Hoping for some info from HeadShop One Click users
[Hoping for some info from HeadShop One Click users] Basically...how is it?
I am really tempted to get it because the possibilites it offers seem fun! Imagine being able to have A-List casting in your renders! But after looking around the net a bit, I read that it's not 100% reliable for that...but still produces some interesting looking characters. That in itself is nice since most of the figures here are on Daz are beautiful/handsome and lets be honest, most of us are pretty normal looking.
What gives me pause is after watching a few videos on it, it seems like it basically graphs a picture onto the Daz figure, including any locks of hair that might be near the face. Are you then able to apply a skin shader from a different model to it so there is some uniformity to the skin?
Basically any pros and cons anyone has would be great to hear. Daz has a great return policy but I'd rather not jump through those hoops if I can avoid it.
Thanks for your help!
Comments
It is pretty easy to use, however:
Oneclick can distort the eyeball geometry and the results aren't all that close to the original model (Especially if you plan to use Daz native textures instead of the one created with one-click)
Basically, as long as you don't touch the eye dots and using it to make quick morphs with no expectations on having them look exactly like a real-life person, then it's fine.
I would rather get FaceGen (Only the pro version is sold here on Daz and only adds G3 support and so plan on getting the Home verson from the facegen website as genx will transfer grom G2 to G3)
FaceGen's results are a lot closer to the picture used than one-click and it doesn't distort the eyeballs.
Good info. Thank you Kaotkbliss. I have both on my wishlist. I didn't have any long range plans for it, it just seemed like a fun plug in. I guess the old "you get what you pay for" axiom applies. I appreciate your input.
No, FaceGen does it too.
Oh, I hadn't noticed. I ran a test using the free demo on their website and used the same pic for both the demo and one-click. The eyes were quite a bit wider in the pic and on one-click they were distorted pretty badly but in facegen demo, I didn't see any distortion.
There's got to be a way around the distortion. At any rate, Facegen's results were much closer to the pic than one-click although I'm sure with some practice one-click can get better results.
But being a complete beginner in both and having never used either before, the one that gave better results gets my vote as that tells me that I will be able to create the face I want quicker and with practice could probably get near perfect results quicker.
eta: eye and jaw fixer tool at sharecg (not an endorsement, just found it):
https://www.sharecg.com/v/88497/browse/10/Software-and-Tools/Eye-Jaw-Morph-Fixer-for-Face-Morphs
Has anyone figured out a way to get the eyes to remain un-affected by either FaceGen or HeadShop?, Or if it's possible to (easily) unmorph them (return them to their original figure settings)? HeadShop seems to treat the whole head like a 'blob' and removing/preventing the eyewarp doesn't seem possible.
Even if the eyes no longer match the face, I would rather manually re-morph the newly create face morph to the default eyes than have the eyes be warped. A @kaotkbliss indicated, using other skins results in warped eyeball distortions in the mappings and that's not an option for my projects.
thanks in advnce,
--ms