Shader Mixer

yandrisyandris Posts: 93
edited December 1969 in New Users

Hello,

I want to make the Shader like in the tutorial on YouTube.
But i can not find the Brick "Math 2" or even the "Math 1" brick is not there.
Where to get These Bricks?

thanks

PS: I have the free DAZ Studio4 .5 Pro Version

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,000
    edited December 1969

    The names were changed to be more self-explanatory - Math1 is now Unary operation and Math2 Binary Operation.

  • wancowwancow Posts: 2,708
    edited December 1969

    Math one is Urinary operation... (That's what I THOUGHT I saw :P )

  • BejaymacBejaymac Posts: 1,889
    edited March 2013

    wancow said:
    Math one is Urinary operation... (That's what I THOUGHT I saw :P )

    That's the devs taking the piss again.


    *walks off whistling* ;)

    Post edited by Bejaymac on
  • Richard HaseltineRichard Haseltine Posts: 101,000
    edited December 1969

    I had resisted the temptation to post that.

  • SertorialSertorial Posts: 962
    edited December 1969

    I had resisted the temptation to post that.

    So having looked at the video, it seems that the shadermixer allows you to construct your own customised shader by building up the various elements, right? So how is that different to shader baker?

  • Richard HaseltineRichard Haseltine Posts: 101,000
    edited December 1969

    Shader Baker takes a shader setting, of any kind, and "bakes" its effects onto a set of maps - that makes it usable in other applications, and in the DS preview, at the expense of flexibility. Shader Mixer lets you build a new shader that controls how the surface reacts to light and the camera, or new lights and cameras, that is interpreted on-the-fly when DS renders. Shader Builder has a similar brick-based interface to Shader Mixer, but gives access to the underlying code and produces a final compiled shader which allows for greater customisation and optimisation (if you know how to adjust RSL code, of course).

Sign In or Register to comment.