How Can I record Morphs in Sea Turtle

I am animating the Daz Sea Turtle - https://www.daz3d.com/sea-turtle

    I seem to remember being able to animate other included Morphs in many other models, which show up under "Values" in Keymate but for the SEA TURTLE the Head Morphs, which include "BeakShape", "Blink", "HeadShape", "MouthOpen", "Sawtooth", and "Width" do not keyframe.

Anybody Know Why?,,,, And if or how I might fix this?

Thank You,

Steve

Comments

  • ChoholeChohole Posts: 33,604

    You do know how old the model is?

     

  • StevieDStevieD Posts: 103

    Not exactly but I'm sure I had it for a long time. Yea, I think it's probably real old.

     

    Steve

  • It may be that KeyMate is looking for the parameters to hae a particular modifier type setting, which the turtle will lack - you could try clicking the gear icon on one of the sliders, opening Parameter Settings from the menu, and setting it to Modifier/Shape, then see if it has appeared in KeyMate.

  • StevieDStevieD Posts: 103

    Thanks! That wasn't it because it was set like you suggested BUT when I went into Parameters I started to check and unchect things and all of a sudden. they appeared. I think I clicked "Hidden" to unhide something. They all appeared to show at that point. Problen solved, some how.

    Thanks again.

    Steve

  • Oso3DOso3D Posts: 15,041

    Some of these models are old, but when nobody's ever made a better one... what can you do?

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