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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
sorry but that is so disturbing.....it reminds me of The Fly, the first moive...the ending still gives me a shiver.
No, it isn't Genesis, itself... and yes, that picture IS disturbing. :p
Any updates? %-P
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Sorry, no updates right now. I'm working on tweaking the weightmapping (there's issues with the base of the neck, among other places), and making the add-on parts (horns, spikes along the back, etcetera). I should note that there is something important happening in a little while, some time after a very important US Holiday, that the Wyvern will be involved in. :D
Okay, though I still have to texture the add-on bits, I finished the third texture set - the more heavily armored Red wyvern!
Looks awesome. I'd love to know how you UV mapped this creature. I imagine the mesh is similar as Genesis where it's very hi poly in the head to get the head shapes looking great with no distortion when morphed up. Looking forward to this release!
I will admit, there's 7 maps on the sucker. Head, body/tail, legs, wings, wing vanes, eyes, and inner mouth.
The figure looks awesome. In my opinion, one of your best creatures.
May I ask what UV program you use to do your work in?
Is the length of the body/torso going to be adjustable? I can't really tell from the pictures.
This looks amazing and I hope it's just the dragon I've been wanting - infinitely customizable and gorgeous. :) The renders so far are awesome!
Unfortunately, this means my resolve to stop buying so many models is... oh, nevermind... New resolution: I will never look at my Paypal history. That might be doable. :)
The torso length is somewhat adjustable, though not as extremely as the neck and tail lengths.
As for UV'ing, my workflow is a little odd:
1 ) Cut seams in the actual mesh in 3DS Max where I want the UV seams
2 ) Run OBJ through ZBrush's UVMaster - 6 seconds to flat UV's
3 ) Flip the UV's horizontally (dunno why ZB does that) in UVMapper Pro
4 ) Arrange the UV shells in UVLayout to cover as much space as possible (easiest tool to manipulate shells in), and fix any odd results from ZB)
5 ) Weld seams in UVMapper Pro
6 ) Load into Max, assign groups and materials and continue on.
This ends up maybe adding 5% to my modelling time to work the cuts in, and then perhaps 6-10 minutes for the rest of the steps, depending on how long I spend packing the UV shells.
Sounds like a good work flow. Don't have Max but do have ZBrush. Just trying to get my head around unwrapping my bodysuit I made in ZBrush. The quickies are not good so yea, need to learn that. Thanks for the work flow.
So any date on the release of your fabu critter?
I already gave you a hint, RW. :P
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I didn't know there was a national Dragons Day! Where have I been? :P
Not in Wales?
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Nope, no Dragon Day that I know of in the US. :P
Well, there should be! lol
I haven't forgotten... and yes, there's more to come...
Although that would make for some interesting sci-fi renders. A Dragon/Wyvern body and a human head? o_O
Even though it was borg, my brain keeps repeating, "Resistance is Futile".
Although that would make for some interesting sci-fi renders. A Dragon/Wyvern body and a human head? o_O
Even though it was borg, my brain keeps repeating, "Resistance is Futile".
That would almost be like some variations of the Shedu or the Lammasu, come to think of it, depending on the dragon's "build". Or maybe a manticore, almost...
You think something like that would actually be possible with this? Even if just made by 2 figures and hiding/parenting parts.
No more looksies?
None?
There is in my part of the US! http://en.wikipedia.org/wiki/Dragon_Day
The wyvern looks pretty awesome, and I actually do have a need for something like this...
This looks very cool! Can't wait to see it in the store. :)
I keep checking in hoping it will be out soon
I'll give you a hint: If you can remember waaay back when the Chaos Mage for Michael 1 / 2 came out, you'll have an idea as to what day of what month the Wyvern will be coming out. :P
On May 26, 2003 you used the word "soon"
http://www.renderosity.com/mod/gallery/index.php?image_id=409575
Edited to add - wasn't it your first product at Daz?
July 8, 2003?