is the beta version upcoming mcjA3Pumps figure (or prop it's not decided yet )

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https://sites.google.com/site/mcasualsdazscripts3/mcja3pumpspreview

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betapromo.jpg
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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited March 2013

    but frankly since the shoes dont suffer poke-trough during ankle bending, i think i may skip the rather complicated work to turn them into figures

    so i could spend the time on making the leather thicker, making the shoes texturizable ( a good UV map ) and adjustable heel height

    also i didnt mention it but there will be an open-toe (peep toe ) version, and versions for TheGirl2 and maybe Aiko5

    this animation was made with the great help of mcjAutoLimb, mcjKeepOrient and mcjMakeTarget

    https://sites.google.com/site/mcasualsdazscripts/mcjautolimb
    https://sites.google.com/site/mcasualsdazscripts/mcjkeeporient
    https://sites.google.com/site/mcasualsdazscripts/mcjmaketarget

    incidentally i noticed mcjautolimb is not Aiko5-compatible (probably other Genesis figures too) and i should fix this soon

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    Post edited by mCasual on
  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    With Aiko5 do you mean genesis and its morphs too? Nice Work BTW :)

  • English BobEnglish Bob Posts: 113
    edited March 2013

    Props should work fine for this sort of shoe - and also allow variations such as taking one off, dangling from A3's toes, and such.

    Thanks!

    Now the bad news - the file seems to have no geometry in it. :(

    Edit to add: the PP2 file is looking for :Runtime:Geometries:mcasual:mcjA3PumpsBeta_L.obj (or _R), but the zip contains only Runtime/libraries/Props/mcasual.

    Post edited by English Bob on
  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    What I meant is regarding fitting as figures. Not props.

  • stronghandsstronghands Posts: 104
    edited December 1969

    ... and also allow variations such as taking one off, dangling from A3's toes, and such.

    Yeah, what English Bob said. :-) Too many times I want to play with the footwear like that and can't.

    Looks good, as always.

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Well... It seems that there are no geometries in the package.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    gravity0 said:
    With Aiko5 do you mean genesis and its morphs too? Nice Work BTW :)

    thanks!

    Aiko5 is a morphed Genesis yes, so there would be a version of the shoes that fit her default shape and size

    if i keep it as a prop i don't know if there's an easy way to make it fit the other Genesis figures since the prop is modeled over a tip-toeing pose

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Props should work fine for this sort of shoe - and also allow variations such as taking one off, dangling from A3's toes, and such.

    Thanks!

    Now the bad news - the file seems to have no geometry in it. :(

    Edit to add: the PP2 file is looking for :Runtime:Geometries:mcasual:mcjA3PumpsBeta_L.obj (or _R), but the zip contains only Runtime/libraries/Props/mcasual.

    oops i'll check this pronto

  • mCasualmCasual Posts: 4,607
    edited March 2013

    *********** impending update ! *** impending update ! *** impending update ! *** impending update ! ************

    i forgot to include the .obj files !!! update in 5 minutes

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2013

    ~~ Critical Update ~~ Critical Update ~~ Critical Update ~~ Critical Update ~~ Critical Update ~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    the new prop package contains the geometry this time , sorry for any inconvenience !!

    direct link to the zip file ( on my google site


    Also note : an update will be posted soon, which includes a usable UV map and some leak fixes

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    gravity0 said:
    Well... It seems that there are no geometries in the package.

    goes to show i have to test my packages :)

    the updated package includes the geometry

    direct link to the zip

  • mCasualmCasual Posts: 4,607
    edited December 1969

    ... and also allow variations such as taking one off, dangling from A3's toes, and such.

    Yeah, what English Bob said. :-) Too many times I want to play with the footwear like that and can't.

    Looks good, as always.

    thanks !

    well i only did this mistake one or 2 times maybe 3 or 4 :)

    the updated package includes the geometry

    direct link to the zip

  • stronghandsstronghands Posts: 104
    edited December 1969

    Thanks for getting on this so fast, and even offering a direct link. I use the Gen3 figures almost exclusively, and A3 is my go-to gal.

    Do you care if appreciation renders show up in your thread?

  • mCasualmCasual Posts: 4,607
    edited March 2013

    Thanks for getting on this so fast, and even offering a direct link. I use the Gen3 figures almost exclusively, and A3 is my go-to gal.

    Do you care if appreciation renders show up in your thread?

    renders are welcome :)

    the UV map for version 2 is almost ready, but i'll fix the little visible seams ( thought i could get away with this )

    texme.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2013

    good news the UV map for mcjA3Pumps Beta version 2 looks better than expected

    i'll post it on my site in a few minutes

    -----

    the fact that the chessboard texture still looks like a chessboard ... that's a good sign

    also i fixed some ''leaks'' in the geometry

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2013

    later on we'll see if we can make studs using a displacement map

    incidentally this photo shows a studded Bianca 140mm shoe by C.Louboutin

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    displacement map test, bricks

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  • mCasualmCasual Posts: 4,607
    edited March 2013

    NEW -- NEW -- NEW -- NEW -- NEW -- NEW -- NEW -- NEW -- NEW -- NEW -- NEW

    mcjA3Pumps Beta Version 2 -- with a very Texture-friendly UV Map

    direct link to the zip file

    also includes mesh improvements like -- inner soles, better heel tip, less 'leaks'

    if you subdivide it, remember to set the "Edges and corners" option in the Subdivision section of the parameters tab

    ( i need to set aside one Saturday to learn/study hand posing )

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    Post edited by mCasual on
  • MattymanxMattymanx Posts: 6,907
    edited December 1969

    Thank you again Casual

  • stronghandsstronghands Posts: 104
    edited March 2013

    Just saying thanks for all the wonderful Aiko3 stuffs you make. It seems she is really enjoying these new shoes....

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    Post edited by stronghands on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    Just saying thanks for all the wonderful Aiko3 stuffs you make. It seems she is really enjoying these new shoes....

    welcome! the next version will have an improved heel including the ability to tweak the breast of the heel, smaller "top piece" a rounder "topline", the outsole will be rounder instead of so-flat

    ( image not by me )
    ( image by http://www.fortheloveofashion.com )

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  • mCasualmCasual Posts: 4,607
    edited March 2013

    -- new pose / morph kit --

    this improves poser compatibility and is fast

    1 - morph injector mcjA3FitStilettos2.pz2
    2 - morph injector mcjA3ToePush.pz2
    3 - pose mcjA3PoseForMcjA3PumpsBeta.pz2

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    Post edited by mCasual on
  • MattymanxMattymanx Posts: 6,907
    edited December 1969

    Casual said:
    -- new pose / morph kit --

    this improves poser compatibility and is fast

    1 - morph injector mcjA3FitStilettos2.pz2
    2 - morph injector mcjA3ToePush.pz2
    3 - pose mcjA3PoseForMcjA3PumpsBeta.pz2


    Thank you.

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Casual said:
    -- new pose / morph kit --

    this improves poser compatibility and is fast

    1 - morph injector mcjA3FitStilettos2.pz2
    2 - morph injector mcjA3ToePush.pz2
    3 - pose mcjA3PoseForMcjA3PumpsBeta.pz2

    Actually a noob question: where should I put the pz2s? I tried to apply them but they do not do anything... :(

  • mCasualmCasual Posts: 4,607
    edited March 2013

    gravity0 said:
    Casual said:
    -- new pose / morph kit --

    this improves poser compatibility and is fast

    1 - morph injector mcjA3FitStilettos2.pz2
    2 - morph injector mcjA3ToePush.pz2
    3 - pose mcjA3PoseForMcjA3PumpsBeta.pz2

    Actually a noob question: where should I put the pz2s? I tried to apply them but they do not do anything... :(

    the zip package containing the 2 morph injectors and 1 pose should be unzipped into a daz studio content folder

    on my PC that's
    - C:\Users\MYUSERNAME\Documents\DAZ 3D\Studio\My Library
    or
    - C:\Program Files (x86)\DAZ\Studio\content

    once unzipped the poses can be found in Daz Studio's content tab under

    Poser Format / Studio / Pose / mcasual
    or
    Poser Format / My Library / Pose / mcasual

    you must select Aiko3 before applying the 3 poses

    the 2 morph injections don't do anything visible, one has to, for example, select Aiko3's left toes, and look in the parameters tab for a brand new channel named "pushToes" and turn its strength up to 100% - then the big toe of the left foot will move inward
    in the case of the fitStilettos morph, it's the feet and shin nodes that gain a new channel which needs to be pumped up to 100%

    but but the new pose i added yesterday will do this work for you

    so you apply the pustToe morph, apply the fitStilettos morph, and apply the Pose named mcjA3PoseForMcjA3PumpsBeta

    and everything should fall in place

    ------

    then you want to parent each shoe to the respective foot

    ----------

    none of this will work if the figure is not Aiko3 ( the genesis-Aiko3 wont work either )

    ----------

    another way to apply a pz2 pose is to do : File / Import / Poser file ...

    Post edited by mCasual on
  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Casual said:
    gravity0 said:
    Casual said:
    -- new pose / morph kit --

    this improves poser compatibility and is fast

    1 - morph injector mcjA3FitStilettos2.pz2
    2 - morph injector mcjA3ToePush.pz2
    3 - pose mcjA3PoseForMcjA3PumpsBeta.pz2

    Actually a noob question: where should I put the pz2s? I tried to apply them but they do not do anything... :(

    the zip package containing the 2 morph injectors and 1 pose should be unzipped into a daz studio content folder

    on my PC that's
    - C:\Users\MYUSERNAME\Documents\DAZ 3D\Studio\My Library
    or
    - C:\Program Files (x86)\DAZ\Studio\content

    once unzipped the poses can be found in Daz Studio's content tab under

    Poser Format / Studio / Pose / mcasual
    or
    Poser Format / My Library / Pose / mcasual

    you must select Aiko3 before applying the 3 poses

    the 2 morph injections don't do anything visible, one has to, for example, select Aiko3's left toes, and look in the parameters tab for a brand new channel named "pushToes" and turn its strength up to 100% - then the big toe of the left foot will move inward
    in the case of the fitStilettos morph, it's the feet and shin nodes that gain a new channel which needs to be pumped up to 100%

    but but the new pose i added yesterday will do this work for you

    so you apply the pustToe morph, apply the fitStilettos morph, and apply the Pose named mcjA3PoseForMcjA3PumpsBeta

    and everything should fall in place

    ------

    then you want to parent each shoe to the respective foot

    ----------

    none of this will work if the figure is not Aiko3 ( the genesis-Aiko3 wont work either )

    ----------

    another way to apply a pz2 pose is to do : File / Import / Poser file ...

    Ah yeah... I forgot to look in the parameters -.-. Aiko is a Gen3 figure. Too much used to genesis :P

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